Author Topic: Temple Run [Axe]  (Read 15942 times)

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Offline squidgetx

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Re: Temple Run [Axe]
« Reply #30 on: September 21, 2012, 11:02:52 am »
Runer, you wouldn't happen to have any asm lying around for drawing white (or black) horizontal lines, would you? ;D

Offline Runer112

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Re: Temple Run [Axe]
« Reply #31 on: September 21, 2012, 12:28:26 pm »
Come on now, I bet you can make this pretty fast without using assembly. I'm always interested to see powerful things done in Axe. :P But feel free to reach out for optimization assistance too, I would imagine something like this could be challenging to optimize.
« Last Edit: September 21, 2012, 12:47:46 pm by Runer112 »

Offline shmibs

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Re: Temple Run [Axe]
« Reply #32 on: September 21, 2012, 09:27:19 pm »
this is looking rather cool indeed.
is there any way to make the character sprite be masked by walls that are behind him already? the jumping ends up looking a bit strange otherwise.

Offline TIfanx1999

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Re: Temple Run [Axe]
« Reply #33 on: September 23, 2012, 08:15:34 am »
Looks great! I'd opt for additional scenery instead of textures.

Offline GinDiamond

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Re: Temple Run [Axe]
« Reply #34 on: November 28, 2012, 03:47:52 pm »
I hope this project isn't dead!

Offline TIfanx1999

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Re: Temple Run [Axe]
« Reply #35 on: November 28, 2012, 04:20:26 pm »
Quote
I've almost finished setting up my calculator dev environment up on Mint, so hopefully I'll be finished up with those things soon. In the transition process my Windows partition got nuked, but luckily I had these files in the cloud. (Unfortunately I lost some old beta projects...including temple run, the isometric platformer, and tiny wings)

I don't know about dead, but I wouldn't hold my breath for progress at the moment.

Offline squidgetx

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Re: Temple Run [Axe]
« Reply #36 on: November 28, 2012, 05:48:24 pm »
Oh yeah... I forgot about this project..

Well, I *might* have some backups on-calc, but I might not, and my Windows partition shit itself so backups were lost...lol. So, paused. Until A:P is done anyway, and also waiting for optimized clipped line routines from Axe. Sorry :(

Offline DJ Omnimaga

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Re: Temple Run [Axe]
« Reply #37 on: February 25, 2013, 12:36:19 am »
This sucks that you lost the game. I personally tend to forget to do backups at multiple places so if my Windows crash and my calc resets I am screwed x.x

Offline Sorunome

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Re: Temple Run [Axe]
« Reply #38 on: February 25, 2013, 12:38:13 am »
you made me lose DJ_O >.<

But yeah, it sucks, so many good projects fade away due to data loss....

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