Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: NinjaKnight on February 20, 2011, 08:41:44 pm

Title: Tricross
Post by: NinjaKnight on February 20, 2011, 08:41:44 pm
Tricross is my first ever game project in Axe! Basically, it's a clone of Ticross, which is a clone of Picross.

BUT WAIT! THERE'S MORE!

Using the amazing grayscale capabilities of Axe, you can play three-color picross!
<bad pun>Haha, get it? Tricross, and three colors, and -- Oh wait, you don't care? Never mind.</bad pun>

Anyways, I don't know how to make screenshots. Would anyone like to enlighten me? ;D
Title: Re: Tricross
Post by: Michael_Lee on February 20, 2011, 08:44:02 pm
To make screenshots, try downloading Wabbitemu. 
Use TI-Connect or something to move your program to the computer, then drag the 8xp source file over to the screen of Wabbitemu (once you start the program). 
Press the backspace button to start recording whatever's on the screen.

Can you post your program?
Title: Re: Tricross
Post by: NinjaKnight on February 20, 2011, 10:36:24 pm
I think I shall try this tomorrow, because TI-Connect keeps giving me errors.
Stupid TI.
Title: Re: Tricross
Post by: DJ Omnimaga on February 20, 2011, 10:57:23 pm
Good luck getting the program off your calculator. I am curious how this looks like.
Title: Re: Tricross
Post by: Darl181 on February 20, 2011, 10:58:06 pm
Since you have an 84+, it's possible that you can use MSD8X if it's an old one.
Actually, USBX has a basic interface that doesn't use the pages...
Also, TiLP works a ton better than TI Connect.  I speak from experience :P
Title: Re: Tricross
Post by: Munchor on February 21, 2011, 07:24:56 am
Nice, Tricross!

I think TI Connect is just fine, I never had problems with it unless for installing. Once you set it up, it will usually work fine.

But never install both at the same time, they collide.
Title: Re: Tricross
Post by: DJ Omnimaga on February 23, 2011, 02:52:35 pm
Also TiLP has troubles on 64 bit OSes, still, if I remember. You might have to deal with some hassle with drivers.
Title: Re: Tricross
Post by: NinjaKnight on February 26, 2011, 10:15:19 pm
...And I'm back!
Hello everyone. Sorry for the delay, I was busier than anticipated.

Anyways, I made a (crappy) screenshot. I have the engine done (I hope) and (almost) all of the bugs squashed, but now I have to make a lot of puzzles. Which I do not really want to do.

So basically, my question is this: is it legal for me to use puzzles from Griddlers.net? I'm not really sure about how US copyright law works, or if the puzzles are copyrighted at all. I don't want to get sued for everything I have :( (even if that isn't much :P).

It isn't really done, but I included a little easter egg. First one to find it wins a cookie!

Oh, and playing The Game is simple. The numbers down the sides are how many groups of dots in that column, and across the bottom is the dots in the row. For exmple, black 2 black 2 means that there are two groups of two black dots each, and they are seperated. It's kinda hard to explain, just read the tutorials on Griddlers.net. Just remember that numbers going down the sides correspond to the column, and the ones going across to the rows.
Title: Re: Tricross
Post by: aeTIos on February 28, 2011, 04:53:18 am
x.x I lost

And, Iambian (Or so) used puzzles from Griddlers too, afaik
Title: Re: Tricross
Post by: DJ Omnimaga on March 02, 2011, 02:29:32 am
Looks nice! Unfortunately I don't know about the Griddlers puzzles, though. I know a lot of clones of copyrighted games exists for calcs, though, like Zelda, and we had no problem, except when someone started a Golden Sun clone once.
Title: Re: Tricross
Post by: NinjaKnight on March 02, 2011, 11:34:11 pm
Update!
There was a bug (typo) in the level data. It's pretty hard to catch errors in 100 lines of Hexadecimal. So I just changed the third puzzle instead. I also added some minor things.
This shall be about done if I can figure out why my interrupts keep getting turned off and add external levels.
Title: Re: Tricross
Post by: DJ Omnimaga on March 04, 2011, 12:54:54 am
I hear you. Personally I always had trouble with hex. Hence why I never used Celtic hex sprites and used the old xLIB way instead. X.x