Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Keoni29 on June 19, 2011, 08:42:59 am

Title: Willi - Axe contest entry 2011
Post by: Keoni29 on June 19, 2011, 08:42:59 am
Willi is a very old dos game. I played it a lot when I was young. We had win95 those days. Unfortunately there is no documentation of this glitchy game at all. On newer pc-s it runs an illegal function call in the beginning of the game. I reconstructed the game based on my memory and some graphics I found on the CD-rom
(http://updo.nl/file/06ceb223.png)

Story:
Willi is a puzzle/strategy game in which you must move quickly. Willi the caveman is hungry and you must help him eat moss while avoiding falling rocks.

I'm working on a TI83/84 version. (I just luv this game  ;D)

The engine is done. I have to add some features such as highscores, menus, lives and more stages. Maybe I'll put a level editor in it just like the original game had.
The original game had some primitive sound effects too, but I really can't remember those. When there is time left I will consider sound effects.


I upload the game soon :)
Title: Re: Willi - Axe contest entry 2011
Post by: Munchor on June 19, 2011, 12:20:50 pm
Woo! I'd like to try that on-calc, good luck!

Make sure to work hard on it, there's not too much time left.
Title: Re: Willi - Axe contest entry 2011
Post by: Keoni29 on June 20, 2011, 06:55:36 am
It's hard to optimize code under pressure :S
Title: Re: Willi - Axe contest entry 2011
Post by: Keoni29 on June 22, 2011, 02:13:02 pm
I have an emulator now, so I recorded a simple test level. Do you like it so far?
Title: Re: Willi - Axe contest entry 2011
Post by: ztrumpet on June 22, 2011, 04:34:10 pm
That's really cool!  I like how it looks so far.  Nice job. :)
Title: Re: Willi - Axe contest entry 2011
Post by: DJ Omnimaga on June 22, 2011, 05:08:33 pm
This looks nice. Do you think you could add textures to the floor like in the original version?
Title: Re: Willi - Axe contest entry 2011
Post by: Quigibo on June 22, 2011, 05:51:37 pm
You might also want to exclude the top row from your maps, it looks like you get cut off by the text.  Cool game, reminds me of Dig Dug a little.
Title: Re: Willi - Axe contest entry 2011
Post by: Keoni29 on June 23, 2011, 02:36:10 am
Yes I tought about that earlier, cuz you wont see a thing there. Maybe I remove the score feature and put the time in an 8*8 cube so that I have bigger levels. The time square will always be solid and maybe the player could push the time square too :D.
Title: Re: Willi - Axe contest entry 2011
Post by: XVicarious on June 28, 2011, 05:09:17 pm
Wow looks very nice. Can't wait to play it.
Title: Re: Willi - Axe contest entry 2011
Post by: Munchor on July 07, 2011, 06:23:24 am
Quote
I upload the game soon

No, no, no, no you can't, you can't release any code or executable program before the deadline!
Title: Re: Willi - Axe contest entry 2011
Post by: fb39ca4 on July 07, 2011, 11:49:20 am
looks good! maybe you could look for some videos on YouTube or try running the game in dosbox if you need to look at the original.
Title: Re: Willi - Axe contest entry 2011
Post by: Keoni29 on July 10, 2011, 09:40:47 am
There is not even the slightest bit of information. I found everything on the back of the cd case.