Author Topic: TinyCraft [Axe]  (Read 54545 times)

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Offline nxtboy III

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Re: MiniTale 83+ Port
« Reply #60 on: January 06, 2012, 09:09:00 pm »
Wow... those are nice looking sprites saintrunner!

Offline saintrunner

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Re: MiniTale 83+ Port
« Reply #61 on: January 06, 2012, 10:02:14 pm »
Hey saintrunner, do you think you could resize the tiles themselves, starting with the normal world, so I can see how they look in my new tilemapper? Thanks a ton ^^


ok so here is a temporary ground sprite. its 8x8 and just black and white, so it will be easy to add in for a test :) You should post a screenie once you have the test working! I'll get all of the ground stuff to you soon, and all the landscape done before I resume on objects
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Offline leafy

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Re: MiniTale 83+ Port
« Reply #62 on: January 07, 2012, 12:19:31 am »


This is running fairly awesome 4scale for a 32x32 tilemap.
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Offline saintrunner

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Re: MiniTale 83+ Port
« Reply #63 on: January 07, 2012, 12:21:35 am »
Nice! can't wait to add all the sprites :)
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Offline leafy

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Re: MiniTale 83+ Port
« Reply #64 on: January 07, 2012, 12:25:27 am »
Here's the source attached, if anyone wants to check it out. Most of it is runer/builder's ops, I just threw it together for use in this project :P
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Offline Nick

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Re: MiniTale 83+ Port
« Reply #65 on: January 07, 2012, 02:59:48 am »
saintrunner? i would suggest to make the colors the other way (black on white) or in greyscale, since in full black, it will be hard to see it all i think..

Offline Hayleia

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Re: MiniTale 83+ Port
« Reply #66 on: January 07, 2012, 03:12:19 am »
DOUBLE POST! sorry lol

here is the sprite sheet so far. I think there is enough to start coding a little basic stuff. I don't know how you all want the grey scale so I'll leave that up to the ones coding this. these are just your designs :)

tell me what you think! These are as close as I could have gotten with the originals, I think they will look really good on calc!

The rest are on there way!!! GO saint! Go
Nice :D
Now the tilemap could be fully tested with random tiles.



This is running fairly awesome 4scale for a 32x32 tilemap.
Here's the source attached, if anyone wants to check it out. Most of it is runer/builder's ops, I just threw it together for use in this project :P
I checked it. And I saw a Full D:
So I guess it won't run properly on a regular 83+
Other than that, great :D

edit: I tried it without the Full and it still seems fast enough :D
edit: Attached screenie with no Full and with Pause 5 instead of Pause 9
edit: And if it becomes too slow, we still can make it Zelda style :P
edit: or Samocal style (in a smoother mode but you get the idea ;))

Samocal
« Last Edit: January 07, 2012, 07:06:24 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline saintrunner

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Re: MiniTale 83+ Port
« Reply #67 on: January 07, 2012, 01:30:04 pm »
Here are your sprites guys :) Hope you all like them
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Offline Hayleia

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Re: MiniTale 83+ Port
« Reply #68 on: January 07, 2012, 01:43:56 pm »
I like them :D
So, it it 16x16 for the tiles, right ?
But what is that 24x24 rock ? ???
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline saintrunner

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Re: MiniTale 83+ Port
« Reply #69 on: January 07, 2012, 01:46:20 pm »
to offer a little realism in size some need to be bigger. In the game it had all of these so who ever codes these in is going to have to pay attention to where it all is in the game. These are just resized redrawn recolored and redesign sprites from the orginal
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Offline Nick

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Re: MiniTale 83+ Port
« Reply #70 on: January 07, 2012, 01:52:32 pm »
wow, you're really good at this :) good job, this might become a really great game..

Offline Hayleia

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Re: MiniTale 83+ Port
« Reply #71 on: January 07, 2012, 01:54:19 pm »
Yes, I understand your meaning, it is just that 24x24 one that causes problems.
I think that everything in 16x16 would be better ;)
So I added a 16x16 rock in your sheet (you can modify it if you don't like it).

For 16x 16 sprites, we would get 6x4 (instead of 12x8) tiles on the screen, so I guess the Tilemapper could also gain speed :D
« Last Edit: January 07, 2012, 01:56:56 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline saintrunner

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Re: MiniTale 83+ Port
« Reply #72 on: January 07, 2012, 01:55:02 pm »
I hope :) I put over 3 hours into the sprites alone! That's around 92 sprites! NOT INCLUDING THE TITLE!
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Offline Nick

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Re: MiniTale 83+ Port
« Reply #73 on: January 07, 2012, 01:57:49 pm »
and all that for 2 respect points lol keep on drawing saint xp are you gonna make the title too? that would be awesome

Offline leafy

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Re: MiniTale 83+ Port
« Reply #74 on: January 07, 2012, 02:01:52 pm »
16x16 tiles? Bloody hell, I'm going to have to rewrite my tilemapper now :( I'm going to assume that 24x24 rock is actually 4 tiles, with the 24x24 rock sprite in the middle (IIRC all the tiles were square anyways) Also saint runner, you might as well make all the tiles 16x16 (that includes the grass)
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