Cool! You have already quite a lot done! :)Thanks! although there is still a lot more to go! XD
Is the one in the screenie a mini-sword because you can level up and make it better?ehh, no.
And why a sword ? Although it's pretty original.
Look very nice anyway.
lol yeah, swords 1 actually started out with me fooling around and making a menu with the title "swords", and then I thought, "I should make a game to go with this menu". XDAnd why a sword ? Although it's pretty original.
Look very nice anyway.
Play the first one...the idea was your character is a regularly inanimate object
Sounds like it will be a good sequal! May i make a suggestion, why don't (when swords 2 is finished) you offer them both in a pack!? Like have an opening menu screen that gives you the option of which game to play, swords 1 or 2! Good luck with this one, it sounds promising :)That would be awesome, but with both of them compiling into 1 program, I would run out of RAM before it was done :P
Hmmm, maybe, you might be able to do it on computer then archive it. And send on calcmaybe, but I'm not an asm person, so I don't know if that's even possible. asm people, is it possible?
Menu("Pick a game","Swords 1",1,"Swords 2",2
Lbl 1
Asm(prgmSWORDS1
Lbl 2
Asm(prgmSWORDS2
Also, I believe that the small sword is like mario, and it should grow with a power up (no dirty minds, now...)hmm, maybe, but what would be the function of that? (what "power" would you get) ?
A mushroom? lol jk how bout a rock? some rocks sharpen swords lolok, but what would be the benefit from getting it?
I have know idea...it would take to big of a back story...maybe a hilt or somethinghmmmm, I'll think of something...
how about just an up arrow as the power up?I'm having a little trouble understanding you, could you repeat that?
I think he means having an arrow pointing up as the object for the mini sword to hit and 'grow'thanks!
And congrats!
If you're discussing powerups, anything that launches you is always cool.I've allready added one to make you jump high, but would left/right be needed?
I would do up, up-left and up-right. also, left/right/down might be good for some puzzles, mostly those that deal with exact and really fast timing of avoiding certain moving enemies or something like that.added. :)
Want me to give it a try? I've been told I'm good with sprites :)
edit: Here is an attempt number one, what do you think? 6x6 is small lol
the second is it blown up a bit...don't worry it will look bigger on calc if you use it
I did like your anvil very much, thank you.Want me to give it a try? I've been told I'm good with sprites :)
edit: Here is an attempt number one, what do you think? 6x6 is small lol
the second is it blown up a bit...don't worry it will look bigger on calc if you use it
Hey Parser, did you like my anvil? or are you doing a different power up/thing to grow the sword?
oh yeah, I guess, I haven't really made them tiles, I just added a few more bytes onto the end of each level.
?oh yeah, I guess, I haven't really made them tiles, I just added a few more bytes onto the end of each level.
Then you wouldn't need to get rid of the launcher tiles, would you?
well, not much, but here's some main menu and stuff: (inverted level select looks BOSS on calc :P)I like the black version more. It's looks very pretty by the way. :)
(http://img.removedfromgame.com/imgs2/swords2menu.gif)
EDIT: whoops, forgot it had my name on it :P
Do you think you could make the 2 in Swords 2 look better? on the main screen.Yeah, I never really liked that... I'll try to use my *cough*amazing*cough* art skills. :)
YEah I wondered about that since the beginning, since I noticed it was a sword in tyhe first one. However then I lost track of projects updates so I didn't check those topics until now or recently. I see now. It looks nice, though, and I like the menu as well.And why a sword ? Although it's pretty original.
Look very nice anyway.
Play the first one...the idea was your character is a regularly inanimate object
whenever I come up with cool graphic effects and stuff like that, 99% of the time it's completely by accident
FREAKING AWESOME!Thanks! :D
After years of waiting </exageration>>.> It hasn't been that long, has it? :P
/me is working on an awesome set of levels
and if you make any cool levels, be sure to tell me! :D;)
Ok, i'm working on some SOMEWHAT difficult levels :DThanks! I love how you made the moving platforms loop around each other. :D
Wow, you actually got moving platforms working! Nice! :DThanks!
how did you manage them moving/crushing the player?Since each platform is rectangular, I decided to just do it the hard way, like this:
do the platforms check for the player or the player for platforms?
:If X/256>[left side of platform] and X/256<[right side of platform] and Y/256>[top of platform] and Y/256<[bottom of platform]
:Do stuff
:End
Alright, I'll start off with the minor stuffs.I very much like the physics :) Nice Job
Changed the look of moving platforms/various other stuff. (sorry for bad quality)
(http://img.removedfromgame.com/imgs/screenies_10.gif)
Now for more major stuff.
Changed up game-play stuff-Got rid of that stupid chainsaw AI and in it's place put conveyor belts. (may or may not add animation to them)
(http://img.removedfromgame.com/imgs/swordsconveyor.gif)
That's about it.
The next release will be the final one, which will be within a month or two, depending on how busy I am with school/TI-Concours.Spoiler For MOAR!:
Yay!:D
Then I can get to making my bombardment level pack!
@Parser Padwan did you get that cool menu of yours in there?
It's... So HARD D:Well, those are levels 19 and 24, so naturally they are hard. (You should see levels 30-32 >:D)
You just made me look stupid cause I was stuck in like 4 or 5 X.Xlol :D
Is it in TI-Basic?Nah, Axe Parser :D (otherwise physics would be epically slow XD)
I didn't see an Asm( in front.DCS7 (http://www.ticalc.org/archives/files/fileinfo/430/43068.html)/zStart (http://www.ticalc.org/archives/files/fileinfo/429/42907.html) ftw :D
LolWith zStart,
I love DCS7 cause I don't have to follow these steps :
1. Turn on Calculator
2. Go to Apps
3. Scroll down to MirageOS
4. Click to open folder
5. Scroll down to game
Instead I only need to follow these steps :
1. Turn on Calc
2. Go to Prgms
3. Click the number of the program or scroll down
4. Press Enter :D
Also, this is an epic screenie parser O.OThanks!
LolActually with Mirage you can do this
I love DCS7 cause I don't have to follow these steps :
1. Turn on Calculator
2. Go to Apps
3. Scroll down to MirageOS
4. Click to open folder
5. Scroll down to game
Instead I only need to follow these steps :
1. Turn on Calc
2. Go to Prgms
3. Click the number of the program or scroll down
4. Press Enter :D