Author Topic: TI-2048 by Josiah W.  (Read 18122 times)

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Offline Runer112

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Re: TI-2048 by Josiah W.
« Reply #15 on: May 24, 2014, 10:13:57 am »
After comparison, I see what you mean. It's a bit choppier, although that gif is making it look choppier than it really is.

Offline JWinslow23

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Re: TI-2048 by Josiah W.
« Reply #16 on: May 24, 2014, 06:52:28 pm »
Runer, that was the fix for the problem, yes. But personally, I preferred the smoother animation.
Hayleia, the anim looks fine to me on-calc. Because everyone was asking for fast animations, it now moves 4 pixels at a time. Happy now, everyone? :P
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Re: TI-2048 by Josiah W.
« Reply #17 on: May 25, 2014, 09:16:03 am »
I must say that this is my favourite 2048 port right now :)
great job!
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Offline JWinslow23

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Re: TI-2048 by Josiah W.
« Reply #18 on: May 25, 2014, 12:10:52 pm »
Well, thanks! :)

BTW, I have a section of code that I'm having a bit of trouble optimizing. The code to display whether or not you win or lose is the same, except for a few minor differences. The problem is, I've never been able to combine them. Help? :/
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Offline TheCoder1998

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Re: TI-2048 by Josiah W.
« Reply #19 on: May 26, 2014, 05:04:10 am »
Why don't you upload the game to ticalc?
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Offline JWinslow23

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Re: TI-2048 by Josiah W.
« Reply #20 on: May 26, 2014, 12:15:45 pm »
My game isn't fully optimized yet. Usually, I hold a release on ticalc until my games are working and my code is the smallest possible. Heck, I waited until version 2.2 to release my Flappy Bird clone! :P

So, anybody that can help with optimizations, please do if you want this on ticalc!
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Offline chickendude

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Re: TI-2048 by Josiah W.
« Reply #21 on: May 28, 2014, 07:59:23 pm »
Why do you save the high score in an AppVar? It can't be more than 2 bytes. Just add two empty bytes in your program and save it there, ion/whatever shell you use will take care of the SMC for you. If you want it to be nostub you can do the SMC yourself by finding the program in RAM and overwriting the two high score bytes. People these days are AppVar crazy ;) Anyway it looks really great, i'm going to download this now and send it to me calc :)

Offline Hayleia

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Re: TI-2048 by Josiah W.
« Reply #22 on: May 29, 2014, 02:05:01 am »
Score is 3 bytes here, not 2. It's not a lot more but I just wanted to point it out :P

Also, there are reasons why people are "appvar crazy". First of all, not everyone use a shell (I think about people stuck with a regular 83+ and who want to save as much space as possible), so except if we do the SMC ourself as you said, which is a lot more annoying for not so much, we can't save the highscore for everyone. Second of all, SMC requires to re-archive the whole program at exit, while saving in appvar just requires to re-archive the small appvar, so it has two advntages. The first one being that exiting is faster, the second one being that garbage colleting happens less frequently (I still think about people stuck with  aregular 83+).
At least, those are the reasons why I use appvars, I don't know if everyone do it for the same reasons ;)
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Re: TI-2048 by Josiah W.
« Reply #23 on: May 29, 2014, 02:08:24 am »
Yeah I remember having to Garbage Collect after every Mario execution >.<

Offline Streetwalrus

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Re: TI-2048 by Josiah W.
« Reply #24 on: May 29, 2014, 04:17:32 am »
Also, in a PC game would you do SMC for a high score ? No because SMC is ugly. :P

Offline chickendude

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Re: TI-2048 by Josiah W.
« Reply #25 on: May 29, 2014, 08:30:01 am »
Haha but this isn't a PC game, and (practically) every Gameboy game uses it. Also, the majority of games are written for shells, and if you have an 83+ games written for shells will be smaller since they can reuse (probably Ion's) sprite code. It's also not much code to implement yourself. And using SMC here would be smaller than using an AppVar, as the AppVar takes up 9 bytes in RAM (for the VAT entry) and 3 bytes in archive (plus all the code to handle the AppVar). I guess it's not really a big deal, i just prefer having everything in one program when it's possible/convenient.

@JWinslow23: I just loaded this up on my calc, it looks and works great, i was proud of myself for getting to 512 :D

Offline JWinslow23

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Re: TI-2048 by Josiah W.
« Reply #26 on: May 29, 2014, 03:10:53 pm »
He's right. You could just tore the score and stuff to a GDB. :P I just like Appvars; that way, scores and boards could be transferred between calcs without a different program file.

chickendude, I'm glad for you! The highest number I ever got was 4096. I'm still working on getting an actual 3-byte score.
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Offline Streetwalrus

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Re: TI-2048 by Josiah W.
« Reply #27 on: May 29, 2014, 04:00:07 pm »
I'm currently at 32768 on my phone and still didn't lose. :trollface:

Offline JWinslow23

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Re: TI-2048 by Josiah W.
« Reply #28 on: June 01, 2014, 04:10:11 pm »
I fixed a score display bug! When you win (or make a merge right before a GAME OVER), it doesn't update the score display until you continue (or if GAME OVER, not at all).
I would really appreciate it if I could get help with optimization, though. Cause really, I'm getting nowhere. ???

Download in the attachments. A2048 and LIB3BYTE must be present on your calc to compile.
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Offline JWinslow23

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Re: TI-2048 by Josiah W.
« Reply #29 on: June 07, 2014, 06:41:35 pm »
Bump.

I'm really surprised that not many people are paying attention to this as much as they did Flappy Bird. It's like everybody that looked at this just said "Oh, he finished, that's nice" and disregarded this. I worked for months on this (much less than I did Flappy Bird), and am kinda surprised how bad this game is doing.
21 all-time downloads for any version of either of the 2048 source files, and 15 downloads for any version of the Noshell compiled result, as compared to 44 all-time downloads for the Flappy source and 82 downloads for any version of the Noshell compiled result (which doesn't include any versions prior to v1.10), not to mention 204 Flappy DLs on ticalc.

Don't take any of the above the wrong way, though. It's nice to have the people that commented and looked say the things they said and do the things they did, but for some reason, this isn't as popular now as I thought it'd be. Please don't hate me. :/

I'll release the file to ticalc as soon as I am certain that this program is at its fastest and/or smallest. There are some spots that I'm unsure of whether or not to optimize.
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