Author Topic: tiDE  (Read 69284 times)

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SirCmpwn

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Re: tiDE
« Reply #30 on: June 30, 2010, 01:50:37 pm »
Yeah, that was always a hard one.  I find myself spending more time to convert a routine to work under ZDS than I would spend just writing one myself.

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Re: tiDE
« Reply #31 on: June 30, 2010, 01:54:02 pm »
THis is funny how now people spend more time converting their ASM code to a new format than porting a 82 game to the 83+ x.x

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Re: tiDE
« Reply #32 on: July 05, 2010, 11:38:15 am »
Wow! nice project! I also am programming in C#, but I haven't ever done a real project, just little programs that didn't do too much, except my tool which provides some more rights to me at school (A)
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



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Re: tiDE
« Reply #33 on: July 05, 2010, 04:43:53 pm »
my hope is that he won't lose any progress for this and his other computer projects like what happened to Advance Wars TI last night x.x

SirCmpwn

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Re: tiDE
« Reply #34 on: July 11, 2010, 03:20:13 am »
I'll be frank.
I have made a lot of progress on tiDE in Hawaii.  Roughly half of tiDE's current work was done in Hawaii.  The data is in my parents possesion, but has yet to be deleted.  I'm hopeful at the moment.

Offline apcalc

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Re: tiDE
« Reply #35 on: July 11, 2010, 11:24:59 am »
This project sounds great! I hope it does not get deleted. :(


Offline DJ Omnimaga

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Re: tiDE
« Reply #36 on: July 11, 2010, 12:04:47 pm »
Aaah ok, well I hope they keep it intact x.x

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Re: tiDE
« Reply #37 on: July 11, 2010, 05:03:40 pm »
SirCmpwn a good way to backup your project is make a googlecode page and upload your progress to the svn often then if they delete the local copy you still have an online backup :)
/e

Offline matthias1992

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Re: tiDE
« Reply #38 on: July 11, 2010, 05:59:05 pm »
very well done! C# is a very powerful language but I prefer Visual basic personally because you don't get confused by the endless curly brackets.

I love the syntax highlighting and overall interface! loks just like Visual Studio indeed!
When do we have to expect a release?
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

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SirCmpwn

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Re: tiDE
« Reply #39 on: July 16, 2010, 04:42:06 am »
I will not put out a definitave release date, but it is looking like somewhere around early Winter.  Maybe.

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Re: tiDE
« Reply #40 on: July 28, 2010, 01:52:22 pm »
Nice to see more progress on this btw :) (in reply to the two updates)

Offline matthias1992

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Re: tiDE
« Reply #41 on: July 28, 2010, 02:23:11 pm »
so the tide will be turning in winter? cool :D
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

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SirCmpwn

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Re: tiDE
« Reply #42 on: July 28, 2010, 10:52:04 pm »
Wow, thanks for the pun.
I have great things in mind for tiDE, and it shall be epic.
Also, in unrelated news, I just bought a DS Lite and I'm going to get an Edge card and put WabbitDS on it.

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Re: tiDE
« Reply #43 on: July 29, 2010, 05:15:28 am »
Nice, I hope you can also get online with it :P

Wasn't WabbitDS unfinished, though?

SirCmpwn

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Re: tiDE
« Reply #44 on: July 31, 2010, 11:46:58 am »
It may be unfinished, but it is still cool :)
I wouldn't use it for anything serious, I always have my calculator on me anyway