Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Tribal on September 13, 2008, 10:44:27 pm

Title: Zelda name suggestion
Post by: Tribal on September 13, 2008, 10:44:27 pm
I am starting a new Zelda project for the TI-8X series and I am having trouble thinking of a name. If you see a name you like please vote or if you'd like to contribute to the name list, select other and post it down below, thank you.
Title: Re: Zelda name suggestion
Post by: DJ Omnimaga on September 14, 2008, 02:29:10 am
Do you have a lil idea what the Zelda game would be about? Like for example, is link becoming evil (like my game Dark Link Quest) or is Zelda becoming evil, do u have to find crystals, shards, etc?

Talisman of Fate, Phantoom Blade and  the Secret of the Millennial Moon sounds cool tho :)
Title: Re: Zelda name suggestion
Post by: necro on September 14, 2008, 05:00:58 am
the legend of zelda: the nachos of destiny
Title: Re: Zelda name suggestion
Post by: TIfanx1999 on September 14, 2008, 05:29:37 pm
Personally I'd say it's too early to worry about a name. Work on a name after you've worked on storyline and have decided on gameplay elements. The name should reflect something about the game's theme. "The legend of Zelda" should be fine for a working title now, that way people have a general idea of what you're working on. =)
Title: Re: Zelda name suggestion
Post by: Netham45 on September 14, 2008, 08:55:35 pm
Personally I'd say it's too early to worry about a name. Work on a name after you've worked on storyline and have decided on gameplay elements. The name should reflect something about the game's theme. "The legend of Zelda" should be fine for a working title now, that way people have a general idea of what you're working on. =)

I completely agree, it's easier to name a game, then to make a game based off of a name.
Title: Re: Zelda name suggestion
Post by: kalan_vod on September 15, 2008, 06:50:38 pm
Agreed, and go dark its funner!
Title: Re: Zelda name suggestion
Post by: Tribal on September 16, 2008, 07:52:59 pm
The thing is, I have a sorta story for each one, so basically I am making the game based on everybody's opinion for a name.  All of them are different in some way or form and have there own back-story, so that's why I put up the names, instead of preceding with a nameless Zelda; but this doesn't mean I'm not working on it at all, currently I am working on sprite data, battle's, items, etc... but the major things like some monsters and bosses completely depend on the name picked.

DJ Omnimaga: like I said above, same applies, what the game is about, is basically a reflection of the name, with it's own little twists.

necro: hahaha... um... are you serious O.o

Art_of_camelot, Netham45: I pretty much disagree, because if your working on the game, and a name pops up that you like, but you would have to change things to reflect what the title is, then it's going to be a bad mess... Of course if you are making a nameless Zelda, with all kinds of stuff in it, you would come up with a name for it eventually, but I like to play things ahead of time.

kalan_vod: agreed, somewhat, most of the time dark is more fun =D

ALL: Would it be easier for all to make a decision if I posted the background story for each name? Of course with each new name presented, I'll make a background story based on it.  So if people add names, this story list will grow.
Title: Re: Zelda name suggestion
Post by: DJ Omnimaga on September 16, 2008, 10:56:09 pm
I guess it depends of people. I would like a story idea though, it might be easier for people to vote.

In last resorts Tribal, make 10 Zelda games... or 11 if you include Necro's idea, then everyone will be satisfied about the name
Title: Re: Zelda name suggestion
Post by: Tribal on September 17, 2008, 04:16:41 pm
The thing is, the will all(hopefully) make it to a download section near you, but as my 1337 skills of TI improves, I'll move my main programming up to z80.  So basically, the first few will be in basic most likely, but as my ASM skills improve, they will slowly but surely go to either ASM progs, or flash apps
Title: Re: Zelda name suggestion
Post by: DJ Omnimaga on September 17, 2008, 05:34:55 pm
hehe I understand. Just one thing though, I would advise against switching to ASM in the middle of a game developpement. If you start the game in BASIC, finish it in BASIC, then do a new game or a new version in ASM. I say this because in the 7 years I have been part of the TI community I never seen any project being completed when the author switched language in the middle of developpement before. Idk if it's a curse but this happens everytime. This is also why there's so few good games being released

So either start in BASIC and stay with BASIC until the entire game is done, or start it in ASM.
Title: Re: Zelda name suggestion
Post by: Tribal on September 17, 2008, 08:53:41 pm
Oh woah, who switches in the middle of development? Unless you have basically nothing done, that is NOT an option. If I made it sound like that, sorry, but unless the project I am working on is a complete and under failure and absolutely needs ASM, I just will make ASM subroutines for it  :D. But yeah, no-one should EVER switch in the middle of development, that can be very bad and I don't mean, ah that's bad, I mean, WOAH holy... that's messed up, bad  ;)
Title: Re: Zelda name suggestion
Post by: Iambian on September 17, 2008, 09:22:02 pm
Whatcha talking about? Switching is perfectly fine in the middle of development.

All that means is that you have to start back from square 0.

It might even give you time to rethink what you're actually doing, and then go ahead and do what you wanted to do from the beginning. That is, after you get all the base code out of the way.

...
Then again, perhaps you shouldn't. That just takes way too much work and would discourage/dishearten anyone but the most hardcore programmer.

If you started in BASIC and need more power, you can turn to xLIB or Celtic III for that.
Title: Re: Zelda name suggestion
Post by: DJ Omnimaga on September 17, 2008, 11:30:35 pm
well the problem is that usually  BASIC programmers who does have good BASIC knowledge and are making an insane game in BASIC, and when they switch they expect to be able to do the same as easily in ASM, but they all give up when they realise it's too hard for the yet
Title: Re: Zelda name suggestion
Post by: chickendude on September 18, 2008, 08:42:10 am
A lot of times, writing something out in BASIC can help you set up a general structure for your program or test a routine or formula or something that would be a lot more complicated in asm. I guess that's different than writing half a game and switching over to asm, but i think if you have a decent knowledge of asm it's not really a bad idea. I've seen what you're talking about happen a lot too, but i think that is, like you said, people who were really efficient in BASIC but had no knowledge in asm.
Title: Re: Zelda name suggestion
Post by: Tribal on September 22, 2008, 04:48:25 pm
I'm working on some basic sprites right now, when the poll is over, I'll start working on the special sprites such as specific bosses, enemies, and items, but for now it's just enemies, items, and tiles that will be seen throughout unless I decide to make better ones.

DJ Omnimaga: agreed, people who think that they can easily switch are sadly mistaken, and if they are going to, then they also need to know that ASM is a much more advanced language than the built in TI-BASIC.  Of course after they get a good grasp, they can rebuild a ASM version working along-side or after the TI-BASIC one is done.
Title: Re: Zelda name suggestion
Post by: Zera on May 27, 2009, 01:42:00 pm
Generally, the Zelda-naming convention tends to go by whatever relic or special item the game focuses around; i.e., Ocarina of Time is focused around a special ocarina, and Majora's Mask focuses on Majora's mask. So if your game features a unique relic that plays a major role in the story, then you could consider using that as your subtitle. The same could also be said for any major characters or other elements of the story -- it's not necessarily restricted to relics.

I wouldn't pick a completely random subtitle, though. You really should develop on your plot ideas a bit more before settling on this.
Title: Re: Zelda name suggestion
Post by: DJ Omnimaga on May 27, 2009, 02:55:40 pm
Well I think he dropped the project, but in case someone would start a new Zelda project (and maybe if Spencer from the (defunct?) Revsoft forums read this) this is a good advice personally to not pick a title until you're set with a story, unless you want a really generic title. For example, Illusiat 13 is called The Lost Chapter. I chosen it since Illusiat 12 was meant to be the last game ever in the series and came out 6.5 years ago, then suddently, I decide to make a new one, so I called it Illusiat 13: The Lost Chapter. However, due to the way the storyline ends, I might change the title to Illusiat 13: The Last Chapter, which might make the title a bit more relevant to the storyline.

Such name wouldn't apply for a Zelda game, though, because Nintendo will most likely release other Zelda games in the future.
Title: Re: Zelda name suggestion
Post by: Tribal on June 12, 2009, 08:15:59 pm
It wasn't dropped, when I was thinking of making my timing to begin it was bad, with school and the other projects I already started on and now the Omnimaga contest, I need to get some other work done before I start on this and the exe v.

Sorry for such a long delay on replying, I thought everybody forgot about this. :)
Title: Re: Zelda name suggestion
Post by: DJ Omnimaga on June 12, 2009, 08:42:38 pm
i was sure it was dropped due to the long period without replies x.x glad it's still alive, though
Title: Re: Zelda name suggestion
Post by: Anima on July 19, 2011, 03:13:41 pm
Do you still working on this project? :D
*found thread after 2 years*
Title: Re: Zelda name suggestion
Post by: Ashbad on July 19, 2011, 03:16:50 pm
Hmm quite the necropost.  No, I'm quite sure this is quite dead, with no activity for 2 years.
Title: Re: Zelda name suggestion
Post by: ben_g on July 19, 2011, 03:17:45 pm
the last reply was from 2009. Does the project still look alive to you?

EDIT: ninjad