Truly the only limit is yourself.that makes me feel all fuzzy inside ;)
Im working on spikes killing you now , parser what is the sword spriteyou got it
this?
00010000
00101000
00101000
00101000
00101000
00101000
01111100
00010000
Wow that actually looks pretty nice. How are you doing the enemies: standard array-looping?ummm, I'm not sure what that means, I just do it adds A to the x position and every time it hits the end coordinate A is multiplied by -1
the screenshot looks kinda slow D:It doesn't seem to slow for me(based on the screenshot).
and you die in attack mode D:
Any chance for a sinus jump?what is that? ???
When is it gonna b released?I'm 90% sure I'll be done with it before the end of the month
somehow my src got corrupted, and it filled the entire source with Linereg(ax+b)I thought that stopped happening...it hasn't happened to me since may or something 0.o
You should use auto backup :P...but that's the wierd thing, both the source and the backup were corrupted... x.x
Hey! I have a great Idea!HA! XD
This probably won't work, but somebody should create a storyline for swords! :D
That would be cool, but idk if it could even be made, it seems like "just another game" D:
but If anyone would do that, that would be great! ;D
oh wow lol XDHey! I have a great Idea!HA! XD
This probably won't work, but somebody should create a storyline for swords! :D
That would be cool, but idk if it could even be made, it seems like "just another game" D:
but If anyone would do that, that would be great! ;D
You forgot to put emoticon after the first sentence! :P
You lost the game just for that :D
parser Im trying to implement http://www.omnimaga.org/index.php?action=articles;sa=view;article=72 for enemies but it isnt working maybe you can helpI would, but it looks like the tutorial code is down right now, but once it gets up, I'll see what I can do. :)
ooh if I wanted to blow them up I would have to set up an alternate buffer and a whole bunch of other stuff... D:
anyone have an idea for an animation for when enemies are killed?
EDIT: an easy animation?
did you do that with the circle command?ooh if I wanted to blow them up I would have to set up an alternate buffer and a whole bunch of other stuff... D:
anyone have an idea for an animation for when enemies are killed?
EDIT: an easy animation?
For mine, I started with a hole in the middle of the enemies and had the hole expand. It looked kinda like an explosion.
No I just had a few different sprites stored into the enemy pichmmm, could you post a snidbit (?) of code? <insert puppy dog eyes>
:.EXPLODE
:[FFFFFFFFFFFFFFFF]->Pic3
:[11180240924884992]
:[EBA896457AC9976B]
:[895DE455BAD6ABBE]
:3->r5 //I just decided to do 3, I'm not sure what it should be
:If {P*3+L2}<6
:!If {P*3+L2+2}
:Pt-On({P*2+L1},{P*2+L1+1},{P+3+L2}*8+Pic3-1)
:{P*3+L2}++
:End
:End
:DispGraph
:Pause 1000
:End
You should try putting multiple levels in one appvar. :DI will once it is done, however with the level editor I have now It would take a LOT of wrewriting to make it work.
and then I go to the corner and I get stuck!lol that was the purpose of having that corner, thats how it's sposed to be.
How is this 16KB?
I'm sure if you wanted to have the community as a whole teach you some optimization tricks you could get the file size down around 8000 bytes.ok, the only thing that's making it so big is the collision detection. Is there a better way to do it then to have:
:.see if hit spike
:If (X>left side of spike) and (X<right side of spike) and (Y>Top of spike) and (Y<bottom of spike)
:Goto DIE
:End
parser anything I need to do? and I vote appummm, not that I can think of at the moment, but if I think of anything I'll be sure to PM you. :)
ok so can anyone else get past level 4? I can't do it!I can get past level 4, there is a little trick to it >:D
and Parser! I found a cheat! If you hold 2nd and mode, you move super slow, and it's easier to dodge stuff! I think this is a main loop problem :Plol I just barely fixed that like an hour ago XD also if you hold down alpha you go super slow too.
OMG! I still can't get past lvl 4! lolstill?? is it the very first spikes that kill you?
no it's the spikes at the top of the screen! I can get past the first jump and the super fast enemy, but I can't get to the left side of the screen? that is the easiest part: you don't press anything but left XD (not 2nd)
if you get on the platform, does it take you with it?oh yeah, forgot to ask that: should it be so that once you are on the platform you move with it, or it moves underneath you?
I think it should take you with it
The latter is cool too: if you do not move with it, you fall to death :Pooh people want both... anyone else have an opion?
I think you should move with it.oh yeah, that
oh and I can't beat level 4, cause for some reason when I get the little object thing on the first plateform everything goes super fast! Is it supposed too?
Is this your first project by the way?yes, it is ;D
This game looks very promising. I like the program name too. Great Graphics. Keep up the good work!Thanks!!!
PS: Shall try it soon for myself
The controls are so hard (and I am so bad), I can't even beat level one...really? what controls?
Is that by design? Cause I could just restart the level and try again, which is cool too. (btw, is there an easy way to restart other than exiting out and loading my previous game?)yes, that is part of the design, and about the restart, It goes to the menu screen, and if you press clear on the menu screen it quits. except for one thing: I forgot pauses. :banghead: so what works for me is to press clear speedy fast. :)
Oh that is why I got stuckIs that by design? Cause I could just restart the level and try again, which is cool too. (btw, is there an easy way to restart other than exiting out and loading my previous game?)yes, that is part of the design, and about the restart, It goes to the menu screen, and if you press clear on the menu screen it quits. except for one thing: I forgot pauses. :banghead: so what works for me is to press clear speedy fast. :)
[...]when I downloaded the app it said you had a bad app signiture?Yeong said that happened to the app of my game, too.
when I downloaded the app it said you had a bad app signiture?
hmmmm, what do I have to do to make it not a bad signiture?[...]when I downloaded the app it said you had a bad app signiture?Yeong said that happened to the app of my game, too.
In Axe zipped file, there should be an application signer ;)ok, I'll upload it soon... :D
so i found a bug ... if you jump towards the lined walls, and press alpha twice you can go straight through itah dang, I hoped no one would notice that XD
oh and apparently the hilt of the sword kills the enemies too....not just the pointummmm, the hilt is pointy too... XD
How you must do to come back after taking the key in the 3rd stage?like the problem butts had? (http://ourl.ca/13637/267917)
But doesn't it also allow to just keep jumping acrossed spikes with out using plat forms?no, collisions with spikes are determined with X,Y position of the player, so it wouldn't change anything.
not collisions but you could get over them by just pressing jump over ad over.....like just fly/hover over them?
If now it checks that, what was it before?you can jump if and only if your very bottom pixel is on the ground.
Oh, so before did it just check bottom left, now you added bottom right?no, it checked the bottom middle pixel, as in the VERY bottom one.
Oh and are you fixing the wall problem?nah, I'm too lazy. ;) if you want to beat it the cheat way, that's fine, but if you really want to win THE GAME, you have to do it the HONEST way. ;) (as in, don't go through walls.)
Does this version have that fix I mentioned to you today at school?yes. ;D
And the app works?as far as i know, has it worked for anyone yet?
Are you going to start a second game soon?yes.
Is it crazy pong? :P
And even with trying to change mode while jumping, no way to finish this level :)which level?
I think this game is too hard. Not just hard, but too hard. The spikes for example kill you too early. Looks nice, though.sorry :(
what about progress on swords 2?ahh, now the real question comes up. ;)