Author Topic: VVVVVV  (Read 46581 times)

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Offline pimathbrainiac

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Re: VVVVVV
« Reply #180 on: December 05, 2013, 07:28:35 pm »
Just a small sprite update tonight, adding back in the old stand alone sprites!



Zip attached! Enjoy!
« Last Edit: December 18, 2013, 07:58:39 am by pimathbrainiac »
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Offline Keoni29

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Re: VVVVVV
« Reply #181 on: December 06, 2013, 09:21:23 am »
Looks much nicer now!
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Offline Sorunome

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Re: VVVVVV
« Reply #182 on: December 06, 2013, 10:00:30 am »
You are getting better at that level :P

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Offline TIfanx1999

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Re: VVVVVV
« Reply #183 on: December 06, 2013, 11:46:34 am »
I'm looking forward to the calc. version. I bought VVVVVV for my 3DS yesterday and I've been addicted to it. I wasn't sure that it would be very engaging at first... boy, was I wrong. :D

Offline pimathbrainiac

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Re: VVVVVV
« Reply #184 on: December 06, 2013, 06:58:02 pm »
Moar update!

This time, I added a new level!



Zip attached, as always. Enjoy!
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Offline Sorunome

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Re: VVVVVV
« Reply #185 on: December 06, 2013, 06:59:27 pm »
looking awesome :D

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Offline Keoni29

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Re: VVVVVV
« Reply #186 on: December 06, 2013, 07:00:17 pm »
Hey I know that part from the original game. The noob trap.
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Offline pimathbrainiac

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Re: VVVVVV
« Reply #187 on: December 06, 2013, 07:01:44 pm »
Yeah, That was in the old levels with the older engine. Now it's time for me to get creative with new levels.

EDIT: In true nerd fashion, I emailed Terry Cavanagh, the creator of the original game, informing him of the port.

* pimathbrainiac wants to know what he thinks.
« Last Edit: December 06, 2013, 07:07:32 pm by pimathbrainiac »
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Offline DJ Omnimaga

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Re: VVVVVV
« Reply #188 on: December 06, 2013, 07:26:59 pm »
Glad this was revived. :D I was sad when juju stopped working on his version in 2011 and when yours went dormant. D:

Hopefully the author doesn't send you a cease and desist letter to you like Camelot did to Tenniskid for Golden Sun 83+ in 2005. <_<

Offline pimathbrainiac

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Re: VVVVVV
« Reply #189 on: December 06, 2013, 07:28:41 pm »
Glad this was revived. :D I was sad when juju stopped working on his version in 2011 and when yours went dormant. D:

Hopefully the author doesn't send you a cease and desist letter to you like Camelot did to Tenniskid for Golden Sun 83+ in 2005. <_<

I sure hope not! I need some sort of response from the original author before I continue any further, though. It would be awesome to have Terry Cavanagh's support!
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Offline Sorunome

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Re: VVVVVV
« Reply #190 on: December 07, 2013, 04:51:45 am »
Please no cease and desist letter, please not D:

Maybe we could all beg him if he tries :P

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Offline Keoni29

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Re: VVVVVV
« Reply #191 on: December 07, 2013, 04:54:35 am »
Most of the time indie devs are cool with stuff like this. I asked the creator of HeroCore if it was ok to port his game to the calc and it was fine.
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Offline Matrefeytontias

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Re: VVVVVV
« Reply #192 on: December 07, 2013, 07:34:58 am »
That's true, remember how Vlambeer was amazed when he learnt about my Super Crate Box port :)
« Last Edit: December 07, 2013, 07:35:06 am by Matrefeytontias »

Offline willrandship

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Re: VVVVVV
« Reply #193 on: December 08, 2013, 04:24:18 pm »
Terry Cavanagh would be fine with it. People make remakes of his games for the C64 all the time.

Offline pimathbrainiac

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Re: VVVVVV
« Reply #194 on: December 08, 2013, 04:26:01 pm »
So I haven't had much inspiration for a new level chunk to add. I want to do Veni Vidi Vici, but much later.

Any ideas?
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