Author Topic: The Slime  (Read 8674 times)

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Offline leafy

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Re: The Slime
« Reply #30 on: March 17, 2011, 10:07:22 pm »
I'll be keeping the scrolling tilemapper, but the sprites will change radically over the course of development.





Controls: 2nd or up to jump, hold alpha to run, left/right arrow keys to move around.

EDIT: The entire source has been posted for those who want to take a gander at it.
The subroutines (movement, tilemapping) are all in ASLIMESR and the object routines (portal, keys) are in ASLMOBJR.

Note that this game is still pretty darn buggy. Especially the portals.
« Last Edit: March 17, 2011, 10:19:46 pm by leafiness0 »
In-progress: Graviter (...)

Offline leafy

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Re: The Slime
« Reply #31 on: March 17, 2011, 11:28:04 pm »
I'm thinking of using the same engine to port the Mighty Jill Off to the calc.
In-progress: Graviter (...)

Offline leafy

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Re: The Slime
« Reply #32 on: March 18, 2011, 03:17:49 pm »
Mods the slime is being discontinued; the engine is being revamped to be used in another project i'm working on. Feel free to delete this thread.
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Offline Builderboy

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Re: The Slime
« Reply #33 on: March 18, 2011, 03:43:03 pm »
Nah we don't delete threads, we just keep them in the forums so anybody who wants to read it can have access to it :)

Offline JosJuice

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Re: The Slime
« Reply #34 on: March 18, 2011, 03:46:56 pm »
Nah we don't delete threads, we just keep them in the forums so anybody who wants to read it can have access to it :)
A lock, maybe?

Offline Builderboy

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Re: The Slime
« Reply #35 on: March 18, 2011, 03:48:13 pm »
Well this is leafiness's thread so I believe he can lock it if he wants to :)

Offline DJ Omnimaga

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Re: The Slime
« Reply #36 on: March 23, 2011, 04:06:01 pm »
I'm sorry to hear this is dead. Glad this spawned another project, though. ALso this one seems pretty fast. Maybe someone could try making a Sonic game but without the sonic physics for the calc? (Supersonic Ball style maybe)

« Last Edit: March 23, 2011, 04:06:46 pm by DJ_O »