Author Topic: Super Mario Bros. 2 port [AXE]  (Read 15076 times)

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Offline Munchor

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Re: Super Mario Bros. 2 port [AXE]
« Reply #60 on: April 19, 2011, 06:39:33 am »
Ah. I am always confused with the German word "Noten" for mark (I am not German :))

Also, how's this project going?

Offline aeTIos

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Re: Super Mario Bros. 2 port [AXE]
« Reply #61 on: April 19, 2011, 06:42:14 am »
Not so much updates since last update.
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Offline annoyingcalc

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Re: Super Mario Bros. 2 port [AXE]
« Reply #62 on: April 27, 2011, 03:50:02 pm »
Is there sidscrolling in the latest update? I think there is but on my calc there is not
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Offline DJ Omnimaga

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Re: Super Mario Bros. 2 port [AXE]
« Reply #63 on: April 27, 2011, 10:08:13 pm »
I doubt there was. I hope this is still alive by the way.

Offline ralphdspam

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Re: Super Mario Bros. 2 port [AXE]
« Reply #64 on: April 27, 2011, 11:38:46 pm »
I like the physics in that Mario continues to move after you release the arrow button. :)
* ralphdspam hopes this project is still alive.
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Offline aeTIos

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Re: Super Mario Bros. 2 port [AXE]
« Reply #65 on: April 28, 2011, 02:56:37 am »
This is on hold, but not dead. I am just not really interested in this atm, but I am gaining interest.
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Offline DJ Omnimaga

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Re: Super Mario Bros. 2 port [AXE]
« Reply #66 on: June 06, 2011, 05:41:42 pm »
I hope you don't kill this forever. You should work on your contest entry first, though.