Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Builderboy on April 26, 2009, 10:54:39 pm

Title: Trapped
Post by: Builderboy on April 26, 2009, 10:54:39 pm
So a while back I created a version of the internet flash game Trapped.  It used xLib to get good graphics, but was incredibly slow, badly coded, and humongous.  Recently I created a new and improved version, using pure basic.  It was faster, more detailed, had larger rooms, more items, and was smaller.  I recently finished it, and I am in need of some beta testers, as it is a large-ish game.  It does use CelticII for saving the data to an appvar, but other than that it is in pure Basic

Here is a screenshot of the game
(http://tibasicdev.wdfiles.com/local--files/archives:trapped-beta/SCREENSHOT.GIF)

And here is the link
http://tibasicdev.wikidot.com/local--files/archives:trapped-beta/TrappedBeta2.zip
Send all the programs to your calculator, then run INSTALL to create your game file.  You can then delete INSTALL and run TRAPPED to play

Let me know what you think! (And if you find any bugs)
Title: Re: Trapped
Post by: DJ Omnimaga on April 27, 2009, 02:47:59 am
interesting, I like the way doors are unlocked and it seems to run at good speed with stuff moving around too (at least, based on the busy indicator speed, if slowed down, it does) and the ASCII chars are chosen well. The maps actually reminds me the 3rd dungeon in Zelda: Dark Link Quest. I assume it's a bit similar to the Trapped game on MaxCoderz but top down instead of side-scrolling and with real time moving enemies, right? (Trapped on maxCoderz was a clone of Block Dude but with much more feature, btw)

I'll try on emulator when I get some time to try to beat some levels ^^
Title: Re: Trapped
Post by: skuller972 on April 27, 2009, 06:00:26 pm
i played this yesterday (before you posted this its weird) and I liked the first one better, because the objects and map and just the whole thing overall looks better than this version, and I don't see how this is "better" than the first. The rooms seem the same size to me, and the enemies in this one are just impossible to get past, the only pro is the speed.

Now I'm not trying to critisize you or your game, but it really doesn't seem much different except its in ASCII and thus faster.

Still, the coding in this version is much much better and smaller, I just guess I didn't notice how slow either was because I used an emulator, but if I had to pick I'd choose the first, but both are great games and anyone should get one or the other.
Title: Re: Trapped
Post by: DJ Omnimaga on April 27, 2009, 06:47:56 pm
By the first one do you mean Trapped on MaxCoderz (by Jbshaler/Justin Shaler)? Because that one, as you can see in this post, was done by a different author and it was done in pure ASM. Else, I didn't knew Builderboy had 2 versions
Title: Re: Trapped
Post by: noahbaby94 on April 27, 2009, 06:48:50 pm
No Builderboy made one with xlib.
Title: Re: Trapped
Post by: DJ Omnimaga on April 27, 2009, 06:49:32 pm
oh I thought he didn't released the xLIB one x.x I guess I misread his post. I was certain he ditched it and only released the second version.

For enemies being impossible to avoid, my suggestion would be to make them only go horizontally or make them only move every 2 frames
Title: Re: Trapped
Post by: Builderboy on April 27, 2009, 07:45:38 pm
Well, the point was that it is a puzzle to find out how to get past all of the enemies.  You may be trying to get past an enemy without the right items to do it.  Its more of a puzzle game than a battle game.

(And the maps are bigger, 16*8 instead of 12*8 )

If your stuck, I can help you move along if you want.

EDIT, i did release the xLib version, if you want to play it, it is availiable on TiBasic Developer Portal
Title: Re: Trapped
Post by: DJ Omnimaga on April 27, 2009, 08:13:03 pm
ok thanks I'll try when I get some time too
Title: Re: Trapped
Post by: kalan_vod on April 28, 2009, 01:59:03 pm
Great work, I love this. The xLIB version was nice though
Title: Re: Trapped
Post by: Builderboy on April 28, 2009, 06:04:06 pm
Thanks!  I liked the xLib version too, I just felt it needed to be revamped with more puzzles and faster speed.
Title: Re: Trapped
Post by: Builderboy on May 25, 2009, 12:32:17 pm
So if nobody has found any problems with this, I think I'll just go ahead and release it.
Title: Re: Trapped
Post by: skuller972 on May 25, 2009, 12:34:51 pm
maybe make the person moove diagonal, or the monsters on horizontally, but other than that, its fine
Title: Re: Trapped
Post by: Builderboy on May 25, 2009, 03:59:10 pm
Well, that would invalidate all the puzzles (and you would have to use something like the number pad to move diagonally), the reason I made the enemies able to move diagonally was so that they moved faster than you, and so you would be forced to use logic to defeat them.

But thanks anyway for the help, I just need to wright all the documentation and then release it :)
Title: Re: Trapped
Post by: skuller972 on May 25, 2009, 04:09:55 pm
okey dokey artichokey! good luck!
Title: Re: Trapped
Post by: Builderboy on October 09, 2009, 04:40:31 pm
Alright, I have finaly finished it and it is Pending in TiCalc as I speak ^^ I'll post a link when its finished.
Title: Re: Trapped
Post by: DJ Omnimaga on October 09, 2009, 07:03:50 pm
Cool! You might want to upload here too (in download section under our ti and pc products->TI-83+) when it comes up in case ticalc is down sometimes
Title: Re: Trapped
Post by: Builderboy on October 09, 2009, 11:08:57 pm
Alright, I uploaded it to the downloads section! ^^ And a fixed version of Shift without the horrible bug x.x
Title: Re: Trapped
Post by: DJ Omnimaga on October 09, 2009, 11:20:58 pm
Cool I'm glad it's finally here ^^ I'll try asap! (as well as the new version of Shit)

Title: Re: Trapped
Post by: calc84maniac on October 10, 2009, 10:51:04 am
Cool I'm glad it's finally here ^^ I'll try asap! (as well as the new version of Shit)


>_<
Title: Re: Trapped
Post by: Builderboy on October 10, 2009, 11:47:16 am
I love new shit ;)

Although its not very new, only a few bugfixes.
Title: Re: Trapped
Post by: Eeems on October 10, 2009, 04:03:42 pm
hmm, I think they will be on my list of first to download when I get my calc back :D
Title: Re: Trapped
Post by: DJ Omnimaga on October 10, 2009, 05:28:44 pm
Cool I'm glad it's finally here ^^ I'll try asap! (as well as the new version of Shit)


>_<
Shit x.x, my bad lol
Title: Re: Trapped
Post by: Eeems on October 10, 2009, 05:31:28 pm
lol, nice one there DJ XD
Title: Re: Trapped
Post by: jsj795 on October 15, 2009, 08:02:17 pm
ummmm... I found bug (considering i found some in Illusiat 13 and stuff, I should be bug finder.. jk)
When you get the golden key and come back to the starting map (the middle place where golden door is) after u unlock the upper right corner door, there's nothing u can do. if u press menu, the last item says DIE!!!!
Also, when i try to die, my life goes to negative number.
Also, you get ERR:Domain when u drop the bomb, and try to move to another room.
I'll try to upload the screenshot when i get my chance
Title: Re: Trapped
Post by: Builderboy on October 15, 2009, 08:09:37 pm
Alright, nothing is a bug except the Error:Domain :)
Weird, I thought I fixed that D:

But Shhhhh! :D
Title: Re: Trapped
Post by: jsj795 on October 15, 2009, 08:42:26 pm
so do u still need the screenshot for the ERROR:Domain?
or did u get that...
Title: Re: Trapped
Post by: Builderboy on October 15, 2009, 09:48:19 pm
I fixed it, was a simple matter of switching 2 lines around ;D  I'll upload the new version as soon as i get the time.  In the meantime, don't do that! :P
Title: Re: Trapped
Post by: jsj795 on October 15, 2009, 10:38:21 pm
Nice! and so i did beat the game... right? :D
Title: Re: Trapped
Post by: Builderboy on October 15, 2009, 10:50:41 pm
Not until it tells you you do :P  Belive me, you will know when you have beaten the game :)
Title: Re: Trapped
Post by: jsj795 on October 15, 2009, 10:56:19 pm
oh... then i'll never beat the game.... I don't know what to do :P