Author Topic: The Legend of Zelda  (Read 33080 times)

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Offline DJ Omnimaga

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Re: The Legend of Zelda
« Reply #150 on: October 14, 2010, 05:30:27 pm »
Well this one is not really coded. There are just some maps and the tiles, as well as storyline. No coding have been done. Also I would like to see a nice 8x8 sprites Zelda come out, because while 16x16 looks nice, I also like to have a good view range when walking around

Offline Yeong

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Re: The Legend of Zelda
« Reply #151 on: October 15, 2010, 07:25:31 am »
It looks cool.
I like GB/GBC kind of Zelda game!
I'm looking foward to it.
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Offline Magic Banana

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Re: The Legend of Zelda
« Reply #152 on: October 15, 2010, 08:05:48 am »
Well this one is not really coded. There are just some maps and the tiles, as well as storyline. No coding have been done. Also I would like to see a nice 8x8 sprites Zelda come out, because while 16x16 looks nice, I also like to have a good view range when walking around
Yeah, I would like to see some as well, and with the tileset finished, it's just a matter of coding it (well, there are still more sprites to do as well, but I'm taking a little break. :P)
« Last Edit: October 15, 2010, 08:08:53 am by Magic Banana »
I do sprites and stuff, so yeah.

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Offline DJ Omnimaga

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Re: The Legend of Zelda
« Reply #153 on: October 15, 2010, 12:06:00 pm »
I assume it also goes with story elements he posted. Unfortunately, though, I think Zera means those projects to be done exactly as he describes them, so if you changed stuff, maybe he may not appreciate. I am talking from what I've seen with E:SoR whenever Iambian tried to drift away from what Zera wanted.
« Last Edit: October 15, 2010, 12:07:14 pm by DJ Omnimaga »

Offline Ikkerens

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Re: The Legend of Zelda
« Reply #154 on: October 15, 2010, 12:13:21 pm »
Well, after my exams il continue working on my zelda "clone".
I have about 4-5 LCD's (best way to clarify in my eyes) of map now, currently im working on a masked sprite subroutine.

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Offline DJ Omnimaga

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Re: The Legend of Zelda
« Reply #155 on: October 15, 2010, 12:19:37 pm »
You mean 4-5 screens of map?

I hope you have more free time  to work on your game after exams :D

About the masked sprite routine, I wonder if masking is slow in Axe?

Offline Ikkerens

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Re: The Legend of Zelda
« Reply #156 on: October 15, 2010, 01:22:23 pm »
The speed decrease so far is unnoticable, il share it when its functional.
In total,this is what I do.
Output a black shade which has the same shape as link using Pt-On(.
Output it again, this time using Pt-Change.
Do the same for the backbuffer.
Then draw the sprites using Pt-On( (also on the backbuffer)
« Last Edit: October 15, 2010, 01:42:21 pm by Ikkerens »

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Offline FinaleTI

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Re: The Legend of Zelda
« Reply #157 on: October 15, 2010, 01:36:12 pm »
Don't you mean Pt-On()? Cuz Pt-Off() would just erase the area around the sprite and negate the mask completely.


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Offline Ikkerens

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Re: The Legend of Zelda
« Reply #158 on: October 15, 2010, 01:42:55 pm »
Fixed, got confused :)

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Offline DJ Omnimaga

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Re: The Legend of Zelda
« Reply #159 on: October 15, 2010, 02:24:26 pm »
The speed decrease so far is unnoticable, il share it when its functional.
In total,this is what I do.
Output a black shade which has the same shape as link using Pt-On(.
Output it again, this time using Pt-Change.
Do the same for the backbuffer.
Then draw the sprites using Pt-On( (also on the backbuffer)
Ah nice. Another idea someone posted before (I think it's Builderboy) is to store your sprite data inverted but store the black mask normally. Then you OR the screen with the mask (with Pt-On()) and you do the same with the sprite. That way, you draw one less sprite, increasing speed slightly. I use this technique in Supersonic Ball for the ball.

Offline Ikkerens

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Re: The Legend of Zelda
« Reply #160 on: October 15, 2010, 02:33:13 pm »
Good idea! Il use that!
No wait... EXAMS! Must NOT get distracted.

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Offline DJ Omnimaga

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Re: The Legend of Zelda
« Reply #161 on: October 15, 2010, 02:33:58 pm »
True I would focus on exams first, lol :P

As long as you finish the game while you are not busy with school and important life stuff ;D

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Re: The Legend of Zelda
« Reply #162 on: October 15, 2010, 02:52:09 pm »
I'm really looking forward to this game, it will be glorious.

Offline ztrumpet

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Re: The Legend of Zelda
« Reply #163 on: October 15, 2010, 03:47:27 pm »
I'm really looking forward to this game, it will be glorious.
Me too.  Good luck on it. :)