Author Topic: xy  (Read 16871 times)

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Offline Freyaday

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xy
« on: April 19, 2011, 04:31:49 pm »
It's official. I'm now embarking on a quest to create n+ for the 84+SE. Thought y'all should know.
« Last Edit: April 19, 2011, 11:40:10 pm by Freyaday »
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Offline Munchor

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Re: n+
« Reply #1 on: April 19, 2011, 04:32:43 pm »
It's official. I'm now embarking on a quest to create n+ for the 84+SE. Thought y'all should know.

Yet again, you should give us some links and videos/images of what N+ is.

EDIT:



EDIT 2:

WOAH That's gonna be hard to code, so many Physics! Good Luck!
« Last Edit: April 19, 2011, 04:35:17 pm by Scout »

Offline Freyaday

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Re: n+
« Reply #2 on: April 19, 2011, 04:37:18 pm »
I'm gonna have fun. Or frustration. Either one. Thanks for the video, man!
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Offline Freyaday

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Re: xy
« Reply #3 on: April 19, 2011, 11:48:23 pm »
Sorry for the double post, but I think there's an exception for project updates.
X+ is now xy (no caps).
I made the sprites for most of my movements
And while xy will have similar physics to N+, it will not be N+. I haven't figured out what yet, and I'm open to suggestions.
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Offline willrandship

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Re: xy
« Reply #4 on: April 19, 2011, 11:51:52 pm »
Hmm.....fighting game? Or perhaps just a puzzle platformer? Maybe an RPG?

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Re: xy
« Reply #5 on: April 20, 2011, 12:02:08 am »
Umm, it's still gonna be a platformer, similar in type to N+, but I need to make it different.
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Re: xy
« Reply #6 on: April 20, 2011, 08:44:08 pm »
Good luck freyaday! :D

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Re: xy
« Reply #7 on: April 20, 2011, 08:45:53 pm »
Thanks! I need it.
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Offline ralphdspam

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Re: xy
« Reply #8 on: April 21, 2011, 01:54:58 am »
Nice!  This will turn out to be a great game! :)

Btw, which language will this be made in?
ld a, 0
ld a, a

Offline Freyaday

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Re: xy
« Reply #9 on: April 21, 2011, 01:59:03 am »
It's gonna be in Axe. I appreciate the confidence, ralphdspam. I needed that.
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Offline DJ Omnimaga

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Re: xy
« Reply #10 on: April 22, 2011, 09:09:35 pm »
This seems interesting. If you make the physics like N+, however, be prepared for lots of headaches figuring out the physics, especially if it's one of your first project. That said I guess since it's gonna be different you don't have to make the physics as complex.

What about a platformer where your character bounces on everything he touches, kinda like a rubber ball and you must make it to the exit in a certain amount of time? When dying you restart at the level beginning and time still continues to run out. This would add some challenge.

Good luck.

Offline Freyaday

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Re: xy
« Reply #11 on: April 22, 2011, 09:21:11 pm »
That's an awesome idea, DJ. I'm gonna use that, thanks. Anybody got any ideas for enemies? Also, I'm thinking of letting the player change the direction of gravity.
« Last Edit: April 24, 2011, 11:35:04 am by Freyaday »
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Offline Freyaday

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Re: xy
« Reply #12 on: April 24, 2011, 10:34:53 am »
Here's the physics I have so far, namely the changing direction of gravity. XY is the ASM, XYSOURCE is the Axe 0.5.1 source. Arrow keys to change the directon of gravity, . to zero out horizontal momentum, (-) to zero out vertical momentum, an clear to quit. The coeficient of restitution is 31/32.
« Last Edit: May 06, 2011, 12:15:04 am by Freyaday »
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Offline ralphdspam

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Re: xy
« Reply #13 on: April 28, 2011, 12:14:02 am »
The file crashes on my TI-84 Plus SE.  :(
I tried to compile it with Axe 0.5.1, but it did not work either.
ld a, 0
ld a, a

Offline Freyaday

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Re: xy
« Reply #14 on: April 28, 2011, 02:36:02 am »
D:
Do you have any shells running?
I know zStart in particular doesn't play nice with Axe.
In other news, Frey continues kicking unprecedented levels of ass.
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I'm a performer at heart; I stole it last week.
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