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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Stefan Bauwens on November 16, 2011, 12:41:37 pm

Title: zContest Entry(hopefully :) Squareball
Post by: Stefan Bauwens on November 16, 2011, 12:41:37 pm
Okay, here's the topic y'all been waiting for. :P
A new AXE game.
I decided to 'delay' Grey till after the contest and continue on a easier(?) game based on the iPod touch game Squareball (http://itunes.apple.com/be/app/squareball/id328561150?mt=8).
I have been playing around with my small map here. I haven't made yet that you bounce of blocks, so you go trough them atm :P
Anyway, what do you think of the speed? And I try to let the grayscale look the same as on-calc. When you don't move left or right the gray stays pretty(not so clear on the screenshot) but right away when I move left or right it starts looking less pretty. :( (As I tried to let wabbitemu show).
I guess it's kinda normal, because every time you move it has to draw a part of the map. I currently am moving 2 pixels right and left.

Comments are welcome. :)



Title: Re: zContest Entry(hopefully :) Squareball
Post by: Yeong on November 16, 2011, 12:50:43 pm
I actually knew that you were going with it XD
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Stefan Bauwens on November 16, 2011, 12:53:26 pm
Yeah, I felt like I had to say it at Tiforge, in case I would forget that or something. :)
Title: Re: zContest Entry(hopefully :) Squareball
Post by: contra-sh on November 16, 2011, 01:01:02 pm
Axe parser?

It looks very nice, good luck :)
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Stefan Bauwens on November 16, 2011, 01:14:06 pm
Axe parser?

It looks very nice, good luck :)
Oh yes, apparently forgot to write that. I'll edit my post.
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Stefan Bauwens on November 20, 2011, 01:20:51 pm
I was busy on the titlescreen:
I'm planning on removing 'About' out of the list and put 'exit' or 'quit' instead. :)
So yeah, not such a big update.
In the meantime I'm trying to figure out what Interrups are in Axe (http://ourl.ca/9165/263535). If you could help me with that, that would be marvelous. ;D
 
Also, what do you think of the titlescreen? I actually kinda stole it of the original. (http://www.creativeapplications.net/wp-content/uploads/2009/09/squareball01.png) Anyway, that 3d-ish effect is just in the titlescreen to be clear. In game it looks kinda like I showed in my first post, maybe just with the colors inverted(black background). :)
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Yeong on November 20, 2011, 01:21:36 pm
Why are you using interrupts for in your game? :D
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Stefan Bauwens on November 20, 2011, 01:23:00 pm
Why are you using interrupts for in your game? :D
I'm not, but AeTIos said that it would help me improve my grayscale or something like that. The thing is I don't now what it is exaclty and how to use it. :)
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Yeong on November 20, 2011, 01:24:13 pm
Interrupts are piece of codes that "interrupts" the main programs and runs. It's really fast, though :D
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Jim Bauwens on November 20, 2011, 01:25:09 pm
Looks great :D
And I like your title screen :)
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Stefan Bauwens on November 20, 2011, 01:25:25 pm
I see, but how could that help my grayscale improve?
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Stefan Bauwens on November 28, 2011, 08:16:46 am
Alright. I made that bouncing works properly now. You bounce and break 2 kinds of 'stones' and just bounce without breaking of the wall stone(black). So that's quite nice(for me at least). I'm also thinking that to put levels in now is gonna be quite hard so I think i'll just have random levels. Some kind of endless mode perhaps(?)
I must add time still and highscore and figure what happens at the end of an level.
At the moment I only have 3 'stones': Wall(black), soft wall(lightgrey and breakable) and score block(darkgrey and breakable). In the original game there are(at least)) still 2 other blocks which are just other score blocks anyway. So for now I think I'll stick with my 3 stones.

And then I gotta do still finishing touches and then that version(first and maybe last :P ) hopefully will be done in time for the deadline. Wish me luck :D
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Wellen on November 28, 2011, 08:43:23 am
Good luck :D
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Stefan Bauwens on November 28, 2011, 08:44:27 am
Thanks :D
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Darl181 on November 28, 2011, 02:47:58 pm
So what exactly is the object of this game?  I tried googling it but it seems like everything under the sun is blocked at this school so yeah :P
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Stefan Bauwens on November 28, 2011, 04:00:26 pm
Well it's an ipod touch game so normally you move by tilting or swiping9I just use arrow keys :P ). All the levels are quite long and just have wall blocks, green, grey, purple and blue blocks.
You bounce uncontrollably the whole time(after hitting a block). If you hit the wall block, you just bounce away. But the green, grey, purple and blue blocks break. Hitting the blue and purple blocks improve your score. The grey block is just a nothing block, it just stands in the way basically but can be broken. When you go trough the level you must break all the green blocks before the time runs out. So when you break the last green block you win that level.

In my version I don't think I'll add the purple and blue blocks yet. I'll have the grey(lightgrey on calc) and green blocks(darkgrey on calc). And for the rest there'll be still the wall block.

As I said I'm planning to have random levels for now at least to save space and time. And maybe make one level quite long and have a timer counting down. Every time you break a darkgrey block it adds time to the timer. If you get to the end of the level before the time runs out you win.
^Thats what I'm planning.
So yeah. Also you can find youtube vids of The Game. :)
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Stefan Bauwens on December 03, 2011, 06:15:52 am
You can download the final version from Tiforge.info
Feel free to make a screenshot for me bcause wabbit was failing for me. D:

This version you should download and try(V1.1): http://tiforge.info/zcontest3/files/file/squareball.zip
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Nick on December 03, 2011, 10:05:42 am
looks very nice! great job...
i haven't seen any bugs or mistakes by now

and here is your screenshot:
Title: Your awesome game
Post by: annoyingcalc on December 03, 2011, 10:40:12 am
Nice! That is awesome!

EDIT Dang it your sig made me lose THE GAME!
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Stefan Bauwens on December 03, 2011, 10:46:35 am
Thanks a lot!
Actually one bug is quite visible on the screenshot. If you are moving and you hit the edge of a brick/stone/block(whatever) it doesn't break.
Also, I changed that the goal of the game currently is to get a higher highscore every time.
You can also move left by the way, which you don't see in the screenshot, just so the people watching know that. ;)

Also every time you play it's a new random level. Reaching the end in time isn't too hard, but getting an epic highscore, now that's a challenge. :D

Also thanks again Nick for the screenie. :D

Title: Re: zContest Entry(hopefully :) Squareball
Post by: Nick on December 03, 2011, 10:46:47 am
mine? of stefan's?
Title: Re: zContest Entry(hopefully :) Squareball
Post by: annoyingcalc on December 03, 2011, 10:53:51 am
Yours made me lose and more on topic I downloading this right now!
Title: Re: zContest Entry(hopefully :) Squareball
Post by: Stefan Bauwens on December 04, 2011, 07:58:37 am
So, have you tried it? How is it?