Author Topic: Swords 2  (Read 16782 times)

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Offline Stefan Bauwens

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Re: Swords 2
« Reply #60 on: February 14, 2012, 03:03:06 pm »
well, not much, but here's some main menu and stuff:  (inverted level select looks BOSS on calc :P)



EDIT: whoops, forgot it had my name on it :P
I like the black version more. It's looks very pretty by the way.  :)


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Offline LincolnB

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Re: Swords 2
« Reply #61 on: February 14, 2012, 05:15:00 pm »
Do you think you could make the 2 in Swords 2 look better? on the main screen.
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Offline parserp

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Re: Swords 2
« Reply #62 on: February 14, 2012, 05:16:31 pm »
Do you think you could make the 2 in Swords 2 look better? on the main screen.
Yeah, I never really liked that... I'll try to use my *cough*amazing*cough* art skills. :)
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Offline hellninjas

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Re: Swords 2
« Reply #63 on: February 15, 2012, 03:31:53 pm »
GAH Quit making me wait parser!

Offline DJ Omnimaga

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Re: Swords 2
« Reply #64 on: February 16, 2012, 12:05:47 am »
And why a sword ? Although it's pretty original.
Look very nice anyway.

Play the first one...the idea was your character is a regularly inanimate object
YEah I wondered about that since the beginning, since I noticed it was a sword in tyhe first one. However then I lost track of projects updates so I didn't check those topics until now or recently. I see now. It looks nice, though, and I like the menu as well.
whenever I come up with cool graphic effects and stuff like that, 99% of the time it's completely by accident

This is almost how I discovered how to make flickerless grayscale in BASIC with Omnicalc in Reuben Quest series. :P

Offline parserp

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Re: Swords 2
« Reply #65 on: February 22, 2012, 08:06:47 pm »
Hooray! I got the moving platforms done, one moves you, one doesn't. They can both, however, push you and crush you between them and the wall. :D (You can also fall off if there is something in your way)

Screenie will be coming soon. :)
« Last Edit: February 22, 2012, 08:08:43 pm by parser padwan »
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Offline parserp

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Re: Swords 2
« Reply #66 on: March 05, 2012, 05:51:43 pm »
I don't know about you, but I think it's demo time!!!!

Included is the level editor and demo (includes 3 levels). S2MOV is the demo file, it also has an option to load a saved level. :D
SEDIT is the level editor.

Cautions/instructions for the level editor:
Do not press X-1 or X2 unless you want to place a moving platform.

keys to press:
2ND-Solid block
Alpha-empty block
Math/3 keys next to it-spikes
Log-Key (each level can have up to 5 keys, and you have to get them all to pass)
Ln-lvl up thingy
STO-another block
Y=-erase a tile
Window-bounce up tile
zoom-bounce right tile
trace-bounce left tile
Mode-put starting place
Del-place AI

Moving platforms
press X2 or X-1 for 2 different types of platforms. Each level can have one of each.
Place the platform in the middle of it's course, never on the left or right side. Hold the key down and press the right arrow key until you have the desired length of platform. Then, go to the left side of where it will change directions, and press ^. then, go to the right and press the same key. you now have a moving platform.

Saving a level: Press ENTER to save a level. type in a name, and press enter. if you saved a level with moving platforms, after you save it, the platforms will not be visible, however they are really there.

Recalling a level: Press -. enter in the name of the level, and press enter. again, if you had moving platforms, they are still there, they just aren't visible.

Press . (as in 1.5) to remove all moving platforms in a level.

anyways, have fun! and if you make any cool levels, be sure to tell me! :D

also, this is a very rough sketch of what I was thinking the AI should be. as of yet, it doesn't kill you, so that you can see how you like it.



Screenie:

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Offline hellninjas

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Re: Swords 2
« Reply #67 on: March 05, 2012, 05:57:29 pm »
FREAKING AWESOME!
After years of waiting </exageration>
It has finally become the truth!
I love it parser :D
* hellninjas is working on an awesome set of levels

Offline parserp

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Re: Swords 2
« Reply #68 on: March 05, 2012, 06:11:02 pm »
FREAKING AWESOME!
Thanks! :D

After years of waiting </exageration>
>.> It hasn't been that long, has it? :P

* hellninjas is working on an awesome set of levels
and if you make any cool levels, be sure to tell me! :D
;)
« Last Edit: March 05, 2012, 06:11:36 pm by parser padwan »
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Offline hellninjas

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Re: Swords 2
« Reply #69 on: March 05, 2012, 11:36:34 pm »
Ok, i'm working on some SOMEWHAT difficult levels :D
I might have them all finished by the end of this week but for some reason...
When I save and wait a while, the save file gets all messed up D:
Other than that... Here is a screenie :D (hopefully appears)
Im not showing any other levels! Just this ONE :D

Offline leafy

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Re: Swords 2
« Reply #70 on: March 06, 2012, 02:13:05 am »
Wow, you actually got moving platforms working! Nice! :D
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Offline shmibs

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Re: Swords 2
« Reply #71 on: March 06, 2012, 02:26:54 am »
how did you manage them moving/crushing the player?
do the platforms check for the player or the player for platforms?

Offline parserp

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Re: Swords 2
« Reply #72 on: March 06, 2012, 01:43:11 pm »
Ok, i'm working on some SOMEWHAT difficult levels :D
Thanks! I love how you made the moving platforms loop around each other. :D
Wow, you actually got moving platforms working! Nice! :D
Thanks!
how did you manage them moving/crushing the player?
do the platforms check for the player or the player for platforms?
Since each platform is rectangular, I decided to just do it the hard way, like this:
Code: [Select]
:If X/256>[left side of platform] and X/256<[right side of platform] and Y/256>[top of platform] and Y/256<[bottom of platform]
:Do stuff
:End



Also, how is the AI? questions? complaints? death threats?
« Last Edit: March 08, 2012, 07:15:26 pm by parser padwan »
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Offline Stefan Bauwens

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Re: Swords 2
« Reply #73 on: March 13, 2012, 08:43:52 am »
That screenshot looks very nice. Just the sword-sprite looks a bit smashed imo.


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Offline nxtboy III

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Re: Swords 2
« Reply #74 on: March 13, 2012, 09:08:21 am »
I like the death part. It looks cool. :)