Author Topic: Super Mario 84  (Read 2696 times)

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Offline annoyingcalc

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Super Mario 84
« on: October 08, 2015, 10:30:50 pm »
Crossposted from CodeWalrus ( https://codewalr.us/index.php?topic=761 )



For the last month after toying around in Axe for a bit of the summer, I started a Super Mario game. I think it's gotten to the point where I can finally post about it. 


I aim for this project to beat Sam Heald's Super Mario 2.0, because it's been 16 years since its release and there should have been a better Mario game released since then.
*cough*Project M*cough*.


I am using screenshots from Project M to decide what features I should add.


Here are the features I have/plan to have


Done:
Horizontal Scrolling (duh)
On calc level editor
Animated blocks
Standard blocks
Standard powerups (eg: 1up, regular mushroom, fireflower)
Animated mario




Planned:
Wider enemy selection (currently only Goombas, planned: Koopas, bullet bills,
Better physics (If anyone could help me with this that'd be awesome)
Built in levelpack


Working on:
Vertical scrolling (nearly done, I really wish I had started this at the beginning of the project, just fixing bugs)


Maybe:
Racoon powerup
Yoshi (This is less likely)




Probably not happening:
Greyscale backgrounds.
Map like Super Mario Bros 3


Screenshots coming soon. If anyone has any questions just ask! Download will probably come shortly after screenshots.


Also, if anyone has a better name for the project I'd love to hear it.
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Offline Sorunome

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Re: Super Mario 84
« Reply #1 on: October 09, 2015, 01:58:27 am »
This is sounding really awesome, can't wait for screenshots!

THE GAME
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Offline aeTIos

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Re: Super Mario 84
« Reply #2 on: October 09, 2015, 02:03:36 am »
Woah, don't choke yourself! I'd love to see this happen :D
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Offline TIfanx1999

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Re: Super Mario 84
« Reply #3 on: October 09, 2015, 02:42:48 pm »
Very cool annoyingcalc! Best of luck with this!

Offline c4ooo

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Re: Super Mario 84
« Reply #4 on: October 11, 2015, 08:22:02 pm »
Finally a non ti-nspire page! I remember playing project M back in the day, and never realized how old it was. You should also consider (if the game is fast enough) to add some form of greyscale, best via runer's greylib. Btw, @annoyingcalc, how is the partial redraw coming?
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