Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Keoni29 on November 01, 2013, 05:51:42 pm
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I already made this for the PC in 3d (http://forums.tigsource.com/index.php?topic=21459.0) but for the calculator I settled with a simpler look.
Started programming this evening. I'd say I'm halfway done already.
What the boardgame looks like:
(http://www.toysparadise.com.au/media/catalog/product/t/i/tipover.jpg)
The objective it to get your man to the red crate by walking on top of other crates. Tip crates over to form pathways.
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Just wondering, but are the "levels" (Im assuming they are levels) random? Is there a level editor?
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No they are not randomly generated. I will use the levels from the playing cards of the original boardgame by thinkfun just like I did with Tipover 3D.
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Ah. Thanks for clearing that up for me!
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I read a bit about the game, and it looks fun. Good luck with your entry!
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Screenshot of the fully playable game. I want to add some features though. I made this in 5 hours I think.
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ah, so that is how you play it, that is looking awesome! :D
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I am keeping it simple. No fancy falling animations. No fancy tower designs. Just numbers on top of them to indicate the height.
The number on the right is the amount of steps it took to complete the stage. I will not be keeping highscores though. It's just for personal reference I guess...
Keepin it simple. I hope I can get this under 4k including all the stages! It's at 4048/4096 bytes now, but I can compress the levels by 50%
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/me sees that this uses grayscale and probably has lots of processing time to spare, so whispers something about GrayLib
Just a thought if you want to make a bit more polished. It would add some size, but I don't think a 4KB program getting pushed up to like 4.7KB (estimate) is much to worry about.
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That's a unique game and you got it done so fast! I still haven't started mine yet :(
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for which calculator is this?
it's looking good anyway!
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For the 83/84+. The contest excludes calcs other than 83+/84+ (SE)
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:facepalm: oh yeah i could've guessed that...
still looking good tho
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I loved that game when i used to own it it looks awesome! I would get a base down then start adding polish to it dont go over board tho but again looks awesome good job!
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Well the base is down already. The only things I have left to do is maybe fix up the graphics here and there. As Runer suggested: maybe use graylib.
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I made a fancy level select screen. Backing up my calculator just in case something goes terribly wrong!
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that's looking awesome, the title screen! :)
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=0 i really like this! fantastic concept.
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Wow, that looks pretty great! I hope it's finished in time! :)
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That looks great! How did you get the numbers on the right to use a different font?
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I used sprites for them. Two sprites per digit.
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I just submitted my entry. Lets hope for the best :3
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That looks great! How did you get the numbers on the right to use a different font?
/me once wrote a routine for a completley custom font based off of sprites
I just submitted my entry. Lets hope for the best :3
good luck :3
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That looks great! How did you get the numbers on the right to use a different font?
/me once wrote a routine for a completley custom font based off of sprites
/me did make one too, it was quite optimized except I was reading the sprites from archive. :P So it was slow until I changed it to preload in RAM.
Good luck Keoni, it looks very cool !
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Game and source finally released!
Download here and also download the other contest entries!
https://www.dropbox.com/sh/b4venngav594w7x/WCXnAMPtAR/contest%202013
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Yay ! I'm definitely checking it out ! :D
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I'll check it out once i have more time, school is keeping me so busy these days :/
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I am working on a stand-alone level editor. If you get bored of the current level pack just make your own for others to enjoy. This is not part of my contest entry though.
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Yay, level editors are always awesome, allows you for far more levels!/me just hopes it'll be easy to use
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Yeah, this sounds like a cool feature ! :D
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I can place towers and change their sizes already. To do: saving the levels to a level pack appvar.
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That's probably the easiest part I guess. ;)
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Will you do then that tipover skans all the appvars and the ones with a certain header will be listed as possible maps to play?
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Sure thing. For the contest I used the levels from the PC version. I wrote a little converter program that took the levels and converted them into a large text file. Then I used sourcecoder to turn it into an axe program. On my calculator I added some code and compiled it. Then ran it to get the appvar :P Workarounds wooohoo.
Edit: Thank God I have TO8xv.exe (http://www.cemetech.net/scripts/countdown.php?/win/Anything%20to%208xv%20Application%20Variable.zip&path=archives) now...
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Yeah, hacking stuff together is fun. :P
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Just like my cartreader: A total hack. It hooks up to the serial port on the back of my pc. That cable comes out the pc and loops back.
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Yeah. This is really, really fun. :)
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This game is really fun! Consider yourself one of my heroes, Keoni29, I am +1ing you!
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Which shell is it compiled for and which version of Axe is it compiled with ?
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No shell. Axe 1.2.2
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I just tried this and it's really great. I liked the original and the 3D version you made in 2011 and always liked it. Good work :)
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Thanks everyone for voting :D I will definitely make a CSE version of tipover!
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I just downloaded, and I must say that this is amazing. I always loved the board game, and this does it justice!