Author Topic: Temple Run [Axe]  (Read 8957 times)

0 Members and 1 Guest are viewing this topic.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Temple Run [Axe]
« Reply #30 on: September 21, 2012, 11:02:52 am »
Runer, you wouldn't happen to have any asm lying around for drawing white (or black) horizontal lines, would you? ;D

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Temple Run [Axe]
« Reply #31 on: September 21, 2012, 12:28:26 pm »
Come on now, I bet you can make this pretty fast without using assembly. I'm always interested to see powerful things done in Axe. :P But feel free to reach out for optimization assistance too, I would imagine something like this could be challenging to optimize.
« Last Edit: September 21, 2012, 12:47:46 pm by Runer112 »

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Temple Run [Axe]
« Reply #32 on: September 21, 2012, 09:27:19 pm »
this is looking rather cool indeed.
is there any way to make the character sprite be masked by walls that are behind him already? the jumping ends up looking a bit strange otherwise.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Temple Run [Axe]
« Reply #33 on: September 23, 2012, 08:15:34 am »
Looks great! I'd opt for additional scenery instead of textures.

Offline GinDiamond

  • LV3 Member (Next: 100)
  • ***
  • Posts: 71
  • Rating: +2/-2
  • I dont always fail at life, but when I do, I dont
    • View Profile
Re: Temple Run [Axe]
« Reply #34 on: November 28, 2012, 03:47:52 pm »
I hope this project isn't dead!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Temple Run [Axe]
« Reply #35 on: November 28, 2012, 04:20:26 pm »
Quote
I've almost finished setting up my calculator dev environment up on Mint, so hopefully I'll be finished up with those things soon. In the transition process my Windows partition got nuked, but luckily I had these files in the cloud. (Unfortunately I lost some old beta projects...including temple run, the isometric platformer, and tiny wings)

I don't know about dead, but I wouldn't hold my breath for progress at the moment.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Temple Run [Axe]
« Reply #36 on: November 28, 2012, 05:48:24 pm »
Oh yeah... I forgot about this project..

Well, I *might* have some backups on-calc, but I might not, and my Windows partition shit itself so backups were lost...lol. So, paused. Until A:P is done anyway, and also waiting for optimized clipped line routines from Axe. Sorry :(

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55876
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Temple Run [Axe]
« Reply #37 on: February 25, 2013, 12:36:19 am »
This sucks that you lost the game. I personally tend to forget to do backups at multiple places so if my Windows crash and my calc resets I am screwed x.x

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Temple Run [Axe]
« Reply #38 on: February 25, 2013, 12:38:13 am »
you made me lose DJ_O >.<

But yeah, it sucks, so many good projects fade away due to data loss....

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!