They're extra tiles. It took me a long time to get it to look right D<
The thing is, I don't know whether or not I got all the tiles unless I replay the entire game.
Ok, ive mapped about one tenth at this point and modified the physics to be more accurate.
Also, by data is unlimited does that mean you can have over one page of data?
If you're making it a program, the entire program should be under 8811 bytes. This is because Axe puts its own routines after the data, so things still get run at the very end. There are ways to get around this and put the data after that, however.I haven't tried this myself, but try disassembling the executable once as it is, then using TI-Coder or a similar utility to move all of the data to the end of the source, then dissassemble the final source. I would like to see if that puts all of the data at the end. If you don't want to scroll down to the bottom of the source to edit your data, include it in an Axe Library and put the reference at the bottom.
If you're making it a program, the entire program should be under 8811 bytes. This is because Axe puts its own routines after the data, so things still get run at the very end. There are ways to get around this and put the data after that, however.I haven't tried this myself, but try disassembling the executable once as it is, then using TI-Coder or a similar utility to move all of the data to the end of the source, then dissassemble the final source. I would like to see if that puts all of the data at the end. If you don't want to scroll down to the bottom of the source to edit your data, include it in an Axe Library and put the reference at the bottom.
Well, I'm aiming to not make this an app.Nope, not at the beginning.
Wasn't there a way to stick all the data at the beginning of a program to not make it count in the 8801 byte limit?
Estimated release date has been set to less than five weeks from now.
Progress coming along good.
Maybe somebody can help me figure out the data after I finish the entire map.
you can try a method using Pt-Mask(Pt-mask is an os routine so it will be very slow.
Eh there's lesbian themes and the word slut, but nothing majorly explicit. Also, no racism. Also, boot fetish.
Bump: any progress?
I love this game!! Are you planning to port the full level?Absolutely. I'm about 3/4 done mapping. After that, I might even port Jill Off Harder, you never know :P
That looks epic, leafy! I love how it looks like four level in spots even though it's three, because the mind is tricked to think the black/gray blocks are darker than the gray/white ones.
Wow.
With my level editor, I finished that which I didn't for over 5 months (or whenever I started this project :P) in just two days :D
(http://img.removedfromgame.com/imgs/011812.gif)
Mapping is now complete.
/me pulls out celebratory pony balloons
As for what there is still to do, I need to add checkpoints, add enemies, add some kinky title/cutscenes, and package it all up for release!
Wow ZippyDee, those look fantastic! ^^Thanks! I'm finding that I'm actually quite enjoying making these!
how long does it take to make a frame?Not too long once I just sit down and start working on it... I've been getting faster at it, too...But I still have a tendency to lose track of the time, so I can't really give you a definite answer >.<
Yeah, um artistically those are really good but for sure I want a way to skip the cutscenes, or if it's on ticalc I think you shouldn't have them at all...Actually on Omni it might be good to also release both versions, so people got the choice if parents monitor their activity on calc too and don't like if they play mature themes games.