Author Topic: YAMGT  (Read 86328 times)

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Offline Dapianokid

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Re: YAMGT
« Reply #390 on: March 28, 2013, 09:25:16 pm »
Can you suggest a solution? I play the game on normal or fast and the difference between the colors on 4 level grey is negligible. I can't tell which is which!
Keep trying.

Offline Darl181

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Re: YAMGT
« Reply #391 on: March 28, 2013, 10:36:19 pm »
[X,T,theta,n] pauses the game, use it whenever you want to tell the colors apart more easily ;)
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Offline Darl181

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Re: YAMGT
« Reply #392 on: May 03, 2013, 05:20:03 am »
Random Axpirin update because why not.
Gonna let this sit here for a bit before putting it on ticalc in case there's any dumb bugs etc.
Spoiler For Readme:
Axpirin v1.1
By Darl181


:.TECHNICAL STUFF

This game is made for the 83-plus series (83+, 83+silver, 84+, 84+silver, Nspire 84+ emulator) using the Axe Parser programming language.
For help on sending this to the calculator, see ticalc.org's help page at:

http://www.ticalc.org/basics/linking

To run this game, you'll need around 6200 bytes of ram free, or have the program in the ram.
The first time it's run, it creates an appvar to store the options and score in. It only takes up about 20 bytes, which there is normally room for, but if something goes wrong check your memory just in case ;)


:.ABOUT

Axpirin is a very loose port of the computer game Aspirin. The goal is somewhat the same.
The gameplay, however, is very different. Instead of being a dot that avoids lines that bounce in specific directions..
You're a square that's trying to avoid dots which bounce all over the place. While chasing after one of them.
By default, it runs a bit slower than the original Aspirin. Is it too hard? Or maybe too easy? Look around the options menu.
If you're looking for something more like the original, personally I suggest this: http://www.ticalc.org/archives/files/fileinfo/365/36542.html


:.OBJECTIVE

You are the square. Get the shaded dot. Avoid the unshaded dots. When you pick up a shaded dot, it turns unshaded and a new shaded dot appears.


:.PROTIPS

If you're in a fix, press [2ND] to go to your warp point. You can put this point anywhere on the screen using [ALPHA].
Also, after you pick up a shaded dot you're invincible for a short time. The edges of the screen show about how much time is left. Use it well.


:.CONTROLS

.Menu
[Up] [Down] Move selector
[2nd] [Enter] [Right] Confirm/navigate forward
[ALPHA] [CLEAR] [Left] Go back/quit game

.Game
Arrow keys Move around
[ALPHA] Set warp/save point (in center of screen by default)
[2ND] Warp to warp point
[MODE] Pause
[CLEAR] Quit to menu


:.EXPLANATION OF OPTIONS

.Speed
Select the speed.  Full mode will only show up on 15mhz calcs.

.Init # of dots
The number of dots that are put on the field on game start.

.# added on win
Each time you pick up a shaded dot, this number of dots is added.

.Speed factor
Tweaks the dots' maximum speed. For comparison, the player's top speed is 10.

.Set defaults
Speed: Normal
Init #: 4
# added on win: 1
Speed factor: 15


:.DISCLAIMERS

The score is simply how many dots are on the field at the end of the game. It doesn't take into account time taken, options etc..maybe eventually.
If you want to reset it after changing options around, it's at the bottom of the options menu.
(Note: personal best is something like 33 on default settings. Good luck.)
While it's true that this is basically nothing like Aspirin, that's what this project started as so the name kind of stuck.


:.ZIP CONTENTS

All compiled programs are essentially the same except for the program icon:

AXPIRIN_noshell.8xp  - No shell needed, can be run using Asm( at the homescreen
AXPIRIN_ion.8xp      - For Ion (compatible with all major shells)
AXPIRIN_mirage.8xp   - For MirageOS (has 15*15 icon)
AXPIRIN_dcs.8xp      - For DCS (has 16*16 icon)
SAXPIRIN.8xp - Axe source.  Feel free to read through/learn/etc, but please give some sort of credit if you copy large parts out of it ;)


:.VERSION HISTORY/CHANGELOG

1.0 Jan 21, 2011
Made with Axe Parser 0.4.8
Original Release

1.1 April 2011
Visible invincibility (screen inverts, border changes)
General improvements

1.1.1 May 3, 2013
Adapted to compile with Axe 1.2.1
Some optimizations

May or may not work on this program more, for a better pause screen, scoring system, etc.


:.CONTACT INFO

Find me on Omnimaga.org, or...yeah. You're already looking at omni.
Note that this part is different in the actual file.
Also note that this totally wasn't copied section-by-section from the Maxwell's Demon readme.
I might want to go over this again anyways, supposedly writing official-sounding stuff at 2am is a bad idea. lol.
Tlh'e gjaemue.
Zip file attached.

Edit: attached screenie of fast mode because again why not. Note that the full option is ~3x faster than this.
Also it's a ton harder to play in an emulator :|
« Last Edit: May 03, 2013, 04:56:07 pm by Darl181 »
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Offline Darl181

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Axpirin
« Reply #393 on: May 03, 2013, 11:47:52 pm »
Axpirin

http://www.omnimaga.org/index.php?action=downloads;sa=view;down=849

Direct link

(this is the dl section auto-post thing. it links back here.)

Edit: ticalc.org link
« Last Edit: May 05, 2013, 06:06:31 pm by Darl181 »
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Offline Darl181

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Re: YAMGT
« Reply #394 on: May 13, 2013, 11:58:25 am »
Did a bit of retrofitting on Recon. Changes include the gray/white being flipped from the way they were before, inverted lines in the explosion and some half-complete "smart moving" because getting stuck on corners is/was such a huge problem.

Arrows - move around
2nd (while pushing squarely into a block) - Explode block
Alpha - Line up with block - useful for 2nd if you're having a hard time of it
Clear - Quit
Mode - End game and tally up score

Source and Ion exec attached.

Not quite finished - I plan on adding more stuff to put it on ticalc - so there might be another update to this sometime in the next week or so..

IRC people, this isn't the large project I've talked about a few times..that one's still in the works tho ;)
Vy'o'us pleorsdti thl'e gjaemue