Author Topic: Super Crate Box  (Read 23355 times)

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Offline DJ Omnimaga

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Re: Super Crate Box
« Reply #75 on: December 31, 2011, 11:55:02 pm »
I'm glad this didn't die, this seemed pretty promising. And yeah it's always good to do backups in case. X.x (and to remember to do them)
« Last Edit: December 31, 2011, 11:55:14 pm by DJ_O »
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Offline Darl181

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Re: Super Crate Box
« Reply #76 on: January 07, 2012, 01:56:04 am »
Sorry about the slow pace of updates over the past week or so...over the break things have been pretty busy at home x.x

In any case I should be able to get back in the game within the next week, with school I'll actually be able to get some coding done \o/ Doesn't make much sense, but it's what happened last year so yeah =P


I may or may not make a complete port of SCB, mainly because my mind's kind of moved on to Essence and I keep finding myself thinking up planet names, plotline, bonuses and etc.  No more details on that...yet ;)
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Offline saintrunner

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Re: Super Crate Box
« Reply #77 on: January 07, 2012, 01:37:11 pm »
Well I hope this gets eventually finished, but take your time, there is no rush :)
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Offline Darl181

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Re: Super Crate Box
« Reply #78 on: January 10, 2012, 02:31:48 pm »
I'm starting to make progress on this again. :)
Once I figure out why all the weapons have suddenly decided to start crashing over the past day*, and fine-tune them (stuff like making the mines not go through the ground and etc), I can start on the enemies.


*this is really weirding me out...I haven't changed the bullet deletion code for the past couple weeks or so (it crashes when they go off the side of the screen). 0.o


Edit: found the problem.  Turns out it was an extra End that slipped into a library somehow, at the same time as one disappearing elsewhere.
Now to revert all these attempted fixes... x.x
« Last Edit: January 10, 2012, 06:23:07 pm by Darl181 »
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Offline annoyingcalc

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Re: Super Crate Box
« Reply #79 on: January 10, 2012, 10:22:04 pm »
GReat to see more progress
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Offline saintrunner

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Re: Super Crate Box
« Reply #80 on: January 10, 2012, 10:38:26 pm »
Glad to hear you solved the problem!
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Offline Darl181

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Re: Super Crate Box
« Reply #81 on: January 22, 2012, 12:17:10 am »
Progress is going a lot slower than it would normally go...it's a combo of mid-terms, 18th b-day and a few other things :/

On the plus side life should be getting back to "normal" soon, so I should be able to get back in the game and get some progress done. :D
« Last Edit: January 22, 2012, 12:17:27 am by Darl181 »
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Offline leafy

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Re: Super Crate Box
« Reply #82 on: January 22, 2012, 02:28:40 am »
You should put up some screenies to entice us :D
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Offline LincolnB

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Re: Super Crate Box
« Reply #83 on: January 22, 2012, 07:04:56 pm »
^^ this.
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Offline Deep Toaster

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Re: Super Crate Box
« Reply #84 on: January 26, 2012, 10:37:37 pm »
^^ this.
^^ this.

Glad you're working on this, anyway. And happy birthday?




Offline saintrunner

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Re: Super Crate Box
« Reply #85 on: February 18, 2012, 11:51:42 am »
I miss this ......
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Offline Jonius7

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Re: Super Crate Box
« Reply #86 on: February 25, 2012, 06:10:32 am »
The title sounds tempting enough without screenshots. I can just imagine a crate box, beefed up. And then into calc graphic land.
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Re: Super Crate Box
« Reply #87 on: February 25, 2012, 09:24:17 pm »
Have you played the original, Jonius7? supercratebox.com
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Offline Jonius7

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Re: Super Crate Box
« Reply #88 on: February 26, 2012, 08:01:33 am »
No I have not as of yet. The PC version looks quite nice.
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Offline Scipi

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Re: Super Crate Box
« Reply #89 on: February 26, 2012, 10:30:30 am »
You should definitely try it. It's quite addicting.

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