Author Topic: Curse of the Minotaur[AXE ??]  (Read 17134 times)

0 Members and 1 Guest are viewing this topic.

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: Curse of the Minotaur[AXE ??]
« Reply #30 on: February 03, 2016, 08:00:23 am »
Another option that takes up very little space is a health bar, two rows, one for HP and one for MP, would be enough to give you a general idea. Or 4 rows if you wanted to outline the bars. Or a flashing box with player info somewhere on screen. Or a box that pulls down/pops up when no key has been pressed (or when a certain key such as XTOn is pressed).  The current layout looks really nice, it's pretty compact and there's still a bit of space left :)

Offline c4ooo

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 252
  • Rating: +10/-1
  • The impossible chemical compound.
    • View Profile
Re: Curse of the Minotaur[AXE ??]
« Reply #31 on: February 03, 2016, 08:21:59 pm »
Nice to see more mockups, but i wonder when you will start developing this project :P
-German Kuznetsov
The impossible chemical compound.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Curse of the Minotaur[AXE ??]
« Reply #32 on: February 14, 2016, 10:10:11 pm »
@chickendude :Yea, those are options too, and I might experiment with them as well. I think I'd have to rearange the screen for decent sized health/mp bars though. :/ The popup options isn't bad and could work with the current setup.

@c4ooo:Soonish hopefully. :D
« Last Edit: February 14, 2016, 10:13:48 pm by Art_of_camelot »

Offline SpiroH

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +153/-23
    • View Profile
Re: Curse of the Minotaur[AXE ??]
« Reply #33 on: February 15, 2016, 04:42:52 pm »
Nice to see more mockups, but i wonder when you will start developing this project :P
Could it be that the curse of minotaur has haunted the programmer's ability to further develop the game?
Yeah, we've been waiting for action for some time. IMO AOC just got cursed, period!  ;D

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: Curse of the Minotaur[AXE ??]
« Reply #34 on: February 19, 2016, 10:23:15 am »
Having a good idea of what you want before you start programming isn't bad (eg. look at the E:ToR forum) and besides, if AoC drops this someone else has a lot of inspiration to work off :)

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Curse of the Minotaur[AXE ??]
« Reply #35 on: February 20, 2016, 03:54:26 pm »
Yea, that's true. It's a lot easier if you have things planned out instead of jumping in, making a mess of things, and trying to put a disjointed project together. That would probably lead to a lot of re-writing of code.

Offline SpiroH

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +153/-23
    • View Profile
Re: Curse of the Minotaur[AXE ??]
« Reply #36 on: February 21, 2016, 10:44:47 am »
Yea, that's true. It's a lot easier if you have things planned out instead of jumping in, making a mess of things, and trying to put a disjointed project together. That would probably lead to a lot of re-writing of code.
Yeah, but then again quoting @c4ooo "excuses are excuses." Taking the risk of being nasty to these friendly gents, I must admit that engineering, in general, likes results ;).

*Edit*: typo fixed, i hope.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Curse of the Minotaur[AXE ??]
« Reply #37 on: February 21, 2016, 11:28:07 am »
Haha, yea that's certainly true as well.

Offline c4ooo

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 252
  • Rating: +10/-1
  • The impossible chemical compound.
    • View Profile
Re: Curse of the Minotaur[AXE ??]
« Reply #38 on: February 21, 2016, 11:35:34 am »
Yea, that's true. It's a lot easier if you have things planned out instead of jumping in, making a mess of things, and trying to put a disjointed project together. That would probably lead to a lot of re-writing of code.
Hmm, one thing i always do is start proggraming my project from the logical place: the title menu! Then i move on to the level selection/saving ect, and finally the actual engine.

Yeah, but then again quoting c4000 "excuses are excuses." Taking the risk of being nasty to these friendly gents, I must admit that engineering, in general, likes results ;).
m8 ive been here a year and you still got my name wrong :P
* c4ooo waits for excuse
* c4ooo quotes himself
* c4ooo runs :P
« Last Edit: February 21, 2016, 11:41:42 am by c4ooo »
-German Kuznetsov
The impossible chemical compound.

Offline SpiroH

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +153/-23
    • View Profile
Re: Curse of the Minotaur[AXE ??]
« Reply #39 on: February 21, 2016, 07:35:18 pm »
@c4ooo : Oops, I'm sorry, please accept my apology :-[. I should have used the '@' thing. Typo has been fixed above.

Offline c4ooo

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 252
  • Rating: +10/-1
  • The impossible chemical compound.
    • View Profile
Re: Curse of the Minotaur[AXE ??]
« Reply #40 on: February 22, 2016, 02:33:43 pm »
@c4ooo : Oops, I'm sorry, please accept my apology :-[. I should have used the '@' thing. Typo has been fixed above.
@SpiroH dude, i was joking :P I understand my name may be hard to get ;)
-German Kuznetsov
The impossible chemical compound.