Author Topic: TAO: Unleashed (Progress)  (Read 24755 times)

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Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #45 on: September 30, 2010, 09:12:55 pm »
I'Ll try to gather some later, probably. Do you mind if some ideas come from my games? I'll go check in my old comic book-based RPGs I created around 2000-2001 to see if I might not get some more ideas from there.
That is fine.  There are 7 attack types.  Normal, Fire, Water, Earth, Wind, Light and Dark. There are many items.  (I don't remember off the top of my head how many I am allowing for) Thank you!

Offline DJ Omnimaga

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Re: TAO: Unleashed (Progress)
« Reply #46 on: September 30, 2010, 09:40:14 pm »
AH ok. I cannot guarantee I'll be able to find stuff for everything, but hopefully I can share some ideas.
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Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #47 on: October 02, 2010, 09:27:31 pm »
Actually, I never posted these, but here is a mock screenie:


Offline meishe91

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Re: TAO: Unleashed (Progress)
« Reply #48 on: October 02, 2010, 09:47:41 pm »
Woo! "Screenshot" finally! I've been waiting for one :P Looking really cool. Wish you luck :)

Not to bring up the Quick Modify button again, but are you by chance using Chrome?
« Last Edit: October 02, 2010, 09:47:53 pm by meishe91 »
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #49 on: October 02, 2010, 09:51:05 pm »
Woo! "Screenshot" finally! I've been waiting for one :P Looking really cool. Wish you luck :)

Not to bring up the Quick Modify button again, but are you by chance using Chrome?
No, safari. And it is not a screenshot, but a mock one.

Offline ztrumpet

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Re: TAO: Unleashed (Progress)
« Reply #50 on: October 02, 2010, 09:51:43 pm »
Looks neat.  It'll be interesting to see how it all looks. :)

Offline meishe91

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Re: TAO: Unleashed (Progress)
« Reply #51 on: October 02, 2010, 10:13:14 pm »
Woo! "Screenshot" finally! I've been waiting for one :P Looking really cool. Wish you luck :)

Not to bring up the Quick Modify button again, but are you by chance using Chrome?
No, safari. And it is not a screenshot, but a mock one.

Ya, I know. That's why I put quotes around the word "screenshot."

Ah ok. Well in Chrome it did the same thing, it sounds like, but if you scrolled down (in the post) it would show the save button. (Though for me it was a little text box and I had to do that. I don't know if you had the full sized text box or a small one.) Anywho, glad it's fixed now.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #52 on: October 02, 2010, 10:25:11 pm »
Yeah, it was just working for me.  It seems to be on and off.

Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #53 on: November 23, 2010, 11:00:30 pm »
I finished the design for the battle engine and the event engine, working on the map engine, and core, as well as almost being done with the text/scene engine.

Note that these are all designs right now.  I'm basically going to design everything, know where everything is going to go, what page, where in ram, etc. before coding.  This is the largest project I've ever done, and I want to do it correctly.

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Re: TAO: Unleashed (Progress)
« Reply #54 on: November 24, 2010, 02:51:28 am »
Cool to see this alive again! Make sure to keep copies of your notes and artwork, if any, then backup your code often when you start. :P
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Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #55 on: December 14, 2010, 01:26:35 pm »
So because of brandonw's help, I can make apps now. Once Oasis is done, I'll be developing with that, but for now, I'm using ZDS.  For some reason, my calc didn't want to accept signed stuff, but because of a patch, it didn't really check for validness (Or at least returned that it was valid).

I don't know if I can get a signed working app for this, but I know I can get an app to my calc now, which is enough reason to start back up on this project.

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Re: TAO: Unleashed (Progress)
« Reply #56 on: December 14, 2010, 11:28:08 pm »
I see, well good luck! I am glad this is alive again. :D

I didn't knew Zergling Disassembler Suite worked on Mac, though.
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Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #57 on: December 15, 2010, 06:23:02 am »
I see, well good luck! I am glad this is alive again. :D

I didn't knew Zergling Disassembler Suite worked on Mac, though.
Zilog developement, and it doesn't but i have a windows computer, too.

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Re: TAO: Unleashed (Progress)
« Reply #58 on: December 15, 2010, 02:01:48 pm »
I was kidding, I know what it means since I got it installed on my comp (although I never used it). It was some Starcraft reference. :P I see, now. I thought you only had Mac.
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Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #59 on: December 15, 2010, 04:07:15 pm »
I was kidding, I know what it means since I got it installed on my comp (although I never used it). It was some Starcraft reference. :P I see, now. I thought you only had Mac.
Oh, okay, don't play Starcraft.  I have a mac with a windows boot camp, and another windows computer.