Author Topic: TinyCraft II (name subject to change)  (Read 29612 times)

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Offline leafy

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Re: TinyCraft II (name subject to change)
« Reply #195 on: September 19, 2012, 05:23:38 pm »
If you feel like it, you should definetely share that interrupt code with us! I'd love to know how it works :D
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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #196 on: September 20, 2012, 12:38:42 pm »
If you feel like it, you should definetely share that interrupt code with us! I'd love to know how it works :D
Yeah, I think I'll make a little tutorial for it when I have time, giving the code and explaining how it works :)
(maybe during October holidays)
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Offline Sorunome

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Re: TinyCraft II (name subject to change)
« Reply #197 on: September 20, 2012, 11:01:26 pm »
lol, i just looked at the poll, 100% for continue, 39 ppl, that shows how popular this project is :D

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Offline ZippyDee

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Re: TinyCraft II (name subject to change)
« Reply #198 on: September 21, 2012, 03:09:25 am »
What are you using for sprites in this? Are those original? Or modified versions of the sprites used in the original TinyCraft thread?
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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #199 on: September 21, 2012, 11:30:04 am »
What are you using for sprites in this? Are those original? Or modified versions of the sprites used in the original TinyCraft thread?
It depends. I recycled some (read: a lot :P) of sprites from the original thread and drawn the ones that were missing (like the iron ore for example). I gave credits to Saintrunner because I thought they were all from him, but if you have to be credited, tell me and it will be done :)
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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #200 on: October 03, 2012, 11:23:24 am »
If you feel like it, you should definetely share that interrupt code with us! I'd love to know how it works :D
Done.
« Last Edit: October 03, 2012, 11:23:31 am by Hayleia »
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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #201 on: October 13, 2012, 01:43:38 pm »
I'm sure you didn't expect an UPDATE here before ages :P

- Chickens are back :w00t:
If you don't want to make a new game, simply run CHICKFIX (compiled for Ion) and it will set 3 chickens on the left of the map.
And creating a new game sets them correctly. However, if your map has a hight of 32, I fear that you won't see all of the chickens. It works well with 64 though :)
- If you are lost while playing, press ON to display a map. You are the blinking pixel among the non-blinking pixels. Well, it is a bit hard to see this blinking pixel, this can be improved ;)
- The MATH key was broken, it is now fixed.
- There is a new appvar with data inside (called TCdata2)
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Offline Stefan Bauwens

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Re: TinyCraft II (name subject to change)
« Reply #202 on: October 13, 2012, 03:56:29 pm »
Can you kill the chickens as well? :P
Looking good, Hayleia. :)


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Offline Sorunome

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Re: TinyCraft II (name subject to change)
« Reply #203 on: October 14, 2012, 05:46:01 pm »
looking epic as always :D

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Offline DJ Omnimaga

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Re: TinyCraft II (name subject to change)
« Reply #204 on: October 14, 2012, 06:07:33 pm »
Lol very nice and the speed is still good even with new stuff being added.

I don't play Minecraft often but can in Tinycraft chicken attack you when you attack them, like in Zelda when after stabbing chickens for a while about an hundred arrive from nowhere?

Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #205 on: October 15, 2012, 02:29:36 am »
Looking good, Hayleia. :)
looking epic as always :D
Lol very nice and the speed is still good even with new stuff being added.
Thanks all ^^
And there is no real "new stuff", just fixed stuff :P (except for the map)

Can you kill the chickens as well? :P
Lolnope, why would you attack chickens ? They will produce eggs sometime so there is no point killing them ;)

I don't play Minecraft often but can in Tinycraft chicken attack you when you attack them, like in Zelda when after stabbing chickens for a while about an hundred arrive from nowhere?
You can't attack them so they won't respond ;)
All they do for now is run away from you. And all they will do at the end is run away from you and posing eggs at some random time :)
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Offline hellninjas

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Re: TinyCraft II (name subject to change)
« Reply #206 on: November 17, 2012, 12:37:47 am »
I haven't checked on this in too long, let alone me being away so often.
I'm loving the project Hayleia ^u^
This has yet to leave my bookmarks :3

Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #207 on: November 17, 2012, 10:10:47 am »
I haven't checked on this in too long, let alone me being away so often.
I'm loving the project Hayleia ^u^
This has yet to leave my bookmarks :3
Thanks for the support, and welcome back ^^
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Offline Eiyeron

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Re: TinyCraft II (name subject to change)
« Reply #208 on: November 19, 2012, 01:20:41 pm »
I don't play Minecraft often but can in Tinycraft chicken attack you when you attack them, like in Zelda when after stabbing chickens for a while about an hundred arrive from nowhere?
* Eiyeron is calling Cucco's Revenge Squad.

But Tinycraft will be certainly the first thing I'll add to my "future" 84

Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #209 on: November 19, 2012, 02:32:16 pm »
I don't play Minecraft often but can in Tinycraft chicken attack you when you attack them, like in Zelda when after stabbing chickens for a while about an hundred arrive from nowhere?
* Eiyeron is calling Cucco's Revenge Squad.

But Tinycraft will be certainly the first thing I'll add to my "future" 84
Lol, thanks for the support :D
But don't buy your 84- too soon then, else you'll get an unfinished project on your calc :P
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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