Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: leafy on December 15, 2011, 10:24:24 pm
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(http://img.removedfromgame.com/imgs/tagbanner)
Tag 2 is the sequel to the amazingly crappy calculator game Tag.
Some of you might have been wondering what the new version is going to be like. I've got a whole bunch of goodies planned out, and I've barely started. Still, this screenie is fairly post-worthy:
(http://img.removedfromgame.com/imgs/121511.gif)
New and cool stuff planned:
Buttons and switches light up to indicate what they're connected to.
In this version of Tag, paint doesn't change the entire tile, only one face. That means that you can now have multiple colors of paint on one tile :D
Excursion funnels.
Greyscale colors.
Much more to cum.
(believe it or not I wrote that elevator routine from scratch, and I think it might even be better than Builder's :D)
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ok. now it looks like quantum translocator in portal stuff :P
anyway, looks good :D
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Wow! I heard you talking about Tag 2 and thought it was too good to be true. Apparently, it's not, which is great.
I loved the first Tag; I'm sure this one's going to be incredible as well, especially judging from the look of the screenie above. Wow.
(believe it or not I wrote that elevator routine from scratch, and I think it might even be better than Builder's :D)
I like how the pause is in the middle, so if it takes longer for a larger level to load it just looks like its a longer elevator. Edit: Wait a minute - it doesn't stop, it just goes slow... That is so cool!
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This looks really cool!
*saintrunner goes to try the first one
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Tag was awesome! Just the controls were a little frustrating, but it really was a great game. I assume you're going to change the character animations at some point? Anyways, it looks amazing.
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Holy shit! This looks epic!/me cannot wait
What's the bet this gets featured on TIcalc.org?
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:D
I saw your sig a long time ago and look for the topic (to uprate you ;D) with no results, but here it is now !!!
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WAAAAAAH!!!!
/me goes crazy
EPIC STUFF !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I WANT!!
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This looks great. I love the player sprite and everything else ofcourse. /me likey
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Next: Portal Prelude sequel with those gfx :D ^^
Edit: Cans I use yer sprite and graphics for continuity(no thread yet)? You'll get credits ( Love teh gfx ;D)
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Tag 2 is the sequel to the amazingly crappy calculator game Tag.
XD
and WOW! Those graphics are Are AMAZING I need this
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aeTIos, you should try and come up with your own! I'm sure leafiness0 has spent a lot of time thinking about and coming up with really cool and original graphics, and although I somewhat doubt he would deny you permission, IMO it's best when game developers come up with as original graphics as they can.
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Having copied my own fair share of sprites I certainly couldn't deny you permission - but like buttsfredkin said you should eventually find your own way around ^^
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Looking nice :)
Are the paint textures going to stay the same or should we expect grays for those as well?
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Darl the paint is now greyscale and looks pretty darn epic :D
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Quick suggestion: I'm not overly fond of the current button you have in place, the one to activate the crate dropper thing. Don't get me wrong it doesn't really detract much from the game much, but I know you can do better :) This is just one of those little nitpicky details.
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O.o looks AMAZING!
will the character sprite change before the finished version?
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I like the character sprite.
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Quick suggestion: I'm not overly fond of the current button you have in place, the one to activate the crate dropper thing. Don't get me wrong it doesn't really detract much from the game much, but I know you can do better :) This is just one of those little nitpicky details.
I've experimented with a couple of button sprites, but I couldn't think of any that looked better D: Maybe you could help?
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Absolutely beautiful! Just make sure the grey scale is perfectly smooth though, since it constitutes all of your background :P Gotta love the lights to signify buttons and connections. I assume that is built into the map somehow? Can the lights cross empty space? Are you worried about levels with many buttons getting a bit crowded?
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Quick suggestion: I'm not overly fond of the current button you have in place, the one to activate the crate dropper thing. Don't get me wrong it doesn't really detract much from the game much, but I know you can do better :) This is just one of those little nitpicky details.
I've experimented with a couple of button sprites, but I couldn't think of any that looked better D: Maybe you could help?
Maybe something depicting a switch on the wall that when flipped activates the thing? Or maybe...a button :P
Also..I'm not sure how practical this could be (maybe puzzle aspect?) but it would be cool if the lights were to turn on progressively, eventually reaching the thingy or whatever the official name of it is.
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like, a lightswitch?
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the lights in the floor reminds me of the lights in portal when you press the buttons. lol
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I just noticed this project, and it looks cool! Can't wait to play it! Graphics are awesome! Cool physics!
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Oh! Are there gonna be ramps?
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Absolutely beautiful! Just make sure the grey scale is perfectly smooth though, since it constitutes all of your background :P Gotta love the lights to signify buttons and connections. I assume that is built into the map somehow? Can the lights cross empty space? Are you worried about levels with many buttons getting a bit crowded?
The greyscale is pretty perfect right now, and it looks great :P Except for maybe the horizontal shifting in the elevator, which looks kinda crappy. The lights are built into the object data, and yes the lights can cross empty space :D I'm not sure what it'll look like with a lot of buttons, but I'm sure I can work out any difficulties.
the lights in the floor reminds me of the lights in portal when you press the buttons. lol
Absolutely ^^
Oh! Are there gonna be ramps?
Yes, there will be ramps. It won't be totally accurate normal forces ramps, but there will be ramps nevertheless.
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How are you storing the data for the lights?
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Each set of lights has the form
[switchx, switchy, number of turns, (direction, length) x n)
Then I have an array of pointers to all these lights, and in the switch data there's a byte pointing to the light pointer. It redraws the lights whenever it switches on or off.
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I don't know, if I were you I'd end up ripping or Portal Prelude's button sprites. :)
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I only will use the character sprite ( a little modded, black boots ^^)
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Paint gun v2 :D
(http://img.removedfromgame.com/imgs/121911.gif)
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Holy shit that looks awesome!
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Why not go for paintballs instead?
They should still splatter on the walls tho. :P
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...
Holy crap awesome!
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i fainted!
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Neat. :D
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I have one question: Why don't you have an exit vortex like in tag 1? Since that gives moar flexibility when creating levels.
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Very cool! I also am in favor of the idea of an exit vortex.
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I think he might be trying to have flexibility with the exit animation so he doesn't have the same problem he had with Graviter (an animation, but not really a transition :P)
It might be possible to have, say, elevator doors somewhere tho...that would be sweet :D
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Yeah, Doors would make it look more like an elevator....I thought it was some sort of suction chute lol, but with or with out doors, I can't wait to play this
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That looks absolutely fabulous. Seriously, great splash effect there.
I personally wonder if the paint should splash just a biiiiiiiiiiiiiiiiiiiiiiiiiiiit more at a time. I seems like it's just slightly too slow to the point where it would be annoying during gameplay...unless, of course, you are planning to specifically use that speed to pose challenges in the puzzles.
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Hey! looking awesome as usual. ;)
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That looks cool! :)
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Can't wait to play it !
I especially love the portal-like lights on the ground ^^
You seem to master the Axe language very well, congratz
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How did you manage to make it runs so fast in grayscale and still look this great O.O?
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The trick is to code so bad, the calculator gets fooled into thinking your code is super optimized Runer-style, so it ends up running your code super-fast.
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haha no really, is your code just way fast, or did you have multiple dispgraphrrs in the main game loop, or did you use interrupts, or what?
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I only use one dispgraphrr. I guess my code is pretty fast at that, but remember I'm also using Full.
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hm, alright.