Author Topic: Zelda resumed and almost done...a bit of help needed  (Read 12665 times)

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Offline Deep Toaster

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Re: Zelda resumed and almost done...a bit of help needed
« Reply #45 on: January 06, 2013, 03:27:10 pm »
Slight problem I see with your AI (if I'm understanding it correctly):

OOOOOO
OXOBYO
OOOOOO


Anything like that (where X is you and Y is the AI, B is a wall and O are any number of empty spaces) would probably make Y vibrate back and forth with the tile to its right.




Offline ACagliano

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Re: Zelda resumed and almost done...a bit of help needed
« Reply #46 on: January 07, 2013, 05:06:16 pm »
Honestly, Deep, I'm not too concerned. In fact the AI system that I spent all day coding is wrong, because it is based on the enemy moving one whole sprite at a time. But, that is not the case. So, it turns out I'll be needing help with this and the graphics system, because I really don't know how to do the latter. But, everything else is slowly getting done.

Offline annoyingcalc

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Re: Zelda resumed and almost done...a bit of help needed
« Reply #47 on: January 07, 2013, 07:09:55 pm »
any screenshots?
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Offline DJ Omnimaga

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Re: Zelda resumed and almost done...a bit of help needed
« Reply #48 on: January 07, 2013, 07:37:17 pm »
Glad to read this is resumed :)

Offline ACagliano

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Re: Zelda resumed and almost done...a bit of help needed
« Reply #49 on: January 08, 2013, 07:06:28 pm »
Not yet. The graphics will the the last thing done. Sorry. Anyone have some time to help out on some of it? I posted the program up on Google Docs. I'll pm the link to anyone interested.
« Last Edit: January 08, 2013, 07:06:55 pm by ACagliano »

Offline tr1p1ea

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Re: Zelda resumed and almost done...a bit of help needed
« Reply #50 on: January 08, 2013, 07:42:22 pm »
There is no "For Zelda ill block out my entire calc if i have to" option ... !
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline ACagliano

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Re: Zelda resumed and almost done...a bit of help needed
« Reply #51 on: January 08, 2013, 07:51:22 pm »
There is no "For Zelda ill block out my entire calc if i have to" option ... !

Lol. that won't be necessary. even 3 pages is the upper end of what i really think i need. You a z80 programmer?

Offline tr1p1ea

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Re: Zelda resumed and almost done...a bit of help needed
« Reply #52 on: January 08, 2013, 07:53:43 pm »
Hehe i thought as such :).

Ive been known to dabble in z80 ASM over my time, is there anything in particular you need help with?
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline ACagliano

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Re: Zelda resumed and almost done...a bit of help needed
« Reply #53 on: January 08, 2013, 07:55:38 pm »
Rendering graphics in 3-level greyscale, including the initialization of the screen sprite data, and replacing the areas under an enemy and the player that moves (sprites are 8x8 and movement occurs 1 pxl at a time).

AI routines. I have an algorithm. Just need it coded.

Offline tr1p1ea

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Re: Zelda resumed and almost done...a bit of help needed
« Reply #54 on: January 08, 2013, 08:02:50 pm »
Will this be a 15MHz calc only game by any chance?

When you say 'screen sprite data' are you talking about a tilemap?

The player and enemy redrawing issue can be rectified by using masked sprites, there are routines available on wikiti i believe that can do this.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline ACagliano

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Re: Zelda resumed and almost done...a bit of help needed
« Reply #55 on: January 08, 2013, 08:04:41 pm »
I'm not sure about speed. I do know that I disable the delay when utilizing flash, and that this game is an app. And yes, I mean a tile map.

Offline tr1p1ea

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Re: Zelda resumed and almost done...a bit of help needed
« Reply #56 on: January 08, 2013, 08:11:16 pm »
I was also thinking that maybe you can borrow some of the graphics from Duck's old Grayscale Zelda demo (made in 2003!):



The graphics and some code is available here: http://www.ticalc.org/archives/files/fileinfo/295/29519.html

That said the grayscale routines need an overhaul as they are severely outdated.
« Last Edit: January 08, 2013, 08:13:06 pm by tr1p1ea »
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline ACagliano

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Re: Zelda resumed and almost done...a bit of help needed
« Reply #57 on: January 08, 2013, 08:14:52 pm »
Yes I know. A friend of mine is working on sprites. I think the graphics, particularly the sprite-masking, is a bit over my head, so I would prefer to have someone who knows what they are doing to do it. I can probably do the AI myself if I put some thought to it.

Offline annoyingcalc

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Re: Zelda resumed and almost done...a bit of help needed
« Reply #58 on: January 08, 2013, 10:24:24 pm »
I would LOVE to help with sprites!


Or any thing else coding wise

even testing it :trollface:
« Last Edit: January 08, 2013, 10:25:34 pm by annoyingcalc »
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