Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: squidgetx on January 07, 2011, 06:26:57 pm

Title: The Psyche
Post by: squidgetx on January 07, 2011, 06:26:57 pm
Originally I was just going to post this in the cage match topic, but then I realized that I want to talk about some other stuff as well.

Anyway, here is the fixed level editor that shouldn't freeze upon execution. look further down the thread for the actually-fixed editor

Also, I am looking into making a more official release within the next few weeks or so. So, 1) does anyone have any suggestions for blocks with special effects, and 2) does anyone feel like making some external levelpacks for me?

Thanks in advance :)
Title: Re: The Psyche
Post by: AngelFish on January 07, 2011, 06:34:37 pm
Rubber blocks/fan. If you hit one, you bounce off in the opposite direction
Title: Re: The Psyche
Post by: Binder News on January 07, 2011, 06:51:14 pm
I'll do levelpacks.
Title: Re: The Psyche
Post by: Michael_Lee on January 07, 2011, 08:28:15 pm
I'm trying to remember if what I'm about to ask is correct (so if my suggestion is completely off, then ignore)
I think when you were displaying text, you had a sort of typewriter effect where the text wouldn't show up all at once -- do you think you could add a feature so that if I press a key or something, everything would show up all at once?
Title: Re: The Psyche
Post by: Binder News on January 07, 2011, 09:39:21 pm
The level editor, when you go back to edit your levels again, doesn't reload the level. If you make any changes, even accidentally, it overwrites any previous work. :(
Title: Re: The Psyche
Post by: Munchor on January 08, 2011, 08:33:15 am
I finished the game, it's wonderful. I would love to try to make levels, but have no time at the moment.
Title: Re: The Psyche
Post by: squidgetx on January 08, 2011, 02:30:43 pm
Fixed level editor.

@Qwerty, the problem is that all the physics are like field forces: I can't change individual objects' directions :x
Title: Re: The Psyche
Post by: Builderboy on January 08, 2011, 02:48:04 pm
I have to say, this game is astounding :) I need to sit back down and really try hard to beat the levels so I can advance the storyline, its really quite involving!  Needless to say this is the program i voted for in the Cage Match :)
Title: Re: The Psyche
Post by: squidgetx on January 09, 2011, 10:37:55 am
Thanks Builderboy :)

I'm pretty much done now and am just waiting on anyone who feels like making any external levels. I added Michael's request, plus now it doesn't take extra time to unarchive/archive the appvar when you don't play story mode :)
Title: Re: The Psyche
Post by: DJ Omnimaga on January 10, 2011, 07:30:03 pm
I played it and it's awesome. Good job on this :)

Did you upload it in the staff downloads section btw?
Title: The Psyche
Post by: squidgetx on January 10, 2011, 08:01:50 pm
Thanks DJ. For clarity's sake, I just merged the autocreated topic with this one

The Psyche: Official release v1.1 (also uploaded to ticalc.org)

Changes: Added CLEAR to skip text, and fixed level editor

http://www.omnimaga.org/index.php?action=downloads;sa=view;down=619

An intriguing sliding puzzle game with an equally intriguing storyline.

Written in Axe, featuring 4 level grayscale and animated tiles.

(http://img.removedfromgame.com/imgs/the psyche.gif)
Title: Re: The Psyche
Post by: Michael_Lee on January 10, 2011, 08:08:48 pm
Very nice!
Title: Re: The Psyche
Post by: DJ Omnimaga on January 10, 2011, 08:31:50 pm
I like that title screen and the levels. :D
Title: Re: The Psyche
Post by: Madskillz on January 12, 2011, 11:25:44 pm
Just saw this on ticalc. I havent played it yet, but the screenshots look awesome. I can't wait to try it out. Everything looks great.
Title: Re: The Psyche
Post by: c.sprinkle on January 13, 2011, 04:24:11 pm
I've played through the entire thing. This is excellent, and probably the most fun puzzle game I've ever played. I love how you worked a plot in.
Title: Re: The Psyche
Post by: squidgetx on January 13, 2011, 06:31:56 pm
Thanks guys :)

btw, what do the different color icons/symbols on ticalc mean? So far I've worked out that white=quadratic solvers, mario levels, humdrum stuff, etc, but I can't get the difference between green, red, blue, the star, and the magnifying glass ???
Title: Re: The Psyche
Post by: FinaleTI on January 13, 2011, 06:35:07 pm
Red means a still screenshot, blue means an animated screenshot, green means featured, and I don't remember what the star means.

Edit: The star means it was reviewed.
Title: Re: The Psyche
Post by: Michael_Lee on January 13, 2011, 06:36:59 pm
Starred means that they have reviews, magnifying glass is a file with no reviews.

White is a normal file, red has screenshots, blue has animated screenshots, and green is featured programs.

Edit: Ninja'd

If you go into the archives at ticalc, the info is actually there (in small print) below the header.
Title: Re: The Psyche
Post by: Quigibo on January 15, 2011, 03:38:16 am
Very, very polished!  It looks superb!

I just beat the last level, that was tricky, probably took me 10 minutes with 30 tries.  My only complaint was that the game seemed too short, but I guess that's why there's the level editor.  Nice job.
Title: Re: The Psyche
Post by: DJ Omnimaga on January 18, 2011, 01:16:47 am
Red means a still screenshot, blue means an animated screenshot, green means featured, and I don't remember what the star means.

Edit: The star means it was reviewed.
Not really, according to Calc.org (http://www.omnimaga.org/oldsite/calcapr1.html), (http://web.archive.org/web/20010804063544/www.ticalc.org/images/misc/info.gif) indicates files with white icons, (http://web.archive.org/web/20010602143637/www.ticalc.org/images/misc/info-ss.gif) indicates files with red icons, (http://web.archive.org/web/20001017103708/www.ticalc.org/images/misc/info-ssa.gif) indicates files with blue icons and (http://web.archive.org/web/20010804062552/www.ticalc.org/images/misc/info-fp.gif) indicates files with green icons. :P

Kidding aside, nice update Squidgetx. I'll try that one later. :) Are you planning to add some more of your levels?
Title: Re: The Psyche
Post by: leafy on January 20, 2011, 09:15:16 pm
@squidgetx You can glitch the last level by changing the direction of the blocks as they cross over blocks in water. Try it and you'll see what I mean.
Title: Re: The Psyche
Post by: squidgetx on January 31, 2011, 06:36:49 pm
Sorry, I didn't see this earlier :P
I tried but couldn't replicate it. Could you post a screenie?
Title: Re: The Psyche
Post by: program4 on February 02, 2011, 09:01:14 pm
I don't know if it is too late, but I made a level set (with 11 levels).
Title: Re: The Psyche
Post by: JustCause on February 03, 2011, 10:08:13 am
Squidgetx, can I use one of your levels as a cameo in Cubes?
Title: Re: The Psyche
Post by: squidgetx on February 03, 2011, 05:26:09 pm
@JustCause: Sure
@program4; Nice, I'll try it out when I get some time :)
Title: Re: The Psyche
Post by: DJ Omnimaga on February 04, 2011, 02:43:10 am
I should maybe try to make some levels, although they would most likely be too easy. :P