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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: LincolnB on August 19, 2011, 06:45:38 pm

Title: To All Budding Axe Programmers
Post by: LincolnB on August 19, 2011, 06:45:38 pm
So, I was digging around my old files. And I found the very first playable game I made in Axe Parser! It's called Rockslide, and, um, there's a bunch of falling rocks you have to avoid. And if they hit you, you get smashed!

Here it is:

(http://img.removedfromgame.com/imgs/rockslide screenshot.gif)

The reason I'm posting this, accompanied by it's source code, is for all those Axe beginners who really want to, but don't know how, to get started programming in Axe. It's kind of simple, but it's just about all I knew before coding Spacky Emprise, and then Spacky 2, and now Base 671 (which is actually pretty good (albeit not complete yet). 4th time's the charm, eh?). This is how I got started, and anyone who wants to get going with Axe might be interested in checking out the source code.

EDIT: whoops, forgot to attach the files
Title: Re: To All Budding Axe Programmers
Post by: annoyingcalc on August 19, 2011, 06:57:33 pm
cool
Title: Re: To All Budding Axe Programmers
Post by: LincolnB on August 19, 2011, 07:10:49 pm
The way the source code is commented isn't great (in fact, i'm having a hard time remembering if I put ANY comments in the source...) but it's not complicated.
Title: Re: To All Budding Axe Programmers
Post by: mrmprog on August 19, 2011, 08:56:48 pm
Nice, it looks like a good resource. I have a bad habit of writing comments with random symbols that make sense only to me :)
Title: Re: To All Budding Axe Programmers
Post by: Hayleia on August 20, 2011, 02:58:46 am
Nice, it looks like a good resource. I have a bad habit of writing comments with random symbols that make sense only to me :)
I have the bad habits to make long sentences of comments but I use Croquette ;D
Also, good idea of releasing this :thumbsup:
Title: Re: To All Budding Axe Programmers
Post by: AngelFish on August 20, 2011, 03:27:02 am
Nice, it looks like a good resource. I have a bad habit of writing comments with random symbols that make sense only to me :)

Comments? I'm not sure I even use those...

My source is really fun to read because half the text to be printed on the screen is in raw hex and stored in a pic variable :P
Title: Re: To All Budding Axe Programmers
Post by: boot2490 on September 20, 2011, 11:43:27 am
I want to make a program that reads each tile in a map from a matrix and then draws grayscale sprites accordingly. is that easy or hard would you say?
Title: Re: To All Budding Axe Programmers
Post by: LincolnB on September 20, 2011, 04:59:26 pm
If you're referring to a technique called Tile Mapping, it's really quite easy to implement. You might want to check out yunhua98's tutorial on it.
Title: Re: To All Budding Axe Programmers
Post by: ztrumpet on September 20, 2011, 06:22:30 pm
That looks nice, buttsfredkin.  I think it's pretty cool for a first Axe game. :)
Title: Re: To All Budding Axe Programmers
Post by: LincolnB on September 20, 2011, 06:23:51 pm
Thanks.
Title: Re: To All Budding Axe Programmers
Post by: boot2490 on September 20, 2011, 06:25:01 pm
That would take DAYS in basic.
Title: Re: To All Budding Axe Programmers
Post by: parserp on September 20, 2011, 06:25:45 pm
thanks butts. (can I call you that?) I'll check it out.  :)
Title: Re: To All Budding Axe Programmers
Post by: LincolnB on September 20, 2011, 06:26:15 pm
lol I highly doubt it would run all that fast either. :) no offense to BASIC, it's a fine language.

EDIT
thanks butts. (can I call you that?) I'll check it out.  :)

lol why not?
Title: Re: To All Budding Axe Programmers
Post by: parserp on September 20, 2011, 06:29:03 pm
Sweet. thanks. much faster than typing the full name. :)
Title: Re: To All Budding Axe Programmers
Post by: ztrumpet on September 20, 2011, 07:32:54 pm
Sweet. thanks. much faster than typing the full name. :)
Or even [Ctrl] [C], [Ctrl] [V], which is what I use on some nics. :P
Title: Re: To All Budding Axe Programmers
Post by: Deep Toaster on September 20, 2011, 07:34:08 pm
Cool, looks like Avalanche :)
Title: Re: To All Budding Axe Programmers
Post by: boot2490 on September 20, 2011, 07:35:45 pm
Except the rocks fall at different rates which is totally unrealistic but fun looking
Title: Re: To All Budding Axe Programmers
Post by: LincolnB on September 20, 2011, 08:24:03 pm
lol yeah