Author Topic: Super Crate Box  (Read 23331 times)

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Offline leafy

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Re: Super Crate Box
« Reply #60 on: December 07, 2011, 10:26:15 pm »
It's still being worked on :)
Atm I'm trying to work out some way to ensure it doesn't pick the same location for a crate twice, but I think I have it now...
Also I'm making the SCB-specific weapons, such as the Disc Gun and revolver.
(btw they should work with Essence--so when I finish this I have like 5 new weapons ready-to-roll for the larger project :D)
I thought I already programmed all those things in :O
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Offline Darl181

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Re: Super Crate Box
« Reply #61 on: December 08, 2011, 10:30:42 am »
I already had a chunk done before you posted it, I guess if not I'll just keep re-writing :P
I've been just re-writing it in the way I'm familiar with. :)
(actually as of yet I haven't looked at your code, it's still on the msd8x drive XD)
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Offline saintrunner

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Re: Super Crate Box
« Reply #62 on: December 13, 2011, 11:27:14 pm »
so my friend (who doesn't program only games) saw this and has been asking for a finished version every time I see him! so this better still be being worked on lol
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Offline Darl181

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Re: Super Crate Box
« Reply #63 on: December 13, 2011, 11:32:46 pm »
Well you can tell him it's in active dev :P
Anyway I have most of the weapon stuff finished, just need to sprite etc.  Maybe make guns for the char to hold as well, and the weapon switching effect (old weapon dropped, crate disappearing in a puff of smoke)
« Last Edit: December 13, 2011, 11:34:23 pm by Darl181 »
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Offline saintrunner

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Re: Super Crate Box
« Reply #64 on: December 13, 2011, 11:42:58 pm »
I also can't wait! good luck
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Offline Darl181

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Re: Super Crate Box
« Reply #65 on: December 13, 2011, 11:56:33 pm »
Ok I was just looking at the official site and there's multiple levels, also multiple char sprites.

[vimeo]28179044[/vimeo]
(official trailer)

I'm downloading the PC version atm to check the various things, map out the levels etc.
Looks like this is going to be bigger than I thought  :crazy:
« Last Edit: December 13, 2011, 11:57:01 pm by Darl181 »
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Offline leafy

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Re: Super Crate Box
« Reply #66 on: December 14, 2011, 01:59:33 am »
if you need any help you can ask the guy who got 100% completion :P
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Offline saintrunner

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Re: Super Crate Box
« Reply #67 on: December 14, 2011, 04:55:41 pm »
leafiness0, you finished the whole thing? Can I play it!!!
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Offline Darl181

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Re: Super Crate Box
« Reply #68 on: December 14, 2011, 06:26:04 pm »
if you need any help you can ask the guy who got 100% completion :P
Ok, I'll prolly poke you with a PM sometime in the near future b/c I don't feel like killing myself to "get 40 crates to unlock ___", I kept myself busy this morning tho XD
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Offline saintrunner

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Re: Super Crate Box
« Reply #69 on: December 14, 2011, 06:54:07 pm »
Thanks :)
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Offline Stefan Bauwens

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Re: Super Crate Box
« Reply #70 on: December 15, 2011, 06:42:15 am »
Thanks :)
Eh? To who are you saying thanks? Also I believe Leafy was talking about the PC version of the game.


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Offline saintrunner

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Re: Super Crate Box
« Reply #71 on: December 15, 2011, 03:34:53 pm »
The thanks was specified towards both of them for keeping this going
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Offline Darl181

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Re: Super Crate Box
« Reply #72 on: December 16, 2011, 02:48:05 pm »
It's coming along nicely.  I just made this sort of stats table for the weapons last, and am in the process of putting them in.
Also driving myself nuts trying to make a fire animation that runs fast, trying to throw together a series of sprites but it's looking kind of weird so yeah.  It might end up just being random pixels or something :P
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Offline saintrunner

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Re: Super Crate Box
« Reply #73 on: December 20, 2011, 11:07:39 pm »
updated screenie?
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Offline Darl181

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Re: Super Crate Box
« Reply #74 on: December 20, 2011, 11:48:23 pm »
It's getting close... ;)
I'm playing around with how the weapon projectiles are displayed, the way I'm doing it in Essence may be optimized code-wise but you end up with something like 4 or 5 of the same sprites :P
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