Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: annoyingcalc on May 08, 2011, 05:09:30 pm

Title: Super mario z80
Post by: annoyingcalc on May 08, 2011, 05:09:30 pm
Help with the 2nd ? box

Ignore the other stuff
Title: Re: Help with Mario game
Post by: Darl181 on May 08, 2011, 05:10:35 pm
Can you describe the problem a bit more?  What's wrong with it?
Title: Re: Help with Mario game
Post by: annoyingcalc on May 08, 2011, 05:11:21 pm
I cant get the 2nd ?mark box to react when hit!
Title: Re: Help with Mario game
Post by: DJ Omnimaga on May 08, 2011, 05:12:01 pm
Could you upload a zip file containing the individual 8xp/8xv/8xi/8xk files or even post the source code? Because very few people here can open .tig files. Or is it a file you downloaded somewhere that you cannot get to work?
Title: Re: Help with Mario game
Post by: Ashbad on May 08, 2011, 05:13:36 pm
Also, can you explain more than "IT Won't teh hit" -- can you provide screenies, print source, or even an overview of how the code or the program works?  (And like DJ said, maybe a .zip file?)
Title: Re: Help with Mario game
Post by: annoyingcalc on May 08, 2011, 05:14:04 pm
No I made this .tig ? what I don't know how to upload a .zip tell me
Title: Re: Help with Mario game
Post by: turiqwalrus on May 08, 2011, 05:14:34 pm
what's it supposed to do?
when I run the program, it gives a screen with a mario sprite and 2 ? blocks, and then it flashes 'Done'.
Title: Re: Help with Mario game
Post by: annoyingcalc on May 08, 2011, 05:16:24 pm
What are you holding enter? If you enter enter ends it edit the source if you need to change it btw 2nd 2 jump
Title: Re: Help with Mario game
Post by: turiqwalrus on May 08, 2011, 05:22:21 pm
nope. I tried tapping enter, and it still didn't work. maybe you should try changing the exit key to Clear or something...
Title: Re: Help with Mario game
Post by: annoyingcalc on May 08, 2011, 05:24:26 pm
Ok like this? I mean as a zip yes I will make for you one sec

Edit:: Done
Title: Re: Help with Mario game
Post by: Darl181 on May 08, 2011, 05:29:13 pm
1. send individual files from calc
2. leave them as individual files

choice:
3.1: attach all separately
3.2: put all files (should be .8xp btw) in a folder, right click, "send to zipped folder"

hope this helps ;)

EDIT: ninja'd
Title: Re: Help with Mario game
Post by: annoyingcalc on May 08, 2011, 05:33:49 pm
i did for turqualis
Title: Re: Help with Mario game
Post by: Runer112 on May 08, 2011, 05:47:01 pm
I think you have 2 problems with the way things work currently:

Title: Re: Help with Mario game
Post by: annoyingcalc on May 08, 2011, 05:50:17 pm
ok how do I fix the first part
Title: Re: Help with Mario game
Post by: annoyingcalc on May 08, 2011, 06:01:57 pm
HEY THE2nd box is gone  

EDIT:: never mind

PLEASE HELP I ADDED A GOOMBA IT DECREASED SPEED HELP AND NO SPRITE COLLISION WITH GOOMBA BUT WITH ? BLOCKS ALSO MAKE A BETTER GOOMBA SPRITE
Title: Re: Help with Mario game
Post by: annoyingcalc on May 08, 2011, 07:08:33 pm
PLEASE HELP I ADDED A GOOMBA IT DECREASED SPEED HELP AND NO SPRITE COLLISION WITH GOOMBA BUT WITH ? BLOCKS ALSO MAKE A BETTER GOOMBA SPRITE


EDIT:: Look at post before I acidentally posted this

EDIT2:: Oh yeah no double posting and oh yea you quit Axe and Oh yeah I'll stop posting untill a few hours are over
Title: Re: Help with Mario game
Post by: DJ Omnimaga on May 08, 2011, 07:22:00 pm
As a rule of thumb: Double (and even triple) posting is not allowed here, unless it has been several hours since your last post. Also I recommend being patient and avoiding all-caps bold text. I am sure someone will be able to help eventually if you give them time. I unfortunately cannot help, though, because I quit Axe 1 year ago.
Title: Re: Help with Mario game
Post by: Ashbad on May 08, 2011, 09:20:02 pm
annoyingorange, heads up, but you're being incredibly inpatient.  I personally don't get fed up with triple posting much, but usually it isn't mixed with 3 other regulation-breakings.  So, please stop and be patient, one post at a time.  Just don't do it again SVP.

Also, it seems as if you need to slow down a bit ;) I would actually look up at some source code for other mario-like games before attempting much more, this is a harder project to take on as your first Axe game.  I wish you good luck, but I'm not sure if you should rush in so soon with this -- however, if you do keep working on it, slow down and ask more specific questions about your problems, we can help you more that way ;)
Title: Re: Help with Mario game
Post by: Michael_Lee on May 09, 2011, 12:34:51 am
Here's annoyingorange's code, verbatim:

Code: [Select]
.MARIO
Fix 9
0->A
0->I
0->J
0->P
56->Y
0->X
88->D
56->G
[00007E5A5A7E7EFF]->Pic4
[7E81A58181A5817E]->Pic3
[F0F8908890F090D8]->Pic2
[7E99A5858981897E]->Pic1
Pt-On(X,Y,Pic2
Pt-On(0,48,Pic1)
Pt-On(88,48,Pic1
D-1->D
Pt-On(D,G,Pic4
DispGraph
Lbl MOV
If getKey(54)
    1->J
    Pt-On(X,Y,Pic2
    For(A,0,10)
        ClrDraw
        Y-1->Y
        D-1->D
        Pt-On(X,Y,Pic2
        Pt-On(D,G,Pic4
        DispGraph
    End
    D-1->D
    Pt-On(D,G,Pic4
    DispGraph
    If I=0
        D-1->D
        Pt-On(D,G,Pic4
        Pt-On(88,48,Pic1
    Else
        D-1->D
        Pt-On(D,G,Pic4
        DispGraph
        Pt-On(88,48,Pic3
    End
    D-1->D
    Pt-On(D,G,Pic4
    DispGraph
    If P=0
        D-1->D
        Pt-On(D,G,Pic4
        Pt-On(0,48,Pic1)
        DispGraph
    Else
        D-1->D
        Pt-On(D,G,Pic4
        Pt-On(0,48,Pic3
        DispGraph
    End
    DispGraph
    D-1->D
    Pt-On(D,G,Pic4
    DispGraph
    If (X>88) and (J=1)
        1->I
    End
    DispGraph
    If (X<9) and (J=1)
        1->P
    End
    D-1->D
    Pt-On(D,G,Pic4
    DispGraph
    For(B,0,10)
        ClrDraw
        Y+1->Y
        Pt-On(X,Y,Pic2
        D-1->D
        Pt-On(D,G,Pic4
        DispGraph
        If I=0
            Pt-On(88,48,Pic1
            D-1->D
            Pt-On(D,G,Pic4
            DispGraph
        Else
            Pt-On(88,48,Pic3
            D-1->D
            Pt-On(D,G,Pic4
            DispGraph
        End
        If P=0
            Pt-On(0,48,Pic1
            D-1->D
            Pt-On(D,G,Pic4
            DispGraph
        Else
            Pt-On(0,48,Pic3
            D-1->D
            Pt-On(D,G,Pic4
            DispGraph
        End
        D-1->D
        Pt-On(D,G,Pic4
        DispGraph
    End
End
0->J
If getKey(3)
    X+1->X
    ClrDraw
    Pt-On(X,Y,Pic2)
    D-1->D
    Pt-On(D,G,Pic4
    DispGraph
    If I=0
        Pt-On(88,48,Pic1
        D-1->D
        Pt-On(D,G,Pic4
        DispGraph
    Else
        Pt-On(88,48,Pic3
        D-1->D
        Pt-On(D,G,Pic4
        DispGraph
    End
    If P=0
        Pt-On(0,48,Pic1
        D-1->D
        Pt-On(D,G,Pic4
        DispGraph
    Else
        Pt-On(0,48,Pic3
        D-1->D
        Pt-On(D,G,Pic4
        DispGraph
    End
    D-1->D
    Pt-On(D,G,Pic4
    DispGraph
End
If getKey(2)
    X-1->X
    ClrDraw
    Pt-On(X,Y,Pic2)
    D-1->D
    Pt-On(D,G,Pic4
    DispGraph
    If I=0
        Pt-On(88,48,Pic1
        D-1->D
        Pt-On(D,G,Pic4
        DispGraph
    Else
        Pt-On(88,48,Pic3
        D-1->D
        Pt-On(D,G,Pic4
        DispGraph
    End
    D-1->D
    Pt-On(D,G,Pic4
    DispGraph
    If P=0
        Pt-On(0,48,Pic1
        D-1->D
        Pt-On(D,G,Pic4
        DispGraph
    Else
        D-1->D
        Pt-On(D,G,Pic4
        DispGraph
        Pt-On(0,48,Pic3
    End
    D-1->D
    Pt-On(D,G,Pic4
    DispGraph
End
If getKey(9)
    Goto END
End
Goto MOV
Lbl END
    ClrDraw
    Normal

And a screenie I made with Wabbitemu.

A few quick suggestions (off the top of my head):
> Close all your parenthesis (leaving them causes random bugs)
> Don't use 'Lbl MOV and 'Goto MOV' -- use a 'While' or 'Repeat' loop instead.
> Also, I don't know if this is intentional or not, but it looks like you're constantly updating the screen without ever clearing it: toss in a ClrDraw somewhere in the loop.
Title: Re: Help with Mario game
Post by: DJ Omnimaga on May 09, 2011, 12:36:38 am
So basically it just quits unexpectedly?
Title: Re: Help with Mario game
Post by: leafy on May 09, 2011, 12:38:19 am
Looking at the code it just draws sprites according to keypresses, I think.
Title: Re: Help with Mario game
Post by: Michael_Lee on May 09, 2011, 12:40:03 am
I guess so.  From looking at the source, it doesn't look like he intended for that to happen...

Edit: Ninja'd
Title: Re: Help with Mario game
Post by: TIfanx1999 on May 09, 2011, 02:30:54 am
@Annoyingorange: I'm happy that you are trying to learn to program, however; it might be a good idea to start with something simpler first. Learning from other peoples programs is a good way to get experience as well. You can look at their code and change things bit by bit and learn how things work. :) I would also suggest typing in full sentences, and making sure to express complete thoughts. It will make it much easier for people to understand you, and it wil be easier for them to provide you with help. =)
Title: Re: Help with Mario game
Post by: Netham45 on May 09, 2011, 06:01:05 am
And, making your questions more specific helps us help you quite a bit.

Something like
Quote
Why does this code only execute 4 times?
Code: (Problematic Code) [Select]
5->a
while (a>1)
...
a-1->a
end

is a LOT more helpful than

PLEASE HELP I ADDED A GOOMBA IT DECREASED SPEED


Possibly post a small piece of code and ask for possible optimizations, too?
Title: Re: Help with Mario game
Post by: aeTIos on May 09, 2011, 10:55:47 am
Also, of course does adding more objects decrease speed :)
Title: Re: Help with Mario game
Post by: BrownyTCat on May 09, 2011, 11:29:45 am
I always run multiple copies of a program and test suspicious areas while keeping the others the "fixed variable" of the experiment, since usually I pass spare time with AXE and obviously have no net access on my calculator. Try using the good old-fashioned scientific method.
Title: Re: Help with Mario game
Post by: aeTIos on May 09, 2011, 11:31:29 am
Scientific method?? You mean trial and error?
also, the general name is Axe or axe, just for your typing ease :P
Title: Re: Help with Mario game
Post by: Ashbad on May 09, 2011, 01:25:29 pm
Scientific method?? You mean trial and error?

Indeed :) with all programminh, you need to test the outputs of a program at least once.  Unless you're Kevin Flynn and therefore a programming god, or Tony Stark and miraculously make high-tech information systems without programming at all.
Title: Re: Help with Mario game
Post by: aeTIos on May 09, 2011, 01:33:52 pm
lol cuz we're the coders of tomorrow we should program.
Title: Re: Help with Mario game
Post by: ztrumpet on May 09, 2011, 04:26:43 pm
Why don't you start with something easier.  For instance, you could try to make this game (http://www.youtube.com/watch?v=Lokl0DY6Z7g) (it starts at about one minute in; press [Enter] to jump, and if you hit the ? block, you kill Mario).  If you could get this to work, then you'd be on your way to being able to easier make a full Mario game. :)  Good luck! ;D
Title: Re: Help with Mario game
Post by: annoyingcalc on May 09, 2011, 10:12:57 pm
Ok I got it to be faster and I added a clrdraw command and an othe ? box now help with goombacodes I'll post it later ( I'm letting my friend borrow it)

BTW I just bought a new ti-92 off ebay!!!!!!!!!!!!!!!!!!!!
Title: Re: Help with Mario game
Post by: BrownyTCat on May 10, 2011, 11:20:26 am
Ok I got it to be faster and I added a clrdraw command and an othe ? box now help with goombacodes I'll post it later ( I'm letting my friend borrow it)

BTW I just bought a new ti-92 off ebay!!!!!!!!!!!!!!!!!!!!

You're letting your friend borrow the calculator or the codes? Also, please don't use 20 exclamation points, it might look spam-like.
Title: Re: Help with Mario game
Post by: annoyingcalc on May 10, 2011, 05:26:57 pm
calc
Title: Re: Help with Mario game
Post by: Ashbad on May 10, 2011, 06:40:50 pm
calc

and, since this isn't in spam (though half the posts are quite spammish) please post more than one word per post ;)
Title: Re: Help with Mario game
Post by: DJ Omnimaga on May 10, 2011, 06:42:05 pm
Ok I got it to be faster and I added a clrdraw command and an othe ? box now help with goombacodes I'll post it later ( I'm letting my friend borrow it)

BTW I just bought a new ti-92 off ebay!!!!!!!!!!!!!!!!!!!!

You're letting your friend borrow the calculator or the codes? Also, please don't use 20 exclamation points.

Spoiler For Fixed version of previous post:
OK, I got it to be faster and added a ClrDraw command and another "?" box, now I need help with the Goomba code that I'll post it later (I'm letting my friend borrow it.)
Let's not be rude either, though.
Title: Re: Help with Mario game
Post by: BrownyTCat on May 11, 2011, 01:54:07 pm
I was just helping with English, that's not supposed to be degrading.
Title: Re: Help with Mario game
Post by: Ashbad on May 11, 2011, 01:56:10 pm
I was just helping with English, that's not supposed to be degrading.

I personally thought it was fine, though close to being rude.  just be careful ;) I won't hold you to being rude about it, though.
Title: Re: Help with Mario game
Post by: DJ Omnimaga on May 11, 2011, 03:16:48 pm
I was just helping with English, that's not supposed to be degrading.
Maybe but grammar-nazism isn't welcome either here. It's not like his post was terribly written anyway. Plus the way you brought it up was kinda rude. We need to be careful how we call out people on things, especially newer forum members. We don't want to scare anyone away either, like what happened on certain other calculator forums a few years ago.
Title: Re: Help with Mario game
Post by: Ashbad on May 11, 2011, 03:38:31 pm
I was just helping with English, that's not supposed to be degrading.
Maybe but grammar-nazism isn't welcome either here. It's not like his post was terribly written anyway. Plus the way you brought it up was kinda rude. We need to be careful how we call out people on things, especially newer forum members. We don't want to scare anyone away either, like what happened on certain other calculator forums a few years ago.

those are good points, I still think he wasn't rude, but if he accidentally wrote it with slightly different wording it could've been a catastrophe.  So, like DJ suggests, probably not a good idea at all unless if you're joking or the other person is fine with it in advance.
Title: Re: Help with Mario game
Post by: DJ Omnimaga on May 11, 2011, 03:56:32 pm
Yeah, personally I also don't mind if a member has been around for months and has lots of posts, but his posts are unreadable when he asks questions or reports bugs. Also, unnecessary correcting posts like the above can be considered as trolling, since it pretty much causes the topic to derail from its original subject into an off-topic debate.
Title: Re: Help with Mario game
Post by: BrownyTCat on May 12, 2011, 10:26:28 am
Yeah, personally I also don't mind if a member has been around for months and has lots of posts, but his posts are unreadable when he asks questions or reports bugs. Also, unnecessary correcting posts like the above can be considered as trolling, since it pretty much causes the topic to derail from its original subject into an off-topic debate.
It just did. Anyway, I wonder if I could give him some new sprites.

EDIT: Added new spritesheet, take it if you want! Please give a little credit since these take a while.
Title: Re: Help with Mario game
Post by: annoyingcalc on May 12, 2011, 05:46:26 pm
nice I'm getting my calc back tommorow
Title: Re: Help with Mario game
Post by: turiqwalrus on May 12, 2011, 06:16:23 pm
here's a koopa(16*8 ) going left and right, and a koopa shell.
Use them if you want, but be sure to credit me for them... I'll post more sprites when I make them
EDIT: Lakitu and Spiny shell added :)
Title: Re: Help with Mario game
Post by: BrownyTCat on May 13, 2011, 10:43:48 am
Here's my 8x8 Spiny and 8x16 Koopa.
Also, try PNG, it's the best compression in my opinion.
Title: Re: Help with Mario game
Post by: annoyingcalc on May 13, 2011, 05:57:04 pm
Ok I will use the sprites now here is source I need help with ? box not disappearing but press mode to restart or start over program




EDIT
Also, try PNG, it's the best compression in my opinion.

This statement is Ashbad-Approved.


LOL ok I will if I can
Title: Re: Help with Mario game
Post by: Ashbad on May 13, 2011, 05:59:36 pm
Also, try PNG, it's the best compression in my opinion.

This statement is Ashbad-Approved.


EDIT: BrownyTCat, welcome out of the trench of evil negative post ratings :D good to have you back from the domain of evil.
Title: Re: Help with Mario game
Post by: Builderboy on May 13, 2011, 08:51:41 pm
Hey annoyingorange, could you please try to respond to posts by posting instead of modifying previous posts?  Doing this can confuse people since the conversation moves backwards, and some people might not even see your post.  thanks.
Title: Re: Help with Mario game
Post by: BrownyTCat on May 13, 2011, 09:09:11 pm
Ok I will use the sprites now here is source I need help with ? box not disappearing but press mode to restart or start over program




EDIT
Also, try PNG, it's the best compression in my opinion.

This statement is Ashbad-Approved.


LOL ok I will if I can

Be sure every time the screen clears, the block is redrawn.
Title: Re: Help with Mario game
Post by: annoyingcalc on May 19, 2011, 06:08:17 pm
Ok update goomba sometimes works ? blocks solid and jump higher :w00t: :w00t: I need help to get goomba to work at all times any other bugs you find list them and list solutions please
Title: Re: Help with Mario game
Post by: annoyingcalc on May 22, 2011, 11:09:37 am
I need help with this and I'm working on sidescrolling NOW this VERY second


EDIT:: Sending to ti-83 plus I got Ground sprite adding it to code in a little bit
Title: Re: Help with Mario game
Post by: Ashbad on May 22, 2011, 11:15:39 am
patience please ;) advice: nobody wants to help someone who rushes possible helpers.
Title: Re: Help with Mario game
Post by: Builderboy on May 22, 2011, 11:18:22 am
(It also helps to say what you want help with)
Title: Re: Help with Mario game
Post by: annoyingcalc on May 22, 2011, 11:20:45 am
Hey I'm working on what I can untill I need help
Title: Re: Help with Mario game
Post by: Builderboy on May 22, 2011, 11:21:47 am
I need help with this

Sorry, I misunderstood you, it seemed like you were asking for help this very second
Title: Re: Help with Mario game
Post by: annoyingcalc on May 22, 2011, 11:26:52 am
Almost done about 20 more min

FARTHER almost there

My calc unistalled off my computer I will try using my  laptop
Title: Re: Help with Mario game
Post by: annoyingcalc on May 22, 2011, 02:38:56 pm
Here it is I fixed it
Title: Re: Help with Mario game
Post by: Ashbad on May 22, 2011, 02:47:14 pm
I noticed a few glaring things that this has wrong with it, but I'm sure it's just a work in progress.

Here's a screenie for y'all:
Title: Re: Help with Mario game
Post by: annoyingcalc on May 22, 2011, 02:51:08 pm
Yes I find bugs ALOT of them but I m working on it
Title: Re: Help with Mario game
Post by: annoyingcalc on May 22, 2011, 08:19:14 pm
Update? boxes scroll too
Title: Re: Help with Mario game
Post by: BrownyTCat on May 23, 2011, 11:22:31 am
I noticed a few glaring things that this has wrong with it, but I'm sure it's just a work in progress.

Here's a screenie for y'all:
What if physics in real life were like that? Anyway, try at least adding an unrealistic "Λ" jump and a tester so that if Mario hits an unregistered pixel, like one that's not an active object such as the Goomba or an item, he can't go further into it.
Title: Re: Help with Mario game
Post by: annoyingcalc on May 23, 2011, 05:31:22 pm
Ok actually that is what Im working on now
Title: Re: Help with Mario game
Post by: annoyingcalc on June 08, 2011, 07:07:07 pm
Someone please move this topic to the board with progress of projects
and rename it to mario game in axe by annoyingorange
New update halfed the size of it and added a level editor and ? boxes solid (mostly)


Edit: thanks Querty I think for moving it

EDIT2 This is also available on ticalc.org :w00t:

Edit3 Most bugs are gone like going under ground ? boxes solid mostly and newYou can kill the goomba



Edit4 O.O so many edits And graphics update mario looks better and I used BrownyTcat's goomba sprite that you all for sprites Ill add more enemies next :D



BEST OFALL LEVEL EDITOR!!!
Title: Re: Help with Mario game
Post by: annoyingcalc on June 08, 2011, 08:13:21 pm
*bump*
Koopa in this one
Title: Re: Help with Mario game
Post by: BrownyTCat on June 08, 2011, 09:15:36 pm
*bump*
Koopa in this one
Any screenshots?
Title: Re: Help with Mario game
Post by: annoyingcalc on June 08, 2011, 09:53:27 pm
No  screenies wabbit is acting up on me
WAIT I FIXED IT oh  :banghead: :banghead: broken wait  with my bros camera Sure here
PS I cant make a good one me playing and holding camera  
? boxes work better than shown but still working on them Ill be offline all night but Ill be working 9 oclock PM where I live
Title: Re: Help with Mario game
Post by: BrownyTCat on June 08, 2011, 10:02:33 pm
No  screenies wabbit is acting up on me
WAIT I FIXED IT oh  :banghead: :banghead: broken wait  with my bros camera Sure here
PS I cant make a good one me playing and holding camera 
(YOUTUBE)
Looks fairly good, may want to add visible falling.
Title: Re: Help with Mario game
Post by: annoyingcalc on June 08, 2011, 10:04:11 pm
Ok wow you read my mind that is nextprobably my newest with fall down in the morning also better ? boxes
Title: Re: Help with Mario game
Post by: annoyingcalc on June 08, 2011, 10:58:40 pm
Hmm I need help with(visible falling) that BrownyTcat help at your own pace >:D


EDIT 123 posts XD :P


It has 62 downloads already on ticalc and rank 76 on most downloaded in last 7 days woah
Title: Re: Help with Mario game
Post by: ztrumpet on June 08, 2011, 11:08:07 pm
It has 62 downloads already on ticalc and rank 76 on most downloaded in last 7 days woah
Nice.  That's pretty good. :)
I guess it shows the number of people that are looking for any Mario game. :D
Title: Re: Help with Mario game
Post by: annoyingcalc on June 08, 2011, 11:13:57 pm
Yea thats why I made it j/k to hold me over till f-zero or project M or the next annoyingorange episode comes out XD
Yea i realy made it to test my programing skills and make 'm better this is my first program besides game  a greyscale test very cool well it started just him jumping up and down  

Yea I uctually use my teachers calculator but he gave it to me to keep because I loved it XD TRUE STORY

I love Axe thank you Quibio especially and all who helped make Axe it is awesome

[offtopic]should I upload this crappy game  you are a grey bird and you eat black worms and when you eat 10 it says Yum Im full should I upload it? [offtopic]
Title: Re: Help with Mario game
Post by: DJ Omnimaga on June 08, 2011, 11:18:06 pm
Yeah the thing is that it got Mario in the name. Just that inflates the download count. You gotta make it as good as possible in the future, though, because a lot of people in the community dislikes when somembody uploads a game with the name Zelda or Mario on ticalc.org just to artificially inflate his download count, but the game either never gets finished or has sub-par quality to Sam Heald's Mario. It is kinda unfair for people who make high quality games but barely gets downloads just because their game doesn't use a popular name.

I wish you good luck on your game. Also a suggestion: avoid using extremly large fonts on the forums and don't double-post :P
Title: Re: Help with Mario game
Post by: annoyingcalc on June 08, 2011, 11:26:36 pm
Yeah the thing is that it got Mario in the name. Just that inflates the download count. You gotta make it as good as possible in the future, though, because a lot of people in the community dislikes when somembody uploads a game with the name Zelda or Mario on ticalc.org just to artificially inflate his download count, but the game either never gets finished or has sub-par quality to Sam Heald's Mario. It is kinda unfair for people who make high quality games but barely gets downloads just because their game doesn't use a popular name.

I wish you good luck on your game. Also a suggestion: avoid using extremly large fonts on the forums and don't double-post :P


Ok does posting after someone else posts count as a double post? but yesdont worry DJ_O

This will be finished and be GREAT it will be close to mario 2.0 when Im done I just startde and not done I plan to add Yoshi Super Mario Mushroom and perfect lvl editor yea Ill use crabcake but yes it will be very goodwhen Im done Im like them I want a new mario so I decided to make one and Ill do it and finish it






Oh yea I download all programs and give them a try Im surprised at so many good programs I find that dont have any popular names so many I cant list tha,
Title: Re: Help with Mario game
Post by: BrownyTCat on June 08, 2011, 11:31:21 pm
I already have a movement system identical to Sam Heald's Mario, sans-tilemapping/scrolling.
Title: Re: Help with Mario game
Post by: DJ Omnimaga on June 08, 2011, 11:36:35 pm
Ok. By the way you reallly need to fix the speed. I mean when walking, movement seems 5 times slower than when jumping. ???

And a double post is when you post two consecutive messages in a row. If it has been several hours since your last post it's fine, though.
Title: Re: Help with Mario game
Post by: annoyingcalc on June 08, 2011, 11:40:30 pm
Yes I agree DJ Ill fix that @BrownYTcat can you post it Id like to compare and see if I could possibly change my game
because I need to fix some stuff
Title: Re: Help with Mario game
Post by: BrownyTCat on June 09, 2011, 11:51:36 pm
Yes I agree DJ Ill fix that @BrownYTcat can you post it Id like to compare and see if I could possibly change my game
because I need to fix some stuff
I'll post a demo once I fix Luigi's animations.
Title: Re: Help with Mario game
Post by: annoyingcalc on June 25, 2011, 11:11:38 pm
IRC down but update
in APP form no help needed ATM  :D I am fine no help needed
Title: Re: Help with Mario game
Post by: Munchor on June 26, 2011, 06:33:41 am
IRC down but update
in APP form no help needed ATM  :D I am fine no help needed

What is a .app file? :S
Title: Re: Help with Mario game
Post by: p2 on June 26, 2011, 08:01:56 am
.8xp=Basic Program
.8xk=APP
.APP=maybe an AppVar...
But I'm not sure.
Never had an .APP file on my computer.

Where did you got this strange file?
Title: Re: Help with Mario game
Post by: Ashbad on June 26, 2011, 08:29:31 am
.8xp = TIOS program, in either BASIC, hEx uncompiled Assembly, Compiled Assembly, or now even Axe Source (unofficial)
.8xk = TIOS flash application
.app = doesn't exist...
.8xv = Application Variable
Title: Re: Help with Mario game
Post by: BrownyTCat on June 26, 2011, 04:21:18 pm
.app = doesn't exist...

At least on PCs .app exists, it's a Mac program containing resource files and compiled binaries.
Title: Re: Help with Mario game
Post by: p2 on June 28, 2011, 01:28:12 pm
Try to rename it into PROGRAM.8xk
or PROGRAM.8xp
Title: Re: Help with Mario game
Post by: jnesselr on June 30, 2011, 11:31:57 am
.App files do technically exist.  They are applications on a mac.  TI connect on the mac side is more screwy than on the windows side.  They have .app files.  Change it to .hex and sign it, IIRC.
Title: Re: Help with Mario game
Post by: DJ Omnimaga on July 02, 2011, 01:42:09 am
Yeah on Windows it's .hex

Also I can't wait to see a version of the Mario game without the bugs and where jumping horizontal movement speed is the exact same as when walking.
Title: Re: Help with Mario game
Post by: samebull (metagross111) on July 02, 2011, 03:24:11 am
.app files exist. Let's let up on Ashbad now and drop it XD
Title: Re: Help with Mario game
Post by: DJ Omnimaga on July 02, 2011, 03:29:36 am
Sorry I had to rate down your post because it was rather innapropriate. Not everyone here know everything about macs and not everyone here knows about how crappy TI cross-compatibility between OSes is. I still have bad memories of figuring out what were those 8xo files.
Title: Re: Help with Mario game
Post by: shmibs on July 02, 2011, 03:48:23 am
hmm, i think this might have been a bit of a misunderstanding, samebull. recently we've had a bunch of trolls and the like, and not all of our members are primarily english speakers, so such things can sometimes happen. misunderstandings like that are easily avoidable by using sentences that are clearly understandable and convey your ideas efficiently.
of course, i'm not saying you should avoid a few jokes every now and then :P just avoid things that are ambiguous and could potentially be taken as insults.
Title: Re: Help with Mario game
Post by: samebull (metagross111) on July 02, 2011, 03:55:10 am
Sorry I had to rate down your post because it was rather innapropriate. Not everyone here know everything about macs and not everyone here knows about how crappy TI cross-compatibility between OSes is. I still have bad memories of figuring out what were those 8xo files.

what? but all I said is that we shoudl leave ashbad alone instead of ragging on him for app files. how was that innapropriate? x.x
Title: Re: Help with Mario game
Post by: shmibs on July 02, 2011, 03:56:37 am
like i said, it was a misunderstanding. dj has fantastic english, but his primary language is french and there are still a couple of phrases here and there that he hasn't heard before.
Title: Re: Help with Mario game
Post by: samebull (metagross111) on July 02, 2011, 03:58:48 am
like i said, it was a misunderstanding. dj has fantastic english, but his primary language is french and there are still a couple of phrases here and there that he hasn't heard before.

oh dj doesn't know all the english phrases
well i was confused since I got a message saying i was banned
Title: Re: Help with Mario game
Post by: Juju on July 02, 2011, 04:01:58 am
Yeah at first we thought it was inappropriate (so we applied a ban, according to the current zero-tolerance rule), then we opened our dictionaries, then we ended up not being sure and unbanned you.

BTW I speak French as well :P
Title: Re: Help with Mario game
Post by: annoyingcalc on July 02, 2011, 04:02:33 pm
I compiled with Axe and signed it with wabbitsign and got .app
Title: Re: Help with Mario game
Post by: DJ Omnimaga on July 02, 2011, 11:19:08 pm
Sorry I had to rate down your post because it was rather innapropriate. Not everyone here know everything about macs and not everyone here knows about how crappy TI cross-compatibility between OSes is. I still have bad memories of figuring out what were those 8xo files.

what? but all I said is that we shoudl leave ashbad alone instead of ragging on him for app files. how was that innapropriate? x.x
Yeah sorry about that, I misinterpreted the "let's let up on Ashbad" part as "let's jump on Ashbad ".
Title: Re: Help with Mario game
Post by: annoyingcalc on August 06, 2011, 11:52:20 am
this project will be on and off I will be working on alot http://ourl.ca/12405
Title: Re: Super mario z80
Post by: annoyingcalc on October 08, 2011, 05:33:18 pm
Here is the current source code and I need help with perfect collision detection
Title: Re: Super mario z80
Post by: mrmprog on October 08, 2011, 08:45:19 pm
Ok, a couple of things. I just glanced trough really quickly, so I will only point out the big things (that I saw). I noticed that several times, you were displaying sprites with a very long section of Pt-on(**,**,Str5), with each one being 8 pixels to the side. It may be better to put those in a For loop. I am not sure about this, but I think you also had a nested if statement that checked the same value as the first ??? Also, the jumping engine seems to be part of the collision checking problem. You can get stuck in an infinite jump loop. If you want, I could look at the source later and try to help with that. I hope I helped :)
Title: Re: Super mario z80
Post by: annoyingcalc on October 08, 2011, 09:38:09 pm
Thanks for help! Ill try that later.