Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: c.sprinkle on December 14, 2010, 04:05:33 pm
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So, I have almost everything in place for Window Maze 2.0, the next release of Window Maze.
The keypress detection has been sped up exponentially, the random maze generator is almost in place, and the graphics are set for once and for all.
Await this anxiously; it will be the best 2D maze ever created. No lies.
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Can I haz moar screenies? ;D
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In half an hour or so, if I can!
EDIT: Thanks for being interested. :)
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is it like a dungeon w/o enemies?
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Interesting, how will be the graphics? Will it be tilemap-based or will it be just a maze pic where walls are 1x1 pixels? Also how is randomizing being done? Is it in BASIC?
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Alright, here you go.
@DJ Omnimaga:
It's Axe and it's awesome. The walls are 1 pixel apart. I can't tell you about my secret algorithm, though. Not yet.
@aeTIos:
Sort of.
The final copy of WM 2.0:
(This is epic! :) )
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hey can you post a screenie? I'm stuck on a vista comp right now that won't run wabbit, and my transfer cable is broke :(
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wow! I really like the flashlight concept, I just beat it, using the random, but it is very challenging! A quick suggestion, how hard would it be to make the flashlight a circle instead of a square? might look more realistic.
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hey can you post a screenie? I'm stuck on a vista comp right now that won't run wabbit, and my transfer cable is broke :(
done. ;)
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Thanks for the screenie yunhua! THAT IS AWESOME c.sprinkle!! nice work! :D
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agreed, I really like the use of greyscale. does it use the same algorithm as the one used by a member here a while ago that he found on Wikipedia? (I think)
EDIT: I just thought, making it a circle would just require a couple of quarter circle sprites using Pt-Mask, right?
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I created my own algorithm. I'll let you see the code in a PM. Don't post it; this is a secret algorithm. :)
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Aww don't wanna share? :P Haha thats fine, and this is looking awesome :D Although for me its incredibly hard D: maybe have a difficulty setting where the light area is larger?
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I just tried to go down and right. ;) and judging by
The the Game game, I think there is more than one way to get there. ;)
someone try to beat my highscore on Random! (Since you can memorize the presets)
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you should totally add in monstesr in light grey you have to avoid :D
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In response to a few bugs and Yunhua's comment about a circle, here's the edited version.
@Yunhua: Would you mind making another screenie for me showing the bugfixes? Then I'll upload it to Ticalc.
:)
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Its looks great!
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Thanks a lot, Yunhua!
I put a lot of work into this.
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eh, looks very nice! GREAT JOB! :D
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THis looks nice! At first I thought it might be simple but I like the flashlight effect and use of grayscale.
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I have now officially posted it on Ticalc.
Also, @Ashbad, check Cemetech for an interesting set of threads, etc. that stemmed from a failure of mine. :)
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Looks nice!
*Yeong plays it for 2 hours
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8) Now that this is complete, I'm starting a new thread about my latest project, a puzzle game called Prism. Look for the thread soon.
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Cool! I can't wait to see. ;D
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Looks very nice!
(Downloads)
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Wow such a great maze, it's like the real thing with everything blacked out. nice work!
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Thanks everyone; I spent a lot of time on this. :)
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It looks good, but very hard to play. My problem is that I would like to be able to press right (and don't stop pressing) and making me move to end of the tunnel to the right, can you do that? Thanks.
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If you're asking about holding the key to move, you can do that. :)