Author Topic: TinyCraft [Axe]  (Read 54544 times)

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Offline Stefan Bauwens

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Re: TinyCraft [Axe]
« Reply #330 on: February 01, 2012, 10:13:10 am »
A 89 version would indeed be nice, although I wonder if in BASIC it would be fast enough? Does BASIC allow decent scrolling?
Yes I know it would be hard. I first though I could do it, but then I saw that greyscale sprites are just too pretty, so I would use Newprog.

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Offline willrandship

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Re: TinyCraft [Axe]
« Reply #331 on: February 01, 2012, 08:53:08 pm »
Well, the surface level would have some exclusive tiles, as would the underground and cloud. You can exclude those and have specific loading sets for each, saving a few spaces.

Example: Lava isn't found on the surface (as far as I've seen anyways :P), Cloud and CloudCactus are only in the clouds, and InfiniteFall isn't on the surface either. That brings it to 16 for the surface.

Offline ZippyDee

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Re: TinyCraft [Axe]
« Reply #332 on: February 01, 2012, 09:00:44 pm »
Well, the surface level would have some exclusive tiles, as would the underground and cloud. You can exclude those and have specific loading sets for each, saving a few spaces.

Example: Lava isn't found on the surface (as far as I've seen anyways :P), Cloud and CloudCactus are only in the clouds, and InfiniteFall isn't on the surface either. That brings it to 16 for the surface.
I made that suggestion earlier, as well when I first suggested we keep the tiles under 17.
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Offline willrandship

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Re: TinyCraft [Axe]
« Reply #333 on: February 02, 2012, 11:57:08 pm »
So why wouldn't it work? Or am I just misreading and that's already the plan? :P

Offline ZippyDee

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Re: TinyCraft [Axe]
« Reply #334 on: February 03, 2012, 01:32:32 am »
That's the plan I've proposed anyway. I think it'd work like a charm. So as long as we've convinced the programmers that be, we're golden.
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Offline kindermoumoute

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Re: TinyCraft [Axe]
« Reply #335 on: February 10, 2012, 04:52:06 pm »
bump ?
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Offline leafy

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Re: TinyCraft [Axe]
« Reply #336 on: February 10, 2012, 06:19:10 pm »
Well, I haven't worked on this in a while (haven't worked on anything in a while, really). If anybody who's worked on the inventory system can post some progress, please do :D
« Last Edit: February 10, 2012, 06:19:16 pm by leafy »
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Offline DJ Omnimaga

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Re: TinyCraft [Axe]
« Reply #337 on: February 14, 2012, 10:36:28 pm »
You're not quitting calcs are you? O.O
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Offline nxtboy III

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Re: TinyCraft [Axe]
« Reply #338 on: February 18, 2012, 12:23:52 am »
In this game, is there only 1 level or can the player go underground?

Offline Stefan Bauwens

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Re: TinyCraft [Axe]
« Reply #339 on: February 18, 2012, 03:13:56 pm »
In this game, is there only 1 level or can the player go underground?
Normally there should be a nether, the mines and the air world(or something like that). All of these should be a kind of world. So 4 in total iirc.


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Offline ZippyDee

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Re: TinyCraft [Axe]
« Reply #340 on: February 18, 2012, 03:49:50 pm »
In this game, is there only 1 level or can the player go underground?
Normally there should be a nether, the mines and the air world(or something like that). All of these should be a kind of world. So 4 in total iirc.
three underground worlds, main world, and air world. so five.
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Offline DJ Omnimaga

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Re: TinyCraft [Axe]
« Reply #341 on: February 19, 2012, 02:42:28 am »
That's good to hear. I was wondering too since Minecraft is kinda fun for the fact you can go up/down too. So I assume when you go down it enters a totally new map, right (kinda like in Final Fantasy 4 and The Reign of Legends 1, where going underground is like a totally different world)? Or are all maps superposed?
« Last Edit: February 19, 2012, 02:45:11 am by DJ_O »
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Offline nxtboy III

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Re: TinyCraft [Axe]
« Reply #342 on: February 23, 2012, 05:29:49 pm »
When I said different levels, I meant since in minecraft you can dig down and stuff (Like what DJ_O said). Will that be made in TinyCraft?

Offline LincolnB

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Re: TinyCraft [Axe]
« Reply #343 on: February 23, 2012, 06:25:06 pm »
I would be surprised if you could travel up and down on a third axis, because you would have to change the viewpoint from pure-overhead to bird's-eye-view, and render all the tiles in 3D...O.o would be very challenging.
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Offline willrandship

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Re: TinyCraft [Axe]
« Reply #344 on: February 23, 2012, 07:26:36 pm »
It won't, since this is a minicraft clone and minicraft doesn't do that.

You can dig dirt or sand down one block, but then it becomes a hole blck, so you can't dig deeper. Water, dirt or sand can fill the hole.