Author Topic: xy  (Read 13474 times)

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Offline ralphdspam

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Re: xy
« Reply #30 on: April 28, 2011, 11:05:01 pm »
The features are great!  I can't wait to see the final game.  :D

Also can't seem to get inverted color mode.  ???
« Last Edit: April 28, 2011, 11:05:38 pm by ralphdspam »
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Offline Freyaday

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Re: xy
« Reply #31 on: April 28, 2011, 11:14:56 pm »
Yeah. Now If only I could figure out how to get it to bounce off of things other than the sides of the screen....

ralphdspam: That's only with the very latest version. You can find it at http://ourl.ca/10519/202081 It only stays in inverse mode as long as you hold down the key; as soon as you let up on the key, it goes back to black-on-white.
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Offline ralphdspam

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Re: xy
« Reply #32 on: April 28, 2011, 11:27:05 pm »
I do have the latest version, but I still can't seem to get the inverted mode to work...
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Offline Freyaday

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Re: xy
« Reply #33 on: April 28, 2011, 11:32:28 pm »
Could you humor me and redownload it?
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Offline ralphdspam

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Re: xy
« Reply #34 on: April 28, 2011, 11:41:39 pm »
Thanks! :D
« Last Edit: April 28, 2011, 11:42:31 pm by ralphdspam »
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Offline Freyaday

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Re: xy
« Reply #35 on: April 28, 2011, 11:42:25 pm »
You're welcome.
No worries, I do that too. :P
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Offline leafy

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Re: xy
« Reply #36 on: April 29, 2011, 12:42:58 am »
Optimization: getKey(3)-getKey(2)*2+X -> X
:)
In-progress: Graviter (...)

Offline Freyaday

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Re: xy
« Reply #37 on: April 29, 2011, 12:44:41 am »
No, because that would only move the ball, not change gravity.
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Offline leafy

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Re: xy
« Reply #38 on: April 30, 2011, 05:02:19 pm »
Hm you're right. I was just replying to someone earlier in the thread. Seems like an interesting concept though ^^ I love the influx of gravity games. Gives me competition :P
« Last Edit: April 30, 2011, 05:02:26 pm by leafiness0 »
In-progress: Graviter (...)

Offline Freyaday

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Re: xy
« Reply #39 on: April 30, 2011, 08:49:02 pm »
Yet another new version!
Got some pretty big changes here, so hold on tight.
Gravity strength is no longer modifiable.
Diagonal gravity! (Mess around with it and you'll see what I mean)
9-1 now control gravity as well. Think of them as a set of eight arrows. 5 Zeros out gravity. I may change this depending on your input.
0 flips the direction of gravity. Note that it's kinda finicky about this, so you have to press it really fast.
Friction has been removed. Trust me, it's a good thing.

In other news, Frey continues kicking unprecedented levels of ass.
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Offline Munchor

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Re: xy
« Reply #40 on: May 01, 2011, 05:40:29 am »
Yet another new version!
Got some pretty big changes here, so hold on tight.
Gravity strength is no longer modifiable.
Diagonal gravity! (Mess around with it and you'll see what I mean)
9-1 now control gravity as well. Think of them as a set of eight arrows. 5 Zeros out gravity. I may change this depending on your input.
0 flips the direction of gravity. Note that it's kinda finicky about this, so you have to press it really fast.
Friction has been removed. Trust me, it's a good thing.



Where can we find it?

Offline Freyaday

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Re: xy
« Reply #41 on: May 01, 2011, 11:48:32 am »
In other news, Frey continues kicking unprecedented levels of ass.
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Offline Freyaday

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Re: xy
« Reply #42 on: May 01, 2011, 02:37:42 pm »
And now there's another new version.
This one adds an auto resonator.
Hold Y= to use the auto resonator.
I've found four different sets of stable orbits (That's whay they seems to behave like, orbits) so far.
Side to side: 43-44
Up-down: 31-32
Diagonal: 53-54
Cirlce: 53
In other news, Frey continues kicking unprecedented levels of ass.
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Offline JustCause

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Re: xy
« Reply #43 on: May 01, 2011, 02:40:55 pm »
Looks cool, I'll download when I get the chance. Physics platformers are fun and awesome.

Fun to play, not fun to code. (See the old MFQT thread. *facepalm*)
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Offline Freyaday

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Re: xy
« Reply #44 on: May 01, 2011, 02:41:58 pm »
Untill I make a collision engine, it seems xy is going to become a physics sandbox. And if it really is gonna become a physics sandbox, I really wish I had made a proper collision engine so I could have multiple balls at once, all bouncing off one another.
Oh, and I forgot to mention.
See what happens when you hold *, /, and - (independently of each other)
I also forgot to mention some more quantum Axing I've found: Y= MODE / at the same time equals CLEAR
« Last Edit: May 01, 2011, 03:55:56 pm by Freyaday »
In other news, Frey continues kicking unprecedented levels of ass.
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I'm a performer at heart; I stole it last week.
My Artwork!