Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: ACagliano on July 29, 2011, 08:10:42 pm
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I lost all my previous map data for Legend of Zelda. That's over 9500 bytes and one full month worth of work. I want to finish this project, but I need help with the maps. I use a simple system for the maps. Anyone have time to help? I would appreciate it so much.
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Have you used an undeleter? You might be able to restore your data.
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Have you used an undeleter? You might be able to restore your data.
I'm talking about on my computer. It's all gone.
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I'm sorry, I wish I could help, but I have too many things to do in not enough time.
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computer file systems don't actually erase data when "deleting" it either, and the equivalent of ARCHUDEL is available for many systems. because calc files are so small, you are much more likely to be able to recover them intact.
if this happened a while ago and you do a lot of shifting files around, though, it still might be too late. i'm willing to help with map stuff. =D
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Ouch, you lost the maps? That bytes (yuk yuk yuk). Seriously tho, reminds me of the time I was a moron and didn't back up my work on a text editor program in axe and lost it all to a ram clear.
EDIT: might want to check this out: http://www.datanumen.com/anu/ it's money, and I'm not sure how functional the free trial is, but I'm pretty sure there's utilities like this that are freeware.
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computer file systems don't actually erase data when "deleting" it either, and the equivalent of ARCHUDEL is available for many systems. because calc files are so small, you are much more likely to be able to recover them intact.
if this happened a while ago and you do a lot of shifting files around, though, it still might be too late. i'm willing to help with map stuff. =D
Shmibs: If you could that would be great. As for the recover, I use a mac, not NTFS. And, I've tried the apple undeleter utility and the files are not there. So its time for me to start over.
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ACagliano as future advice you migth want to backup more often, including your computer files. We never know what can happen to your calc or hard drive.
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Advice taken, DJ_O.
Update: Despite slow progress, this project is still alive. I have started work on the maps myself and believe that I can complete them without assistance. However, one area of the game requires assistance. This I am certain of. And that is the AI for enemies. Any ideas?
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Most of the enemy AI is pretty simple. The difficult ones are going to be the bosses and the keese.
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There are only one class of enemies, not different types, in the game. The difference is that in different dungeons there is a defense multiplier, which means that they take more hits to kill. But there are not different types. Thus, the only types are regular and bosses. The regular use a simple multiplier to judge health. The bosses will be done in layers, where you must break through a shield or something before attacking the actual enemy. That will be the most complex.
Unless anyone thinks I should have fire/ice/water enemies.... but I would definitely not go as specific as keese.
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Update: I did add other enemy types, one for each dungeon area.... again, they are just elemental types, not keese vs. trolls, ect.
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Aaah I see you went the elemental route. I guess this should be fine because it will make the game different in general. Most Zeldas always had the same enemies, even my calc one.
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True indeed. But the problem is I need someone to help me out with constructing the AI. Anyone have the time?
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Would something like R-(R>X)+(R<X) -> X work, where R is the enemy's X position?
Of course you could use a list to include many enemies though
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A worthy idea. Not too hard to implement. I'll play with it a bit when the time comes.
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That is what I do for AI, although for multiple enemies, you would have to structure a list, and make a routine to read the correct list value.
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Enemies in the Zelda games tend to use a line-of-sight approach to their attacks. Line of sight often seems to be based on what obstacles their attacks can clear, not just what they can walk over.
At least for trolls, even once you have stepped out of their line of sight they will continue to move toward you for a bit. As far as I can tell, if you remain out of their line of sight for long enough AND if you are more than two or three tiles away from them, then they'll leave you alone and continue meandering aimlessly about the room until they spot you again, but I think if you're within two or three tiles, they'll still try to move toward you even if there's a wall there. At least they'll try for longer before giving up and leaving you alone.
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I never payed enough attention to that before slaughtering them all :P
Also, it depends on which zelda. In the original I often found that the monsters would target you from anywhere, esp. the ranged ones.
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Well, I'll be needing help with AI if it going to be as complex as the two examples above.