Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: blue_bear_94 on May 11, 2012, 04:11:12 pm

Title: Sunrise 3
Post by: blue_bear_94 on May 11, 2012, 04:11:12 pm
Note: I will no longer be working on Sunrise 3. Sorry!

You may have heard about my TI-83+ Basic RPG name Sunrise 3. I will upload 0.7 on the 23rd at latest. So the story is this:

You live in the future, and an evil ruler (actually, she's an author) has banned math worldwide. You need to seek out to join a rebel organization called "The Resistance."

Sunrise 3 is comprised both of menu and map movements, and will take up most of the TI-83+'s RAM and about 16KB of archive space, using assembly to switch programs in and out. When battling you play cards that represent spells, and you can also edit your deck. It should run on the TI-83+ or higher, except one of the cinematics will not display properly in OS versions below 1.16. (I have tested it only on my 2.55 MP TI-84+ SE, so please test the game out!)
Title: Re: Sunrise 3
Post by: blue_bear_94 on May 14, 2012, 06:22:05 pm
Okay, here is the zip file!

This update ends with receiving the key and solves the permanent death problem.

Edit: My TI-84+SE crashed today but fortunately I didn't do very much since the previous update.

Edit 2: Again, due to zStart, my calc crashed, but the changes made were in the _theta_SR3NEWC program, which is normally archived. Anyone interested in the horror stories of both crashes can PM me. I also started a guide. If interested in reading it, PM me.
Title: Re: Sunrise 3
Post by: blue_bear_94 on May 23, 2012, 04:02:46 pm
The zip file I gave you has a defective program, so here is the new one!
Also, if you want a cheat guide, I have that so PM me for it.
Title: Re: Sunrise 3
Post by: DJ Omnimaga on May 23, 2012, 04:07:14 pm
I'll try this soon :) (Didn,t have time until now)

EDIT It still doesn't work ???. About half of the files give a Not enough space in calculator error message in WabbitEmu. I tried in multiple OSes/ROM, by the way (2.41, 2.53MP, 2.55MP)
Title: Re: Sunrise 3
Post by: blue_bear_94 on May 23, 2012, 10:26:29 pm
Yes, I have this problem too. It might be with WabbitEmu or my files. They open up correctly in SourceCoder, though. Have you tried sending it to a real calc using TiLP?
Title: Re: Sunrise 3
Post by: DJ Omnimaga on May 23, 2012, 11:00:26 pm
Could you release a TI-Connect compatible version? Otherwise very few people might be able to try the game, since most people who buy their calc gets TI-Connect by default.

I can't even use TiLP because the zip file is compressed or damaged when I download it.

EDIT: Ok got your game to work, thanks to a program by Jacobly. Going through the intro at the moment. (which seems nice btw)
Title: Re: Sunrise 3
Post by: jsj795 on May 23, 2012, 11:28:11 pm
I've uploaded a *fixed* programs that should theoretically work with TI-Connect. At the very least it works with wabbitemu.
What I did was open up the programs on TokenIDE and compile new programs with the same source code. Hopefully there's no bugs.
Title: Re: Sunrise 3
Post by: blue_bear_94 on May 23, 2012, 11:31:01 pm
I'll fix the programs myself for 0.8. Anyway, thanks!
Title: Re: Sunrise 3
Post by: DJ Omnimaga on May 23, 2012, 11:35:12 pm
By the way I tried the game a bit. Are you planning to add tilemaps to explore by the way, like in Illusiat for example? It would be nice since otherwise, just fighting over and over without much ability to explore areas and find treasures/secrets might get repetitive over the time

Maybe some battle graphics as well, like for magic animations or special moves
Title: Re: Sunrise 3
Post by: blue_bear_94 on May 23, 2012, 11:36:55 pm
It starts at the Path of Aelith (5 or 6).
Title: Re: Sunrise 3
Post by: DJ Omnimaga on May 23, 2012, 11:38:04 pm
ok cool :)
Title: Re: Sunrise 3
Post by: blue_bear_94 on May 23, 2012, 11:39:34 pm
On Sunrise 4 I plan to implement tilemaps everywhere.
Title: Re: Sunrise 3
Post by: DJ Omnimaga on May 23, 2012, 11:43:32 pm
Cool to hear.  I myself like to explore a lot in games. Often when I play a first person shooter, I'll go search in every map corner in case I find something interesting. In RPGs I will check every map corner early even if I risk running into very powerful monsters. If I cannot do this at all, I might get bored after a while D:

(Btw I don't mind ASCII graphics/text based tilemaps)
Title: Re: Sunrise 3
Post by: blue_bear_94 on May 24, 2012, 04:21:08 pm
For some reason when you enter Arlyfys Keep, 4 and 5 appear twice in SUN3S...

Edit: Add the line
Code: [Select]
If min(∟SUN3S≠4before
Code: [Select]
augment(∟SUN3S,{4,5→∟SUN3S
Edit 2:
I have a screenshot.
(http://thegeniusclan.ucoz.com/screenshot2.gif)
Title: Re: Sunrise 3
Post by: blue_bear_94 on June 06, 2012, 03:58:29 pm
Assuming no crashes or such, 0.8 is scheduled for 6/15.
Title: Re: Sunrise 3
Post by: aeTIos on June 06, 2012, 04:27:42 pm
dafuq? june 2015? O.o
Title: Re: Sunrise 3
Post by: blue_bear_94 on June 06, 2012, 04:31:28 pm
No, the 15th of June. :P
Title: Re: Sunrise 3
Post by: aeTIos on June 06, 2012, 04:34:15 pm
Oh ok lol x.x
next time please write out the month since in europe we use DD-MM-(YY)YY for writing dates.
Title: Re: Sunrise 3
Post by: blue_bear_94 on June 06, 2012, 04:43:21 pm
So without further ado, here's another screenshot from 0.7:
(http://ardthaprods.ucoz.com/screenshot_3_redo_2.gif)
Title: Re: Sunrise 3
Post by: blue_bear_94 on June 13, 2012, 12:19:24 pm
On second thought, I might release it by June 17.
Title: Re: Sunrise 3
Post by: blue_bear_94 on June 17, 2012, 05:12:38 pm
Sorry for the triple post, but here is 0.8!
Title: Re: Sunrise 3
Post by: TheNlightenedOne on June 17, 2012, 06:14:57 pm
This looks good! Nice job
Title: Re: Sunrise 3
Post by: Sorunome on June 18, 2012, 11:49:17 am
That is some nice program! Nice job so far!
Title: Re: Sunrise 3
Post by: blue_bear_94 on June 18, 2012, 11:52:47 am
Thanks everyone!
Title: Re: Sunrise 3
Post by: blue_bear_94 on July 03, 2012, 03:06:27 pm
I should have 0.9 ready by July 13, assuming no Bad Addresses or RAM clears.