Author Topic: Tale of the Lost Map  (Read 70086 times)

0 Members and 1 Guest are viewing this topic.

Offline cooliojazz

  • Support Staff
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 619
  • Rating: +66/-9
  • I omnoms on your soul
    • View Profile
    • Unreal Phantasies
Re: the Tale of Lost Map
« Reply #15 on: September 12, 2009, 01:17:40 am »
Yeah re-writing games from scratch is horrible.  I've done that to about every major game I've tried to write many times (mine were from RAM Clears for misc accidental reasosons).  But, I do have to say, every time you re-write something, it just gets better, so as long as its as good as it is so far...(Hint: I mean it looks really good)
Spoiler For Random signess:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."

TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here | The Rest Should Be Here (Bandcamp)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: the Tale of Lost Map
« Reply #16 on: September 12, 2009, 01:22:55 am »
Yeah that's what I mean kinda. It's good for optimizing and improvements, but some people get stuck into an endless loop doing it. They simply rewrite the game over and over and barely ever progress further then eventually move on with other life stuff
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline jsj795

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1105
  • Rating: +84/-3
    • View Profile
Re: the Tale of Lost Map
« Reply #17 on: September 12, 2009, 08:43:00 pm »
Alright... I have a basic feature layout. This game will consist of 3 races, Dwarf, Human, and Elf.
Each race can decide to be warrior, archer, or mage. Each race has a bonus on certain traits, such as fire attack/resistence, etc. I plan to make the game like fanal fantasy tactic, where you get the quest from the town(btw, in FFT, it's airship) and go out of town to finish the quest, and come back to the town for the experience, etc.
There will be weapons/armors that you can even craft(like leveling up the weapon with runes/gems) and plan to make multiplayer mode where you get to fight via link

What do you guys think?


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: the Tale of Lost Map
« Reply #18 on: September 12, 2009, 09:01:17 pm »
sounds cool! so will there be a storyline? or is it just random quests?
/e

Offline jsj795

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1105
  • Rating: +84/-3
    • View Profile
Re: the Tale of Lost Map
« Reply #19 on: September 12, 2009, 09:02:17 pm »
There will be storyline, with side-quests to help level up.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: the Tale of Lost Map
« Reply #20 on: September 12, 2009, 09:12:20 pm »
ah ok hmmm, kind of standard, but its cool anyways :P
/e

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: the Tale of Lost Map
« Reply #21 on: September 12, 2009, 10:03:18 pm »
Nice, and it's best to not start too large as first or second (even third) calc project, else sometimes it gets overhelming. I like the class idea btw :)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: the Tale of Lost Map
« Reply #22 on: September 23, 2009, 12:25:53 am »
I am curious how this is progressing?

Also if I was you I would not listen to that guy called Thebetter1 on United-TI forums. The only good advice he gave was that new programmers should not start with a massive RPG project, as I alerady said a few time in the topic here alerady. The rest of what he said is pure bollock. First of all, having 1 post doesn't necessarly means you are new (altough you are, kinda, right now), and even if you are it doesn't mean you cannot program a RPG. He hardly ever posted about his game in the past few months nor posted at all, so what tells us he really worked that entire year on his game? I made a 25 hours long RPG in 2 months once! Thebetter1 doesn't have a good history of positive feedback/comments on forums so his replies shouldn't be taken seriously that much.

Either way, don't give up, just make sure to not do something too massive. Also if you need to get around the 24 KB limitation I suggest either splitting the game into chapters like Illusiat 7 and 9 through 12 or use a lib like Resource (which copies archived programs to RAM without unarchiving them)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline jsj795

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1105
  • Rating: +84/-3
    • View Profile
Re: the Tale of Lost Map
« Reply #23 on: September 23, 2009, 02:23:03 pm »
Oh... I haven't checked United-TI for a while, so... anyway, I was going to use your method, splitting and using small lib resource like xcopy, or may be compile it in BASIC Flash thing... And I quiet honestly, I haven't made much progress (busy playing illusiat 13 and chip) but will probably pick up after 2-3 days... :)


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline TsukasaZX

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 415
  • Rating: +46/-3
  • Never Gonna Give You Up!
    • View Profile
Re: the Tale of Lost Map
« Reply #24 on: September 23, 2009, 04:19:04 pm »
Curse you Calc84maniac and your addicting Chip's Challenge! :O
jsj795, your game looks and sounds amazing so far. I can't wait to see more screenshots of it. :D
Good luck with the graphics engine :)
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

  ▲
▲ ▲ Triforce!

Offline jsj795

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1105
  • Rating: +84/-3
    • View Profile
Re: the Tale of Lost Map
« Reply #25 on: September 24, 2009, 07:34:32 pm »
Okay here is the screenshot of updated TLM.
The maps are probably going to be changed alot, it's just that i need to draw them on graph paper first...
Also, for the battle, you can only move back and forth so far :P

The screen shot is slow, but on calc, it's almost 2x faster


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline TsukasaZX

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 415
  • Rating: +46/-3
  • Never Gonna Give You Up!
    • View Profile
Re: the Tale of Lost Map
« Reply #26 on: September 24, 2009, 11:41:05 pm »
Looking great so far! :)
I like the Turn Gauge concept. That's pretty nifty. At least, that IS a turn gauge, right? :O
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

  ▲
▲ ▲ Triforce!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: the Tale of Lost Map
« Reply #27 on: September 25, 2009, 12:32:01 am »
this is awesome, I like the battle inteface and how fast maps load
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: the Tale of Lost Map
« Reply #28 on: September 25, 2009, 06:25:00 pm »
Wow! That is really cool! :D Like Dj said, the battle interface is very shiny!

Offline jsj795

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1105
  • Rating: +84/-3
    • View Profile
Re: the Tale of Lost Map
« Reply #29 on: September 25, 2009, 11:20:58 pm »
Looking great so far! :)
I like the Turn Gauge concept. That's pretty nifty. At least, that IS a turn gauge, right? :O
yeah. the first one will be turn gauge, so TG, and second is health point, and third one is mana point.
The status will be like, frozen, paralyzed, burned, poisoned, etc.
I have to make the enemy... and make AI for it, since this game will require moving and each monster will have different attack range.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*