Author Topic: Swords 2  (Read 16809 times)

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Offline parserp

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Swords 2
« on: December 27, 2011, 03:20:55 pm »
Spoiler For Origional Post:
Heyo, me again.

Well, here is the long anticipated screenies of Swords 2.

Level editor in action: (yes, there will be a save/load level option)



Player movement:


P.S. Don't ask me about why the sword is squatty, will there be enemies, etc., because I'll explain that later. (When I have an explanation :P)

And if you're wondering why this is Swords 2, check this out.

Final version posted on 6/25/12


Spoiler For old screenshots:
Screenshots:

Main Menu:


Level Editor:


Player Movement:


Level Select screen:


More from Levels:












« Last Edit: June 25, 2012, 08:50:20 pm by parserp »
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Offline Sorunome

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Re: Swords 2
« Reply #1 on: December 27, 2011, 03:40:49 pm »
Cool! You have already quite a lot done! :)

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Offline parserp

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Re: Swords 2
« Reply #2 on: December 27, 2011, 04:43:00 pm »
Cool! You have already quite a lot done! :)
Thanks! although there is still a lot more to go! XD
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Offline saintrunner

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Re: Swords 2
« Reply #3 on: December 27, 2011, 06:56:50 pm »
This looks good :) can't wait to play it
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Offline Yeong

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Re: Swords 2
« Reply #4 on: December 28, 2011, 12:10:29 pm »
I actually expected this to be happen O.O
Good luck, parser ;D
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Offline annoyingcalc

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Re: Swords 2
« Reply #5 on: December 28, 2011, 02:41:54 pm »
I cant wait for more
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Offline epic7

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Re: Swords 2
« Reply #6 on: December 28, 2011, 04:46:53 pm »
Is the one in the screenie a mini-sword because you can level up and make it better?

Offline Blue Raven

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Re: Swords 2
« Reply #7 on: December 28, 2011, 06:13:53 pm »
And why a sword ? Although it's pretty original.
Look very nice anyway.
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Offline parserp

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Re: Swords 2
« Reply #8 on: December 28, 2011, 06:28:09 pm »
Is the one in the screenie a mini-sword because you can level up and make it better?
ehh, no.
In the game, it is the swords 1 guy's son, and he's only 5 years old, so he's not as tall, or as sharp.
I decided to make that the story because the sword sprite I chose was the best for a 6*6 tilemap. :P

EDIT: the swords name is now Sammy. :)
« Last Edit: December 28, 2011, 07:52:23 pm by parser padwan »
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Offline annoyingcalc

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Re: Swords 2
« Reply #9 on: December 28, 2011, 06:46:50 pm »
I like that storyline
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Offline saintrunner

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Re: Swords 2
« Reply #10 on: December 28, 2011, 09:31:27 pm »
And why a sword ? Although it's pretty original.
Look very nice anyway.

Play the first one...the idea was your character is a regularly inanimate object
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Offline parserp

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Re: Swords 2
« Reply #11 on: December 29, 2011, 04:26:28 pm »
And why a sword ? Although it's pretty original.
Look very nice anyway.

Play the first one...the idea was your character is a regularly inanimate object
lol yeah, swords 1 actually started out with me fooling around and making a menu with the title "swords", and then I thought, "I should make a game to go with this menu". XD
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Offline saintrunner

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Re: Swords 2
« Reply #12 on: December 29, 2011, 05:19:25 pm »
Thats how most of my games are made
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Offline Yeong

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Re: Swords 2
« Reply #13 on: December 29, 2011, 06:39:25 pm »
I actually get game ideas by just messing around with new function or testing some random stuffs.
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Offline LincolnB

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Re: Swords 2
« Reply #14 on: December 29, 2011, 07:08:23 pm »
Very nice! And honestly, whenever I come up with cool graphic effects and stuff like that, 99% of the time it's completely by accident, and I meant to do something totally different.
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