Author Topic: Tag  (Read 24399 times)

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Offline Darl181

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Re: Tag
« Reply #45 on: June 09, 2011, 10:51:05 pm »
Hmm, gameplay idea--maybe if you're hit by the block/ball thing while it's moving at high velocity you go boom.  Maybe when they're moving at a slow pace, they bump you around.  How many objects can be out, btw?
* Darl181 predicts a "battlefield" level...and if there isn't going to be one built in then /me pokes to make a level editor
Also, are the closing walls or whatever they are deadly if you find yourself underneath them?

EDIT: the thing that catapults the stuff across the screen--what happens if there isn't bounce paint beneath it?
« Last Edit: June 09, 2011, 11:03:01 pm by Darl181 »
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Offline leafy

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Re: Tag
« Reply #46 on: June 09, 2011, 11:42:57 pm »
1) No, I don't really want boxes flying around killing people :P Ima leave them as just objects for now.
2) There will be a level editor. Not with the contest submission, however.
3) Doors do indeed crush you.
4) The bouncy paint under the faith plate is just a sprite. I could change it to whatever and it would still work.
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Offline Hayleia

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Re: Tag
« Reply #47 on: June 10, 2011, 05:00:31 am »
What about making the pause like that or something ?
With the menu coming from the right !!!
Would be epic, in my opinion.
« Last Edit: June 10, 2011, 05:21:30 am by Hayleia »
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Offline ZippyDee

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Re: Tag
« Reply #48 on: June 10, 2011, 12:34:35 pm »
That does look pretty good, Hayleia. Leafiness, do you already have a DispGraphr or rr?
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Offline leafy

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Re: Tag
« Reply #49 on: June 10, 2011, 03:53:25 pm »
Hayleia, it's done ^^ Looks fairly nice too.
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Offline Hayleia

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Re: Tag
« Reply #50 on: June 11, 2011, 04:20:50 am »
I can't wait to see it !!
Glad to be helpful.
« Last Edit: June 11, 2011, 04:21:04 am by Hayleia »
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Offline DJ Omnimaga

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Re: Tag
« Reply #51 on: June 11, 2011, 02:39:18 pm »
Wow I can't imagine what kind of chain reaction will be possible in some of those levels! O.O
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Offline leafy

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Re: Tag
« Reply #52 on: June 11, 2011, 05:03:55 pm »
Oh, did someone mention chain reactions? Because I've begun designing the boss :3
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Offline ztrumpet

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Re: Tag
« Reply #53 on: June 11, 2011, 07:25:04 pm »
Oh, did someone mention chain reactions? Because I've begun designing the boss :3
boss? O.O

Offline leafy

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Re: Tag
« Reply #54 on: June 11, 2011, 11:53:04 pm »
Oh and also? I changed my mind. A level editor will be packaged with this release. I think I've figured out stuff pretty well but it might be a bit painful ^^ I'll have a couple of screenshots with the next update.
« Last Edit: June 11, 2011, 11:55:13 pm by leafiness0 »
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Offline leafy

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Re: Tag
« Reply #55 on: June 13, 2011, 01:07:42 am »
Updates! I've fully implemented menus, 100% complete. Transparency has been enabled on the pause screen per Hayleia, and I've revised one level fully 34 times before I was satisfied >< Level design is coming along nicely, I'm worried about size but not too worried, and a level editor is beginning to be worked on.
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Offline leafy

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Re: Tag
« Reply #56 on: June 14, 2011, 12:31:41 am »
Okay triple post! I've fully fixed the box glitch where boxes would get stuck in walls/floors and not react properly to bouncy gel, and I've implemented the transparent pause screen.

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Offline Runer112

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Re: Tag
« Reply #57 on: June 14, 2011, 12:36:14 am »
The title screen is 4-level grayscale, is it not? In which case I suggest you use 4-level grayscale for the pause screen as well, which would save you 66 bytes. :)

Offline leafy

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Re: Tag
« Reply #58 on: June 14, 2011, 12:37:27 am »
66 bytes? Pshaw. I don't think there's a text writing routine to back buffer anyways.
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Offline aeTIos

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Re: Tag
« Reply #59 on: June 16, 2011, 03:35:52 am »
Wooo. You're epic, leafiness.
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