Author Topic: What if Metroid... were on the 84+CSE?  (Read 3795 times)

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Offline tr1p1ea

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What if Metroid... were on the 84+CSE?
« on: July 04, 2013, 06:16:06 pm »
84C edition GO!

*Edit AOC* Originally split from <a href=http://ourl.ca/19098/353329;topicseen#new>this topic</a>.
« Last Edit: July 08, 2013, 08:56:49 am by Art_of_camelot »
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Offline DJ Omnimaga

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What if Metroid... were on the 84+CSE?
« Reply #1 on: July 04, 2013, 06:20:39 pm »
The 84C edidition would most likely need to get rid of parallax scrolling and have the background never move vertically (if any) to ensure decent vertical scrolling speed.
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Offline tr1p1ea

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What if Metroid... were on the 84+CSE?
« Reply #2 on: July 04, 2013, 06:27:37 pm »
Yes i agree that comprises will need to be made, but still a full colour Metroid on 84C ... that would be awesome.

But not to hijack the Casio thread, it looks fantastic! Hopefully they will finish/extend this!
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Offline Keoni29

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What if Metroid... were on the 84+CSE?
« Reply #3 on: July 05, 2013, 03:24:24 am »
@DJ_O vertical corridors that function as a hub are what defines the 2d metroid games. Dropping vertical scrolling is not an option.
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Offline DJ Omnimaga

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What if Metroid... were on the 84+CSE?
« Reply #4 on: July 08, 2013, 12:48:12 am »
Do you think it would be fine if it was changed to Super Mario Bros 2-like vertical scrolling (which is exactly like in Zelda: Links Awakening)?

Else I guess maybe when the screen is scrolling vertically, it could trigger temporary frame-skipping, so that moving up/down won't slow down the game action. It could possibly be acceptable, I guess, plus it wouldn't be that bad if 160x240 mode was used. People would probably just come to the conclusion that the calculator hardware is just too limited.

As for the Casio PRIZM game, I hope it gets finished too. :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline TIfanx1999

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Re: What if Metroid... were on the 84+CSE?
« Reply #5 on: July 08, 2013, 09:02:10 am »
I split this off from the other topic because it seemed to be a pretty interesting discussion. :D As far as vertical scrolling goes, I don't really think it's necessary in a metroid game. It could easily transition to the next screen when you reach the top or bottom of a vertical section much like DJ's BASIC + XLIB Metroid games did.

Offline Sorunome

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Re: What if Metroid... were on the 84+CSE?
« Reply #6 on: July 08, 2013, 10:05:32 am »
Meybe this should be moved to z80 discussion, it is still in casio prizm hacking :P

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Re: What if Metroid... were on the 84+CSE?
« Reply #7 on: July 08, 2013, 05:45:50 pm »
Done :) (I wanted to do it earlier, but it seems that there are no topic moving options in Tapatalk)
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Offline TIfanx1999

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Re: What if Metroid... were on the 84+CSE?
« Reply #8 on: July 09, 2013, 08:15:11 am »
Meybe this should be moved to z80 discussion, it is still in casio prizm hacking :P
Whoops, missed that. XD Thanks for the move DJ.

Offline DJ Omnimaga

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Re: Re: What if Metroid... were on the 84+CSE?
« Reply #9 on: July 09, 2013, 12:58:08 pm »
That reminds me, tr1p posted a nice Samus sprite last night on IRC. Sadly I lost the URL but maybe he could repost it here or make a mockup of a possible Metroid game for the calc using it.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline tr1p1ea

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Re: What if Metroid... were on the 84+CSE?
« Reply #10 on: July 09, 2013, 09:54:43 pm »
Here is the sprite i posted, its just a mockup but i added some running frames (sprites are 24x24):



Here is the running animation, obviously there are usually more frames to Samus's running but its just a start (scaled 2x):

« Last Edit: July 09, 2013, 09:55:05 pm by tr1p1ea »
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Offline TIfanx1999

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Re: What if Metroid... were on the 84+CSE?
« Reply #11 on: July 09, 2013, 11:25:04 pm »
Looks pretty nice. :)

Offline tr1p1ea

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Re: What if Metroid... were on the 84+CSE?
« Reply #12 on: July 10, 2013, 12:16:26 am »
Small update with a few more frames. I have only just been messing around so im not happy with the legs, but its a start:



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Re: Re: What if Metroid... were on the 84+CSE?
« Reply #13 on: July 10, 2013, 12:20:00 am »
Really good tr1p1ea. I love how true to Metroid it is and how many details there are despite the smaller resolution.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Keoni29

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Re: What if Metroid... were on the 84+CSE?
« Reply #14 on: July 10, 2013, 03:41:03 am »
How about porting this game:

Graphics are scaled up 3x I think, but the movement is still in 1x pixels.

« Last Edit: July 10, 2013, 03:50:14 am by Keoni29 »
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