Author Topic: Tetris  (Read 13934 times)

0 Members and 1 Guest are viewing this topic.

Offline Jon

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 278
  • Rating: +0/-0
    • View Profile
Tetris
« on: February 05, 2007, 08:53:00 am »
Check out  my beta of a Tetris Game I'm making.

user posted image

Krid

  • Guest
Tetris
« Reply #1 on: February 05, 2007, 09:14:00 am »
Looking nice so far! Be sure to add an instant-drop key.
And perhaps maybe to make things more interesting you could add a mode where the screen is much wider?

Offline Jon

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 278
  • Rating: +0/-0
    • View Profile
Tetris
« Reply #2 on: February 05, 2007, 09:22:00 am »
Nice idea, ty XDsmiley.gif


i dunno about a wider screen, i would have to rewrite the entire game, which currently depends on a set width.  But maybe a separate version  :thumbup:google.gif



EDIT:  I have added the instant drop.  Please keep making suggestions.  The more stuff I add to this, the less bored you will be in physics ;)wink.gif

Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
Tetris
« Reply #3 on: February 05, 2007, 09:49:00 am »
wow o.oblink.gif nice is this tha PH1 project

EDIT: Suggestion

make it less cool ;)wink.gif j/k
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Jon

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 278
  • Rating: +0/-0
    • View Profile
Tetris
« Reply #4 on: February 05, 2007, 09:50:00 am »
TY for the support, and no, this isn't PH1, it is just a project I worked on all yesterday.  I was able to keep the size under 1.5k XDsmiley.gif, which I'm pretty proud of.

EDIT: newest screen shot:

user posted image

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
Tetris
« Reply #5 on: February 05, 2007, 11:35:00 am »
man, you suck at tetris (playing it i mean)

j/k j/k looks really good. hmm *thinks of suggestion*

Is there the ability to see what the next block will be? They have that as an option on the original tetris for gameboy (which was my first game for gameboy, and i still have it :)smile.gif)
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline rivereye

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 996
  • Rating: +0/-0
    • View Profile
Tetris
« Reply #6 on: February 05, 2007, 12:09:00 pm »
really cool. Jon, what language, and which calcs is this?

Btw, will have to see if non-staff can add programs to archives (might have to make decision with tifreak and tenniskid).
>(<')

graywolf

  • Guest
Tetris
« Reply #7 on: February 05, 2007, 12:16:00 pm »
I bet it's 83/84 and done in ASM. Maybe you can have a difficult mode where the bottom takes forever to disappear (or actually starts moving up)  :/confused.gif  I like the edges :)smile.gif

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
Tetris
« Reply #8 on: February 05, 2007, 12:36:00 pm »
yeah, i'm like 99% sure it's 83+ z80 ASM. Just a hunch.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
Tetris
« Reply #9 on: February 05, 2007, 03:47:00 pm »
wow is that scrolling smooth grayscale. Nice
There are 10 types of people in this world-- those that can read binary, and those that can't.

Demon

  • Guest
Tetris
« Reply #10 on: February 05, 2007, 04:01:00 pm »
I tried it on mine and Yoshy tried it on his.  I use Crunchy and he uses MirageOS.  For some reason on mine, some of the pieces would get deformed when you rotated them.  I don't remember if he said he had the same problem or not, but he wrote down some bugs he found, so I'll remind him to post that later.

Suggestions:
Drop-down goods and evils like bombs to clear away some of the blocks, a point increase, the one block that falls down and anything that touches it gets discentegrated, stuff like that.
*Demon

Offline Jon

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 278
  • Rating: +0/-0
    • View Profile
Tetris
« Reply #11 on: February 06, 2007, 05:01:00 am »
I am officially ignoring all bugs found for non-mirage shells.  This is a mirage game.  If it does work on another shell then that's awesome! :thumbup:google.gif but if it doesn't I will not add any extra code to make it compatible.  I've added the pause feature, and now it only scrolls on the 83+ SE, and 84+  BE/SE.  I did this because those models have the 15 mhz available, whereas the BE does not.  Sorry.  And no, that's not grayscale, but it sure as hell looks like it at 15 mhz.
Below are some screenshots:
Please note that they go faster than that, it is just calccapture slowing them down.


83+ BE (Emulated with PTI):
user posted image

83+ SE (Emulated with Flash Debugger):
user posted image

And to answer your question, yes, it is in 83+ ASM.

Offline rivereye

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 996
  • Rating: +0/-0
    • View Profile
Tetris
« Reply #12 on: February 06, 2007, 05:27:00 am »
cool. Looking really cool actually. I can't wait to see the finished product. A++
>(<')

Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
Tetris
« Reply #13 on: February 06, 2007, 05:34:00 am »
yea dude this has to be your best project yet by far i am blown out of the water

EDIT:

It makes me want to go and program some ASM right now
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
Tetris
« Reply #14 on: February 06, 2007, 06:57:00 am »
mmm tetris. looks decent and fluid so far. And I really like the moving bg. Cause it's distracting from the game. Make it so that not only will the blocks fall faster with each level, but also the bg gets more crazy! that would rock :Dbiggrin.gif

ROCKuser posted imageON! ;)wink.gif