Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: LincolnB on August 19, 2011, 06:45:38 pm
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So, I was digging around my old files. And I found the very first playable game I made in Axe Parser! It's called Rockslide, and, um, there's a bunch of falling rocks you have to avoid. And if they hit you, you get smashed!
Here it is:
(http://img.removedfromgame.com/imgs/rockslide screenshot.gif)
The reason I'm posting this, accompanied by it's source code, is for all those Axe beginners who really want to, but don't know how, to get started programming in Axe. It's kind of simple, but it's just about all I knew before coding Spacky Emprise, and then Spacky 2, and now Base 671 (which is actually pretty good (albeit not complete yet). 4th time's the charm, eh?). This is how I got started, and anyone who wants to get going with Axe might be interested in checking out the source code.
EDIT: whoops, forgot to attach the files
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cool
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The way the source code is commented isn't great (in fact, i'm having a hard time remembering if I put ANY comments in the source...) but it's not complicated.
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Nice, it looks like a good resource. I have a bad habit of writing comments with random symbols that make sense only to me :)
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Nice, it looks like a good resource. I have a bad habit of writing comments with random symbols that make sense only to me :)
I have the bad habits to make long sentences of comments but I use Croquette ;D
Also, good idea of releasing this :thumbsup:
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Nice, it looks like a good resource. I have a bad habit of writing comments with random symbols that make sense only to me :)
Comments? I'm not sure I even use those...
My source is really fun to read because half the text to be printed on the screen is in raw hex and stored in a pic variable :P
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I want to make a program that reads each tile in a map from a matrix and then draws grayscale sprites accordingly. is that easy or hard would you say?
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If you're referring to a technique called Tile Mapping, it's really quite easy to implement. You might want to check out yunhua98's tutorial on it.
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That looks nice, buttsfredkin. I think it's pretty cool for a first Axe game. :)
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Thanks.
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That would take DAYS in basic.
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thanks butts. (can I call you that?) I'll check it out. :)
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lol I highly doubt it would run all that fast either. :) no offense to BASIC, it's a fine language.
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thanks butts. (can I call you that?) I'll check it out. :)
lol why not?
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Sweet. thanks. much faster than typing the full name. :)
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Sweet. thanks. much faster than typing the full name. :)
Or even [Ctrl] [C], [Ctrl] [V], which is what I use on some nics. :P
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Cool, looks like Avalanche :)
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Except the rocks fall at different rates which is totally unrealistic but fun looking
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lol yeah