Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Deep Toaster on December 12, 2010, 12:40:00 am

Title: Yet another sprite editor
Post by: Deep Toaster on December 12, 2010, 12:40:00 am
I had to make a quick spriter so I could work on sprites for my games, and when I finished I thought I might as well post it here.
So here it is: a pretty basic (but small :)) spriter that allows you to edit an 8x8 sprite, showing you a full-size, 64x64 version, a double-sized 16x16 version, and the normal-sized version of the sprite while you edit.
It also shows you the hex while you edit, and if you quit with ENTER, it copies the full hex into your last entry (so 2ND+[ENTRY] recalls the hex).
Use 2ND to toggle the buffer pixel and ALPHA to toggle it on the back buffer.
I only included the source for a 3-level grayscale version.
To convert it to do 4-level sprites, just change the DispGraphr to a DispGraphrr before you compile ;D
Title: Re: Yet another sprite editor
Post by: DJ Omnimaga on December 13, 2010, 12:53:09 am
Looks nice and small. Are you planning other feature? Also I'm glad it can export hex too.
Title: Re: Yet another sprite editor
Post by: Deep Toaster on December 15, 2010, 07:25:15 pm
If I do add any features, it'll probably just be to make the whitespace grayed out to make it more clear where the sprites are. This was originally just to help me make sprites, so I probably won't work on it anymore.
Title: Re: Yet another sprite editor
Post by: DJ Omnimaga on December 16, 2010, 04:29:46 am
Ah I see now. :P