Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: qazwsx988 on December 13, 2010, 11:57:35 am
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I found it surprising that we didn't have an Atari pong clone for axe!
So I was bored one weekend and decided to start up programming again as a hobby.
So here's a nice 2 Player pong, 2nd/alpha for left player to move up/down, d-pad for right player to move.
apong is the compiled game, all other programs in the group is the source
I'm updating graphics and adding shooting in later.
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very nice! and also nice to see you around!
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yes, nice. what do you mean by shooting? (never saw a pong game with shooting)
what also would be cool is link cable playing, but that could be added if the game is finished
also, i lost :hyper:
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are you going to set it up so it can be 2 player pong on two calcs?
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Nice job. :) It probably is more fun with a friend (I'm playing against myself :P).
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Looks good. Good luck on the updates :)
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Update!
Now graphics are truer to the Atari Pong.
I'll work more after tests are over.
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wow nice!
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Nice! I really need to do some experimenting with the linking capabilities, since i have two calcs O.O This looks awesome! :D
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I don't think I'll make it two player on two calcs, simply because I don't know how to do that.
Anyways, I like it on the same calc.
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This looks nice, it's pretty close to the original. :)
Maybe someone could make a linked version, although I think this is usually slower.
Welcome on the forums, by the way. :)
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This looks nice, it's pretty close to the original. :)
Maybe someone could make a linked version, although I think this is usually slower.
Welcome on the forums, by the way. :)
naa, there would be very little data transfer. I think you should be able to do it at about full speed if You do a P1, P2 Method.
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Not if you're using a 6 foot cable. Even those 2-4 bytes would be difficult to consistently transfer in real time.
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true. you could but it would be so slow to do so many checks :P
3 foot cable though should have very little trouble.
Thought: Make a code that will check accurateness of cable :P
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How many bad reviews on TI-Calc do you think it would bring for the program to say "Bad connection. Please check your cables" when people had their cables plugged in? :P
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well i was saying that there could be multiple checks on what was received then choosing the most occurring.
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I was joking about how people would give it bad reviews even though it was their hardware that was faulty and not the program itself.
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Well some people still rate TI-Boy SE 1/10 because they think it's broken for not working on new hardware.
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Tiny update, as I was bored while studying for my gov test.
Demonstrates the shooting, no hit testing yet.
And btw, shooting means stunning each other when hit for about 3 seconds, adding a new level of skill in a classic game.
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Oh I like the idea :D. Will you add some power-ups like increasing/decreasing paddle lenght, moving twice faster/slower and such things? Maybe have them move in the screen from time to time and if you shoot them it triggers the power-up effect.
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Hey, good idea, I'll look into that when I have more time.
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Update!
I redid the whole thing, now it's smaller, but only one speed.
Shooting and stunning works, and now the ball goes in different directions when it hits the paddle in the same way the ball moves in Atari pong.
I'll post screenies and program later.
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Cool! Can't wait for screenies, also by different directions do you mean it depends of where the ball hits the paddle or is it random? I never played the Atari pong.
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I haven't played it either, just watched it being played.
But it depends on where the ball hits the paddle.
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Ah ok, cool :D. One thing I remember though: Isn't the ball supposed to be a square? :P
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Here's screenies!
Code's not perfect yet, but included in the group is the compiled version for Mirage.
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Nice, but where did speed settings go? Also what is the clock icon at the top? ???