Author Topic: The Legend of Zelda  (Read 20314 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55858
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: The Legend of Zelda
« Reply #150 on: October 14, 2010, 05:30:27 pm »
Well this one is not really coded. There are just some maps and the tiles, as well as storyline. No coding have been done. Also I would like to see a nice 8x8 sprites Zelda come out, because while 16x16 looks nice, I also like to have a good view range when walking around
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: The Legend of Zelda
« Reply #151 on: October 15, 2010, 07:25:31 am »
It looks cool.
I like GB/GBC kind of Zelda game!
I'm looking foward to it.
Sig wipe!

Offline Magic Banana

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 371
  • Rating: +77/-1
  • It's not an apple, it's a ... magic banana.
    • View Profile
Re: The Legend of Zelda
« Reply #152 on: October 15, 2010, 08:05:48 am »
Well this one is not really coded. There are just some maps and the tiles, as well as storyline. No coding have been done. Also I would like to see a nice 8x8 sprites Zelda come out, because while 16x16 looks nice, I also like to have a good view range when walking around
Yeah, I would like to see some as well, and with the tileset finished, it's just a matter of coding it (well, there are still more sprites to do as well, but I'm taking a little break. :P)
« Last Edit: October 15, 2010, 08:08:53 am by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55858
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: The Legend of Zelda
« Reply #153 on: October 15, 2010, 12:06:00 pm »
I assume it also goes with story elements he posted. Unfortunately, though, I think Zera means those projects to be done exactly as he describes them, so if you changed stuff, maybe he may not appreciate. I am talking from what I've seen with E:SoR whenever Iambian tried to drift away from what Zera wanted.
« Last Edit: October 15, 2010, 12:07:14 pm by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline Ikkerens

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 378
  • Rating: +28/-9
  • JavaScript Magician
    • View Profile
    • Walotech
Re: The Legend of Zelda
« Reply #154 on: October 15, 2010, 12:13:21 pm »
Well, after my exams il continue working on my zelda "clone".
I have about 4-5 LCD's (best way to clarify in my eyes) of map now, currently im working on a masked sprite subroutine.

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55858
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: The Legend of Zelda
« Reply #155 on: October 15, 2010, 12:19:37 pm »
You mean 4-5 screens of map?

I hope you have more free time  to work on your game after exams :D

About the masked sprite routine, I wonder if masking is slow in Axe?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline Ikkerens

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 378
  • Rating: +28/-9
  • JavaScript Magician
    • View Profile
    • Walotech
Re: The Legend of Zelda
« Reply #156 on: October 15, 2010, 01:22:23 pm »
The speed decrease so far is unnoticable, il share it when its functional.
In total,this is what I do.
Output a black shade which has the same shape as link using Pt-On(.
Output it again, this time using Pt-Change.
Do the same for the backbuffer.
Then draw the sprites using Pt-On( (also on the backbuffer)
« Last Edit: October 15, 2010, 01:42:21 pm by Ikkerens »

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: The Legend of Zelda
« Reply #157 on: October 15, 2010, 01:36:12 pm »
Don't you mean Pt-On()? Cuz Pt-Off() would just erase the area around the sprite and negate the mask completely.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Ikkerens

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 378
  • Rating: +28/-9
  • JavaScript Magician
    • View Profile
    • Walotech
Re: The Legend of Zelda
« Reply #158 on: October 15, 2010, 01:42:55 pm »
Fixed, got confused :)

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55858
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: The Legend of Zelda
« Reply #159 on: October 15, 2010, 02:24:26 pm »
The speed decrease so far is unnoticable, il share it when its functional.
In total,this is what I do.
Output a black shade which has the same shape as link using Pt-On(.
Output it again, this time using Pt-Change.
Do the same for the backbuffer.
Then draw the sprites using Pt-On( (also on the backbuffer)
Ah nice. Another idea someone posted before (I think it's Builderboy) is to store your sprite data inverted but store the black mask normally. Then you OR the screen with the mask (with Pt-On()) and you do the same with the sprite. That way, you draw one less sprite, increasing speed slightly. I use this technique in Supersonic Ball for the ball.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline Ikkerens

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 378
  • Rating: +28/-9
  • JavaScript Magician
    • View Profile
    • Walotech
Re: The Legend of Zelda
« Reply #160 on: October 15, 2010, 02:33:13 pm »
Good idea! Il use that!
No wait... EXAMS! Must NOT get distracted.

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55858
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: The Legend of Zelda
« Reply #161 on: October 15, 2010, 02:33:58 pm »
True I would focus on exams first, lol :P

As long as you finish the game while you are not busy with school and important life stuff ;D
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

SirCmpwn

  • Guest
Re: The Legend of Zelda
« Reply #162 on: October 15, 2010, 02:52:09 pm »
I'm really looking forward to this game, it will be glorious.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: The Legend of Zelda
« Reply #163 on: October 15, 2010, 03:47:27 pm »
I'm really looking forward to this game, it will be glorious.
Me too.  Good luck on it. :)