Author Topic: Super mario z80  (Read 13767 times)

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Offline annoyingcalc

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Super mario z80
« on: May 08, 2011, 05:09:30 pm »
Help with the 2nd ? box

Ignore the other stuff
« Last Edit: October 08, 2011, 05:30:27 pm by annoyingorange »
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Offline Darl181

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Re: Help with Mario game
« Reply #1 on: May 08, 2011, 05:10:35 pm »
Can you describe the problem a bit more?  What's wrong with it?
Vy'o'us pleorsdti thl'e gjaemue

Offline annoyingcalc

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Re: Help with Mario game
« Reply #2 on: May 08, 2011, 05:11:21 pm »
I cant get the 2nd ?mark box to react when hit!
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Offline DJ Omnimaga

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Re: Help with Mario game
« Reply #3 on: May 08, 2011, 05:12:01 pm »
Could you upload a zip file containing the individual 8xp/8xv/8xi/8xk files or even post the source code? Because very few people here can open .tig files. Or is it a file you downloaded somewhere that you cannot get to work?

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Re: Help with Mario game
« Reply #4 on: May 08, 2011, 05:13:36 pm »
Also, can you explain more than "IT Won't teh hit" -- can you provide screenies, print source, or even an overview of how the code or the program works?  (And like DJ said, maybe a .zip file?)

Offline annoyingcalc

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Re: Help with Mario game
« Reply #5 on: May 08, 2011, 05:14:04 pm »
No I made this .tig ? what I don't know how to upload a .zip tell me
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Offline turiqwalrus

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Re: Help with Mario game
« Reply #6 on: May 08, 2011, 05:14:34 pm »
what's it supposed to do?
when I run the program, it gives a screen with a mario sprite and 2 ? blocks, and then it flashes 'Done'.

Offline annoyingcalc

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Re: Help with Mario game
« Reply #7 on: May 08, 2011, 05:16:24 pm »
What are you holding enter? If you enter enter ends it edit the source if you need to change it btw 2nd 2 jump
« Last Edit: May 08, 2011, 05:16:47 pm by annoyingorange »
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Offline turiqwalrus

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Re: Help with Mario game
« Reply #8 on: May 08, 2011, 05:22:21 pm »
nope. I tried tapping enter, and it still didn't work. maybe you should try changing the exit key to Clear or something...

Offline annoyingcalc

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Re: Help with Mario game
« Reply #9 on: May 08, 2011, 05:24:26 pm »
Ok like this? I mean as a zip yes I will make for you one sec

Edit:: Done
« Last Edit: May 08, 2011, 05:31:14 pm by annoyingorange »
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Offline Darl181

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Re: Help with Mario game
« Reply #10 on: May 08, 2011, 05:29:13 pm »
1. send individual files from calc
2. leave them as individual files

choice:
3.1: attach all separately
3.2: put all files (should be .8xp btw) in a folder, right click, "send to zipped folder"

hope this helps ;)

EDIT: ninja'd
« Last Edit: May 08, 2011, 05:53:43 pm by Darl181 »
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Offline annoyingcalc

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Re: Help with Mario game
« Reply #11 on: May 08, 2011, 05:33:49 pm »
i did for turqualis
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Offline Runer112

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Re: Help with Mario game
« Reply #12 on: May 08, 2011, 05:47:01 pm »
I think you have 2 problems with the way things work currently:

  • The screen is only 96 by 64 pixels, yet you use x and y values in excess of 300. The only reason the sprites appear onscreen is because the high byte of these values are being discarded. Although you may eventually have horizontal scrolling and want to have X values in excess of 96, until you have scrolling, you should keep your positions within the bounds of the screen.
  • To detect collision, you need to put parentheses around the individual comparisons in your compound and statements:
    • If X<409 and X>199 and J=1 should be If (X<409) and (X>199) and (J=1) — You also probably need to do something about the X bounds being 409 and 199, as those values are far offscreen.
    • If X<9 and J=1 should be If (X<9) and (J=1)
« Last Edit: May 08, 2011, 05:50:02 pm by Runer112 »

Offline annoyingcalc

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Re: Help with Mario game
« Reply #13 on: May 08, 2011, 05:50:17 pm »
ok how do I fix the first part
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Offline annoyingcalc

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Re: Help with Mario game
« Reply #14 on: May 08, 2011, 06:01:57 pm »
HEY THE2nd box is gone  

EDIT:: never mind

PLEASE HELP I ADDED A GOOMBA IT DECREASED SPEED HELP AND NO SPRITE COLLISION WITH GOOMBA BUT WITH ? BLOCKS ALSO MAKE A BETTER GOOMBA SPRITE
« Last Edit: May 08, 2011, 07:07:12 pm by annoyingorange »
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