The history of the game started in 7th grade, when me and my friends where bored in class and randomly started to build little papercraft tanks. We made little maps and just played with them in the breaks. We decided to lay down rules and created different sized boards with walls and teleporters etc. Also, each tank has different features and characteristics, e.g. there are regular tanks (long range, straight shot), howitzers (short range, ability to shoot over walls) and rocket launchers (long range, missiles can go around corners). Later we also added helicopters and fighters.
(http://img.removedfromgame.com/imgs/Paper%20Tanks.jpg)
A bit crushed but they are still alive!
In 8th grade, our maths teacher gave us TI calculators and we all where like "Oh, this thing is complicated (compared to the little casios we were using before)". However, we found out that it is programmable so we learned to make little games in TI-Basic. One of the games I made was quite similar to the board game, it was extremely buggy but still fun to play.
(http://img.removedfromgame.com/imgs/V1.gif)
I learned to program with xLib the next summer and tried to make another version of it (still with a lot of bugs). It had a map editor and better graphics.
(http://img.removedfromgame.com/imgs/V2.gif)
I took a little break from calc programming after that and started C++ for PC, so as you can guess, I made "Console TanX" for PC.
There are actually 3 different versions of that game, a strategy version, one for multiplayer (up to 4 players) and another one with AI enemies. The last two are all action games, where every player moves at the same time. All of them are in ascii style, because I failed so often with graphics :P
(http://img.removedfromgame.com/imgs/TanxPC.jpg)
Random (but pronounceable) name generator for computer enemies included! ;D
Then I came back to calc programming last year with axe, and a few months ago, I came up with isometric graphics (http://ourl.ca/15960). The contest inspired me to redo the TanX in 3D-ish style.