Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: c.sprinkle on December 14, 2010, 04:05:33 pm

Title: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: c.sprinkle on December 14, 2010, 04:05:33 pm
So, I have almost everything in place for Window Maze 2.0, the next release of Window Maze.
The keypress detection has been sped up exponentially, the random maze generator is almost in place, and the graphics are set for once and for all.
Await this anxiously; it will be the best 2D maze ever created. No lies.
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: AngelFish on December 14, 2010, 04:07:05 pm
Can I haz moar screenies?  ;D
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: c.sprinkle on December 14, 2010, 04:08:42 pm
In half an hour or so, if I can!

EDIT: Thanks for being interested. :)
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: aeTIos on December 14, 2010, 04:10:21 pm
is it like a dungeon w/o enemies?
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: DJ Omnimaga on December 14, 2010, 11:46:50 pm
Interesting, how will be the graphics? Will it be tilemap-based or will it be just a maze pic where walls are 1x1 pixels? Also how is randomizing being done? Is it in BASIC?
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: c.sprinkle on December 15, 2010, 05:17:32 pm
Alright, here you go.
@DJ Omnimaga:
    It's Axe and it's awesome. The walls are 1 pixel apart. I can't tell you about my secret algorithm, though. Not yet.

@aeTIos:
    Sort of.

The final copy of WM 2.0:
(This is epic! :)  )
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: Ashbad on December 15, 2010, 05:23:25 pm
hey can you post a screenie?  I'm stuck on a vista comp right now that won't run wabbit, and my transfer cable is broke :(
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: yunhua98 on December 15, 2010, 05:24:23 pm
wow!  I really like the flashlight concept, I just beat it, using the random, but it is very challenging!  A quick suggestion, how hard would it be to make the flashlight a circle instead of a square?  might look more realistic.

EDIT:
hey can you post a screenie?  I'm stuck on a vista comp right now that won't run wabbit, and my transfer cable is broke :(
done.  ;)
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: Ashbad on December 15, 2010, 05:25:46 pm
Thanks for the screenie yunhua!  THAT IS AWESOME c.sprinkle!! nice work! :D
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: yunhua98 on December 15, 2010, 05:27:33 pm
agreed, I really like the use of greyscale.  does it use the same algorithm as the one used by a member here a while ago that he found on Wikipedia? (I think)

EDIT:  I just thought, making it a circle would just require a couple of quarter circle sprites using Pt-Mask, right?
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: c.sprinkle on December 15, 2010, 05:29:17 pm
I created my own algorithm. I'll let you see the code in a PM. Don't post it; this is a secret algorithm. :)
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: Builderboy on December 15, 2010, 05:33:48 pm
Aww don't wanna share? :P Haha thats fine, and this is looking awesome :D Although for me its incredibly hard D: maybe have a difficulty setting where the light area is larger?
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: yunhua98 on December 15, 2010, 05:36:16 pm
I just tried to go down and right.  ;)  and judging by The the Game game, I think there is more than one way to get there.  ;)
someone try to beat my highscore on Random!  (Since you can memorize the presets)
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: Ashbad on December 15, 2010, 05:37:38 pm
you should totally add in monstesr in light grey you have to avoid :D
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: c.sprinkle on December 15, 2010, 05:52:51 pm
In response to a few bugs and Yunhua's comment about a circle, here's the edited version.
@Yunhua: Would you mind making another screenie for me showing the bugfixes? Then I'll upload it to Ticalc.
:)
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: yunhua98 on December 15, 2010, 05:57:09 pm
Its looks great!
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: c.sprinkle on December 15, 2010, 06:01:06 pm
Thanks a lot, Yunhua!
I put a lot of work into this.
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: Ashbad on December 15, 2010, 06:06:54 pm
eh, looks very nice!  GREAT JOB! :D
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: DJ Omnimaga on December 16, 2010, 04:03:03 am
THis looks nice! At first I thought it might be simple but I like the flashlight effect and use of grayscale.
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: c.sprinkle on December 16, 2010, 07:57:15 am
I have now officially posted it on Ticalc.
Also, @Ashbad, check Cemetech for an interesting set of threads, etc. that stemmed from a failure of mine. :)
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: Yeong on December 16, 2010, 08:16:08 am
Looks nice!
*Yeong plays it for 2 hours
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: c.sprinkle on December 17, 2010, 08:08:56 am
 8) Now that this is complete, I'm starting a new thread about my latest project, a puzzle game called Prism. Look for the thread soon.
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: DJ Omnimaga on December 17, 2010, 09:41:40 am
Cool! I can't wait to see. ;D
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: Michael_Lee on December 17, 2010, 01:54:45 pm
Looks very nice!
(Downloads)
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: Jonius7 on December 17, 2010, 09:50:44 pm
Wow such a great maze, it's like the real thing with everything blacked out. nice work!
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: c.sprinkle on December 17, 2010, 09:52:42 pm
Thanks everyone; I spent a lot of time on this. :)
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: Munchor on December 18, 2010, 06:54:34 am
It looks good, but very hard to play. My problem is that I would like to be able to press right (and don't stop pressing) and making me move to end of the tunnel to the right, can you do that? Thanks.
Title: Re: Window Maze 2.0: Taking A Maze Game To The Next Level
Post by: c.sprinkle on December 18, 2010, 08:36:32 am
If you're asking about holding the key to move, you can do that. :)