Author Topic: xy  (Read 16878 times)

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Offline Munchor

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Re: xy
« Reply #15 on: April 28, 2011, 03:02:09 am »
I really liked this. One suggestion, make getKey(2) and getKey(3) raise or lower X by more than it is right now.

If you have:

Code: [Select]
If getKey(2)
X-1->X
End
If getKey(3)
X+1->X
End

Change 1 to 2 please, it's too slow when moving sideways. Other than that it's pretty cool. I tried [-] to change gravity, it works.

Offline Freyaday

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Re: xy
« Reply #16 on: April 28, 2011, 09:33:55 am »
There's a new version up in the post above for y'all. Hold MODE to show your current velocity + -  incresase/decrease gravity  hold 2nd to show your current strength of gravity.
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Offline Munchor

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Re: xy
« Reply #17 on: April 28, 2011, 09:45:17 am »
Here it is, a screenshot for you!

It looks much better now :D

Offline Freyaday

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Re: xy
« Reply #18 on: April 28, 2011, 10:01:19 am »
Thanks! I got it resonating once (w/1G) and reached a speed of 33.
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Offline Freyaday

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Re: xy
« Reply #19 on: April 28, 2011, 07:08:51 pm »
New version! I finally got a gravity direction indicator added (ALPHA), put in a gravital direction randomizer (PRGM), and, umm, added some Spooky Action At A Distance O.O
I have no Idea why, but if you hold down 2ND, ALPHA, MATH, and x-1 all three indicators show up.
Maybe I've somehow tapped into the previously unknown field of software quantum computing?
Quantum Axing!
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Offline ralphdspam

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Re: xy
« Reply #20 on: April 28, 2011, 10:34:34 pm »
The file crashes on my TI-84 Plus SE.  :(
I tried to compile it with Axe 0.5.1, but it did not work either.
Oh.  I see what's wrong.  It has some conflict with DCS.  All I have to do is run it with Asm() while it is unarchived.

Really nice physics! :D
« Last Edit: April 28, 2011, 10:34:51 pm by ralphdspam »
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Offline Freyaday

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Re: xy
« Reply #21 on: April 28, 2011, 10:39:57 pm »
Cool! D'you have the latest version which I'm uploading now?

New feature: holding x-1 puts it in White-on-black mode
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Offline ralphdspam

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Re: xy
« Reply #22 on: April 28, 2011, 10:45:03 pm »
O.O I can't find it for some reason...
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Re: xy
« Reply #23 on: April 28, 2011, 10:46:22 pm »
The updated files are in the same post.
http://ourl.ca/10519/202081
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Offline ralphdspam

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Re: xy
« Reply #24 on: April 28, 2011, 10:52:33 pm »
Oh, if that's the case, then I do have the updated version.  :D
I seem too also have found a weird glitch that I an unable to replicate.  :P
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Offline Freyaday

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Re: xy
« Reply #25 on: April 28, 2011, 10:56:21 pm »
Was it the one with holding up and down at the same time and pressing left/right displaying and changing gravity strength? Or the one with the Gravity strength displaying the proper strength for an instant and then displaying 65-blah-di-dah-di-dah?
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Offline ralphdspam

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Re: xy
« Reply #26 on: April 28, 2011, 10:59:09 pm »
It had something to do with the ball entirely stopping in the middle of the screen for some odd reason.  I can't replicate it, though.
« Last Edit: April 28, 2011, 10:59:37 pm by ralphdspam »
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Offline Freyaday

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Re: xy
« Reply #27 on: April 28, 2011, 10:59:44 pm »
Did you press 0?
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Offline ralphdspam

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Re: xy
« Reply #28 on: April 28, 2011, 11:01:38 pm »
Hrm.  Maybe I did.  Never mind, then.  :P

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Offline Freyaday

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Re: xy
« Reply #29 on: April 28, 2011, 11:03:47 pm »
Another possibility is that you pressed . and (-) at the same time.
Beyond that weirdness, what do you think of all the features?
Actually, nobody has the absolute latest version; I just checked the post.
« Last Edit: April 28, 2011, 11:04:48 pm by Freyaday »
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
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