Author Topic: BimBall -- AKA super wallball  (Read 7038 times)

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Offline leafy

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Re: BimBall -- AKA super wallball
« Reply #60 on: March 25, 2011, 10:33:24 pm »
The ball moves a bit fast for my tastes, but overall it's a very interesting game. Also maybe decrease the chance that the ball will get so low as to bounce into the dead zone to extend gameplay time?
In-progress: Graviter (...)


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Re: BimBall -- AKA super wallball
« Reply #61 on: March 27, 2011, 09:11:30 am »
Yes, collision detection can be worked on, but that would kill some speed -- and if you know me well, it takes some convincing for me to drop speed in a program >.<

Good to see the feedback -- maybe on monday/tuesday I'll have things like a teacher key, collision detection improvement, max score increase, and a few more things.  If yuo want anything else changed, start posting them after this reply.