Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Freyaday on March 23, 2011, 04:56:56 pm

Title: Zer0es
Post by: Freyaday on March 23, 2011, 04:56:56 pm
I'm trying to come up with improvements to my latest version of my longish running 84+ SE game series, Zer0es, Zer0es IV (aka Zer0GS). Problem is, I don't know what needs improvement. This topic here is for gameplay and features, the other one is for code.

The controls are as follows:
Left to move the falling number one column to the left, right for right.
Up to send the number all the way to the bottom (hard drop). There is no soft drop; it caused too many bugs.
Enter to pause, clear to quit.

The object of the game is to get all the numbers at the bottom of the screen to equal 0. This is done by maneuvering the falling number so that it lands in a column with a number so that the sum mod 10 of the two numbers is 0. I know it sounds confusing, but you'll get the hang of it. The game and all the needed programs are attached in the form of a group. Oh, and the minimum score is -999. Any lower than that and you automatically fail.
And please, read the ReadMe.

Screen shot!:
(http://www.ticalc.org/archives/files/ss/816/81640.gif)
Title: Re: Zer0es
Post by: ztrumpet on March 24, 2011, 06:24:23 pm
This sounds like a pretty cool concept. :)
Title: Re: Zer0es
Post by: Freyaday on March 24, 2011, 06:28:47 pm
This is Zer0es IV, actually. Have you played it?

Btw, comments on the ReadMe would be highly appreciated
Title: Re: Zer0es
Post by: DJ Omnimaga on March 26, 2011, 10:18:42 pm
Hmm I haven't got time to try it, I'm not much into puzzle games, though, but I'll probably try it anyway later.
Title: Re: Zer0es
Post by: Freyaday on March 27, 2011, 01:07:16 am
I wouldn't call Zer0es a puzzle game, it's more of a... Actually, I don't know what genre Zer0es falls (ha ha) under.