Author Topic: Super Mario 84  (Read 1463 times)

0 Members and 1 Guest are viewing this topic.

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Super Mario 84
« on: October 08, 2015, 10:30:50 pm »
Crossposted from CodeWalrus ( )

For the last month after toying around in Axe for a bit of the summer, I started a Super Mario game. I think it's gotten to the point where I can finally post about it. 

I aim for this project to beat Sam Heald's Super Mario 2.0, because it's been 16 years since its release and there should have been a better Mario game released since then.
*cough*Project M*cough*.

I am using screenshots from Project M to decide what features I should add.

Here are the features I have/plan to have

Horizontal Scrolling (duh)
On calc level editor
Animated blocks
Standard blocks
Standard powerups (eg: 1up, regular mushroom, fireflower)
Animated mario

Wider enemy selection (currently only Goombas, planned: Koopas, bullet bills,
Better physics (If anyone could help me with this that'd be awesome)
Built in levelpack

Working on:
Vertical scrolling (nearly done, I really wish I had started this at the beginning of the project, just fixing bugs)

Racoon powerup
Yoshi (This is less likely)

Probably not happening:
Greyscale backgrounds.
Map like Super Mario Bros 3

Screenshots coming soon. If anyone has any questions just ask! Download will probably come shortly after screenshots.

Also, if anyone has a better name for the project I'd love to hear it.
This used to contain a signature.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Super Mario 84
« Reply #1 on: October 09, 2015, 01:58:27 am »
This is sounding really awesome, can't wait for screenshots!

Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3913
  • Rating: +184/-32
    • View Profile
Re: Super Mario 84
« Reply #2 on: October 09, 2015, 02:03:36 am »
Woah, don't choke yourself! I'd love to see this happen :D
I'm not a nerd but I pretend:

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Super Mario 84
« Reply #3 on: October 09, 2015, 02:42:48 pm »
Very cool annoyingcalc! Best of luck with this!

Offline c4ooo

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 252
  • Rating: +10/-1
  • The impossible chemical compound.
    • View Profile
Re: Super Mario 84
« Reply #4 on: October 11, 2015, 08:22:02 pm »
Finally a non ti-nspire page! I remember playing project M back in the day, and never realized how old it was. You should also consider (if the game is fast enough) to add some form of greyscale, best via runer's greylib. Btw, @annoyingcalc, how is the partial redraw coming?
-German Kuznetsov
The impossible chemical compound.