Author Topic: The Impossible Game  (Read 59948 times)

0 Members and 1 Guest are viewing this topic.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: The Impossible Game
« Reply #75 on: August 20, 2010, 01:45:15 pm »
Going to download it as soon as school starts :D

Darn, just two weeks without reading this topic, and I lost the game again. Congrats on the feature, though :)




Offline thepenguin77

  • z80 Assembly Master
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1594
  • Rating: +823/-5
  • The game in my avatar is bit.ly/p0zPWu
    • View Profile
Re: The Impossible Game
« Reply #76 on: October 03, 2010, 02:00:39 pm »
So yesterday, I decided to show my brother how the impossible game is timed so perfectly that you can watch a video of the level and beat it on the calc. It didn't work. So after a little debugging, I realized that it was detecting the calculators wrong.

This means I'm currently working on v1.1. The fixes I am doing are:
1. The bad checking, (change z to nz)
2. It will now officially work on 83+'s. (Thank you Iambian)
3. Due to 3, I am eliminating all halts in my program, this means that the 83+ speed will be very close to perfect.

If you know of any other glitches with it, let me know.
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The Impossible Game
« Reply #77 on: October 03, 2010, 02:02:37 pm »
What problem did actually occurs? Which calc was detected as what, I mean

I'm glad there's now 83+ support and some updates on this :)

Nice to see you're back into coding too :D

Offline JosJuice

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1344
  • Rating: +66/-14
    • View Profile
Re: The Impossible Game
« Reply #78 on: October 03, 2010, 02:28:26 pm »
This game is pretty awesome. But I fail horribly on it :P

Offline thepenguin77

  • z80 Assembly Master
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1594
  • Rating: +823/-5
  • The game in my avatar is bit.ly/p0zPWu
    • View Profile
Re: The Impossible Game
« Reply #79 on: October 03, 2010, 02:29:20 pm »
Holy crap!!! They made new levels!!! Level 2 and Level 3. As soon as this 1.1 is done. I am going to be hard at work on The Impossible Game 2. However, I don't think this one will be 83+ compatible.
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: The Impossible Game
« Reply #80 on: October 03, 2010, 02:36:14 pm »
Nice to see you're working on this again. Good luck! :)
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The Impossible Game
« Reply #81 on: October 03, 2010, 03:02:22 pm »
Wow new levels would be awesome :O

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: The Impossible Game
« Reply #82 on: October 03, 2010, 03:07:08 pm »
This is great!

I have encountered one bug: Sometimes when I view stats the calc turns off, I press on and am greeted with a RAM Clear. :(  I think it may be a Doors compatibility glitch. :(

Level 3 looks awesome!

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: The Impossible Game
« Reply #83 on: October 03, 2010, 03:09:08 pm »
Yeah, that's DCS :(; it works fine in MOS.
Edit: This happens to be one of the few reasons I still have MOS, along with the hooks and interrupt in programs ([ON]+Graph etc.)
« Last Edit: October 03, 2010, 03:11:34 pm by calcdude84se »
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline JosJuice

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1344
  • Rating: +66/-14
    • View Profile
Re: The Impossible Game
« Reply #84 on: October 03, 2010, 03:24:04 pm »
Yeah, that happens to me every time I view the stats after playing a level. Luckily it's nothing that a simple restart of the game doesn't solve :D

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: The Impossible Game
« Reply #85 on: October 03, 2010, 03:34:32 pm »
3. Due to 3, I am eliminating all halts in my program, this means that the 83+ speed will be very close to perfect.

Recurse much?

Anyway, nice to see you're still working on this!




Offline whitevalkery

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 129
  • Rating: +10/-10
  • DCS7 Beta tester
    • View Profile
Re: The Impossible Game
« Reply #86 on: October 03, 2010, 03:56:45 pm »
wow... if you could port those over... man..
this is all sooooo awesome! :)



Used to be Schoolhacker...

Offline thepenguin77

  • z80 Assembly Master
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1594
  • Rating: +823/-5
  • The game in my avatar is bit.ly/p0zPWu
    • View Profile
Re: The Impossible Game
« Reply #87 on: October 03, 2010, 10:34:42 pm »
3. Due to 3, I am eliminating all halts in my program, this means that the 83+ speed will be very close to perfect.

Recurse much?

Anyway, nice to see you're still working on this!

Lol, I couldn't figure out what you meant the first few times I read that. That should be "Due to 2." But I'll leave it because it's awesome.
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: The Impossible Game
« Reply #88 on: October 03, 2010, 10:38:31 pm »




Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The Impossible Game
« Reply #89 on: October 03, 2010, 11:20:32 pm »
Lol

I really can't wait to see if you can port the level :D